nir: Fix lowering terminology of compute system values: "from"->"to".
This is to match other NIR terminology. Signed-off-by: Timur Kristóf <timur.kristof@gmail.com> Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com> Reviewed-by: Daniel Schürmann <daniel@schuermann.dev> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15103>
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@@ -288,12 +288,12 @@ lower_compute_system_value_instr(nir_builder *b,
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switch (intrin->intrinsic) {
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case nir_intrinsic_load_local_invocation_id:
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/* If lower_cs_local_id_from_index is true, then we derive the local
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* index from the local id.
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/* If lower_cs_local_id_to_index is true, then we replace
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* local_invocation_id with a formula based on local_invocation_index.
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*/
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if (b->shader->options->lower_cs_local_id_from_index ||
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(options && options->lower_cs_local_id_from_index)) {
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/* We lower gl_LocalInvocationID from gl_LocalInvocationIndex based
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if (b->shader->options->lower_cs_local_id_to_index ||
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(options && options->lower_cs_local_id_to_index)) {
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/* We lower gl_LocalInvocationID to gl_LocalInvocationIndex based
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* on this formula:
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*
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* gl_LocalInvocationID.x =
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@@ -422,10 +422,10 @@ lower_compute_system_value_instr(nir_builder *b,
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return NULL;
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case nir_intrinsic_load_local_invocation_index:
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/* If lower_cs_local_index_from_id is true, then we derive the local
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* index from the local id.
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/* If lower_cs_local_index_to_id is true, then we replace
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* local_invocation_index with a formula based on local_invocation_id.
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*/
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if (b->shader->options->lower_cs_local_index_from_id ||
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if (b->shader->options->lower_cs_local_index_to_id ||
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(options && options->lower_local_invocation_index)) {
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/* From the GLSL man page for gl_LocalInvocationIndex:
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*
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