Mesa 18.2.0 Release Notes / TBD
+Mesa 18.2.0 Release Notes / September 7, 2018
Mesa 18.2.0 is a new development release. People who are concerned @@ -65,6 +65,211 @@ Note: some of the new features are only available with certain drivers.
Bug fixes
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- Bug 13728 - [G965] Some objects in Neverwinter Nights Linux version not displayed correctly + +
- Bug 61761 - glPolygonOffsetEXT, OFFSET_BIAS incorrectly set to a huge number + +
- Bug 65422 - Rename api_validate.[ch] to draw_validate.[ch] + +
- Bug 78097 - glUniform1ui and friends not supported by display lists + +
- Bug 91808 - trine1 misrender r600g + +
- Bug 93355 - [BXT,SKLGT4e] intermittent ext_framebuffer_multisample.accuracy fails + +
- Bug 95009 - [SNB] amd_shader_trinary_minmax.execution.built-in-functions.gs-mid3-ivec2-ivec2-ivec2 intermittent + +
- Bug 95012 - [SNB] glsl-1_50.execution.built-in-functions.gs-op tests intermittent + +
- Bug 98699 - "float[a+++4 ? 1:1] f;" crashes glsl_compiler + +
- Bug 99116 - Wine DirectDraw programs showing only a blackscreen when using Mesa Gallium drivers + +
- Bug 99730 - Metro Redux game(s) needs override for midshader extension declaration + +
- Bug 100177 - [GM206] Misrendering in XCOM Ennemy Within + +
- Bug 100430 - [radv] graphical glitches on dolphin emulator + +
- Bug 101247 - Mesa fails to link GLSL programs with unused output blocks + +
- Bug 102390 - centroid interpolation causes broken attribute values + +
- Bug 102678 - gl_BaseVertex should always be zero when the draw command has no <basevertex> parameter + +
- Bug 103274 - BRW allocates too much heap memory + +
- Bug 104388 - [snb] GPU HANG: ecode 6:0:0x85fffff8 in fgfs + +
- Bug 104626 - broadcom/vc5: double compare + +
- Bug 104809 - anv: DOOM 2016 and Wolfenstein II:The New Colossus crash due to not having depthBoundsTest + +
- Bug 105351 - [Gen6+] piglit's arb_shader_image_load_store-host-mem-barrier fails with a glGetTexSubImage fallback path + +
- Bug 105374 - texture3d, a SaschaWillems demo, assert fails + +
- Bug 105396 - tc compatible htile sets depth of htiles of discarded fragments to 1.0 + +
- Bug 105399 - [snb] GPU hang: after geometry shader emits no geometry, the program hangs + +
- Bug 105497 - shader-db crashes on 72 core system after ast_type_qualifier bitset change + +
- Bug 105613 - Compute shader locks up within nested "for" loop + +
- Bug 105731 - linker error "fragment shader input ... has no matching output in the previous stage" when previous stage's output declaration in a separate shader object + +
- Bug 105904 - Needed to delete mesa shader cache after driver upgrade for 32 bit wine vulkan programs to work. + +
- Bug 105975 - i965 always reports 0 viewport subpixel bits + +
- Bug 106090 - Compiling compute shader crashes RADV + +
- Bug 106133 - make check "OSError: [Errno 24] Too many open files" + +
- Bug 106163 - r600/sb: optimizer tries to schedule access to different array elements in one instruction group + +
- Bug 106174 - vulkan dota2 broken (segfaulting), found bug commit + +
- Bug 106180 - [bisected] radv vulkan smoke test black screen (Add support for DRI3 v1.2) + +
- Bug 106232 - LLVM unit tests have error in random number handling + +
- Bug 106243 - [kbl] GPU HANG: 9:0:0x85dffffb, in Cinnamon + +
- Bug 106315 - The witness + dxvk suffers flickering garbage + +
- Bug 106331 - radv doesnt support VK_FORMAT_R32G32B32_SFLOAT + +
- Bug 106382 - Shader cache breaks INTEL_DEBUG=shader_time + +
- Bug 106393 - glsl-fs-shader-stencil-export hangs forever + +
- Bug 106450 - glGetIntegerv return wrong value in some cases + +
- Bug 106462 - piglit.spec.arb_vertex_array_bgra.get regression + +
- Bug 106479 - NDEBUG not defined for libamdgpu_addrlib + +
- Bug 106480 - A2B10G10R10_SNORM vertex attribute doesn't work. + +
- Bug 106499 - [regression, bisected] Several games crash on start + +
- Bug 106504 - vulkan SPIR-V parsing failed at ../src/compiler/spirv/vtn_cfg.c:381 + +
- Bug 106511 - radv: MSAA broken on SI (assertion failure in vkCreateImage) + +
- Bug 106587 - Dota2 is very dark when using vulkan render on a Intel << AMD prime setup + +
- Bug 106594 - [regression,apitrace,bisected] Prison Architect rendered unplayable by multicoloured flickering triangles and overlayed triangles when performing certain actions + +
- Bug 106619 - [OpenCL][llvm-svn]build failure addPassesToEmitFile candidate expects 6 arguments, 3 provided + +
- Bug 106629 - [SNB,IVB,HSW,BDW] dEQP-EGL.functional.image.create.gles2_cubemap_negative_z_rgb_read_pixels + +
- Bug 106642 - X server crashes in i965 on desktop startup when DRI3 v1.2 / modifier support is enabled + +
- Bug 106643 - double free when exporting a temporarily imported semaphore + +
- Bug 106673 - [bisected] Steam is unusable since commit 5c33e8c7 + +
- Bug 106687 - radv: Fast color clears use incorrect format + +
- Bug 106708 - [SKL/KBL/GLK] 2-3% performance drop in SynMark DrvState and 5-9% drop on SynMark Multithread + +
- Bug 106748 - st/mesa: use PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY broke qemu -display sdl,gl=on + +
- Bug 106756 - Wine 3.9 crashes with DXVK on Just Cause 3 and Quantum Break on VEGA but works ON POLARIS + +
- Bug 106774 - GLSL IR copy propagates loads of SSBOs + +
- Bug 106776 - vma_random unrecognized command line option "-std=c++11" + +
- Bug 106778 - Files missing from tarball - intel_sanitize_gpu.* + +
- Bug 106779 - Files missing from tarball - u_debug_stack_android.cpp + +
- Bug 106784 - 18.1.1 autotools build fail without mako + +
- Bug 106801 - vma_random_test.cpp:239:18: error: non-constant-expression cannot be narrowed from type 'unsigned long' to 'uint_fast32_t' (aka 'unsigned int') in initializer list [-Wc++11-narrowing] + +
- Bug 106810 - ProgramBinary does not switch program correctly when using transform feedback + +
- Bug 106823 - Failed to recongnize keyword of shader code + +
- Bug 106830 - [bisected] 32 bit tests (deqp, piglit, glcts, vulkancts) crashing on all platforms + +
- Bug 106861 - fatal error: wayland-egl-backend.h: No such file or directory compilation terminated. + +
- Bug 106865 - [GLK] piglit.spec.ext_framebuffer_multisample.accuracy stencil tests fail + +
- Bug 106903 - radv: Fragment shader output goes to wrong attachments when render targets are sparse + +
- Bug 106906 - Failed to recongnize keyword “sampler2DRect” and "sampler2DRectShadow" + +
- Bug 106907 - Correct Transform Feedback Varyings information is expected after using ProgramBinary + +
- Bug 106912 - radv: 16-bit depth buffer causes artifacts in Shadow Warrior 2 + +
- Bug 106928 - When starting a match Rocket League crashes on "Go" + +
- Bug 106941 - Intel ANV vulkan driver exposing version 1.1.0 which is incorrect + +
- Bug 106986 - glGetQueryiv error when querying number of result bits for GL_ANY_SAMPLES_PASSED_CONSERVATIVE + +
- Bug 106997 - [Regression]. Dying light game is crashing on latest mesa + +
- Bug 107098 - Segfault after munmap(kms_sw_dt->ro_mapped) + +
- Bug 107117 - mesa-18.1: regression with TFP on intel with modesettings and glamor acceleration + +
- Bug 107190 - Got seg fault on snb when use INTEL_DEBUG=bat + +
- Bug 107193 - piglit.spec.arb_compute_shader.linker.bug-93840 fails + +
- Bug 107212 - Dual-Core CPU E5500 / G45: RetroArch with reicast core results in corrupted graphics + +
- Bug 107223 - [GEN9+] 50% perf drop in SynMark Fill* tests (E2E RBC gets disabled?) + +
- Bug 107248 - [G45 ILK G965] Texture handling broken + +
- Bug 107275 - NIR segfaults after spirv-opt + +
- Bug 107276 - radv: OpBitfieldUExtract returns incorrect result when count is zero + +
- Bug 107295 - Access violation on glDrawArrays with count >= 2048 + +
- Bug 107305 - glsl/opt_copy_propagation_elements.cpp:72:9: error: delegating constructors are permitted only in C++11 + +
- Bug 107312 - Mesa-git RPM build fails after commit 8cacf38f527d42e41441ef8c25d95d4b2f4e8602 + +
- Bug 107359 - [Regression] [bisected] [OpenGL CTS] [SKL,BDW] KHR-GL46.texture_barrier*-texels, GTF-GL46.gtf21.GL2FixedTests.buffer_corners.buffer_corners, and GTF-GL46.gtf21.GL2FixedTests.stencil_plane_corners.stencil_plane_corners fail with some configuration + +
- Bug 107366 - NIR verification crashes on piglit tests + +
- Bug 107423 - vc4 build failure: "v3d_decoder.c:893: undefined reference to `clif_lookup_bo'" + +
- Bug 107443 - Build error on arm64: v3d_decoder.c:837:17: error: format not a string literal and no format arguments [-Werror=format-security] + +
- Bug 107460 - radv: OpControlBarrier does not always work correctly (bisected) + +
- Bug 107477 - [DXVK] Setting high shader quality in GTA V results in LLVM error + +
- Bug 107510 - [GEN8+] up to 10% perf drop on several 3D benchmarks + +
- Bug 107544 - intel/decoder: out of bounds group_iter + +
- Bug 107550 - "0[2]" as function parameter hits assert + +
- Bug 107579 - [SNB] The graphic corruption when we reuse the GS compiled and used for TFB when statebuffer contain magic trash in the unused space + +
- Bug 107601 - Rise of the Tomb Raider Segmentation Fault when the game starts + +
- Bug 107610 - Dolphin emulator mis-renders shadow overlay in Super Mario Sunshine + +