anv: implement EXT_mesh_shader

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18371>
This commit is contained in:
Marcin Ślusarz
2022-04-30 13:07:57 +02:00
committed by Marge Bot
parent b3354afd89
commit 637063ffc6
+157
View File
@@ -45,6 +45,137 @@
/* Needed for SWIZZLE macros */
#include "program/prog_instruction.h"
struct lower_mesh_ext_state {
nir_variable *primitive_count;
nir_variable *primitive_indices;
};
static bool
anv_nir_lower_mesh_ext_instr(nir_builder *b, nir_instr *instr, void *data)
{
if (instr->type != nir_instr_type_intrinsic)
return false;
nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
struct lower_mesh_ext_state *state = data;
switch (intrin->intrinsic) {
case nir_intrinsic_set_vertex_and_primitive_count: {
/* this intrinsic should show up only once */
assert(state->primitive_count == NULL);
state->primitive_count =
nir_variable_create(b->shader,
nir_var_shader_out,
glsl_uint_type(),
"gl_PrimitiveCountNV");
state->primitive_count->data.location = VARYING_SLOT_PRIMITIVE_COUNT;
state->primitive_count->data.interpolation = INTERP_MODE_NONE;
b->cursor = nir_before_instr(&intrin->instr);
nir_ssa_def *local_invocation_index = nir_build_load_local_invocation_index(b);
nir_ssa_def *cmp = nir_ieq(b, local_invocation_index,
nir_imm_int(b, 0));
nir_if *if_stmt = nir_push_if(b, cmp);
{
nir_deref_instr *prim_count_deref = nir_build_deref_var(b, state->primitive_count);
nir_store_deref(b, prim_count_deref, intrin->src[1].ssa, 1);
}
nir_pop_if(b, if_stmt);
nir_instr_remove(instr);
return true;
}
case nir_intrinsic_store_deref: {
/* Replace:
* gl_PrimitiveTriangleIndicesEXT[N] := vec3(X,Y,Z)
* by:
* gl_PrimitiveIndicesNV[N*3+0] := X
* gl_PrimitiveIndicesNV[N*3+1] := Y
* gl_PrimitiveIndicesNV[N*3+2] := Z
*/
nir_deref_instr *deref = nir_src_as_deref(intrin->src[0]);
if (deref->deref_type != nir_deref_type_array)
break;
nir_deref_instr *deref2 = nir_src_as_deref(deref->parent);
if (deref2->deref_type != nir_deref_type_var)
break;
const nir_variable *var = deref2->var;
if (var->data.location != VARYING_SLOT_PRIMITIVE_INDICES)
break;
if (state->primitive_count == NULL)
assert(!"primitive count must be set before indices");
b->cursor = nir_before_instr(instr);
if (!state->primitive_indices) {
const struct glsl_type *type =
glsl_array_type(glsl_uint_type(),
glsl_get_length(var->type),
0);
state->primitive_indices =
nir_variable_create(b->shader,
nir_var_shader_out,
type,
"gl_PrimitiveIndicesNV");
state->primitive_indices->data.location = var->data.location;
state->primitive_indices->data.interpolation = var->data.interpolation;
}
nir_deref_instr *primitive_indices_deref =
nir_build_deref_var(b, state->primitive_indices);
assert(intrin->src[1].is_ssa);
uint8_t components = intrin->src[1].ssa->num_components;
unsigned vertices_per_primitive =
num_mesh_vertices_per_primitive(b->shader->info.mesh.primitive_type);
assert(vertices_per_primitive == components);
assert(nir_intrinsic_write_mask(intrin) == (1u << components) - 1);
nir_src ind = deref->arr.index;
assert(ind.is_ssa);
nir_ssa_def *new_base = nir_imul_imm(b, ind.ssa, components);
for (unsigned i = 0; i < components; ++i) {
nir_ssa_def *new_idx = nir_iadd_imm(b, new_base, i);
nir_deref_instr *reindexed_deref =
nir_build_deref_array(b, primitive_indices_deref, new_idx);
nir_store_deref(b, reindexed_deref, nir_channel(b, intrin->src[1].ssa, i), 1);
}
nir_instr_remove(instr);
return true;
}
default:
break;
}
return false;
}
static bool
anv_nir_lower_mesh_ext(nir_shader *nir)
{
struct lower_mesh_ext_state state = { NULL, };
return nir_shader_instructions_pass(nir, anv_nir_lower_mesh_ext_instr,
nir_metadata_none,
&state);
}
/* Eventually, this will become part of anv_CreateShader. Unfortunately,
* we can't do that yet because we don't have the ability to copy nir.
*/
@@ -88,6 +219,7 @@ anv_shader_stage_to_nir(struct anv_device *device,
.int64 = true,
.int64_atomics = true,
.integer_functions2 = true,
.mesh_shading = pdevice->vk.supported_extensions.EXT_mesh_shader,
.mesh_shading_nv = pdevice->vk.supported_extensions.NV_mesh_shader,
.min_lod = true,
.multiview = true,
@@ -167,6 +299,15 @@ anv_shader_stage_to_nir(struct anv_device *device,
brw_preprocess_nir(compiler, nir, NULL);
if (nir->info.stage == MESA_SHADER_MESH && !nir->info.mesh.nv) {
bool progress = false;
NIR_PASS(progress, nir, anv_nir_lower_mesh_ext);
if (progress) {
NIR_PASS(_, nir, nir_opt_dce);
NIR_PASS(_, nir, nir_remove_dead_variables, nir_var_shader_out, NULL);
}
}
return nir;
}
@@ -703,6 +844,22 @@ anv_pipeline_lower_nir(struct anv_pipeline *pipeline,
});
}
if ((nir->info.stage == MESA_SHADER_MESH ||
nir->info.stage == MESA_SHADER_TASK) && !nir->info.mesh.nv) {
/* We can't/shouldn't lower id to index for NV_mesh_shader, because:
* 3DMESH_1D doesn't expose registers needed for
* nir_intrinsic_load_num_workgroups (generated by this pass)
* and we can't unify NV with EXT, because 3DMESH_3D doesn't support
* vkCmdDrawMeshTasksNV.firstTask.
*/
nir_lower_compute_system_values_options options = {
.lower_cs_local_id_to_index = true,
.lower_workgroup_id_to_index = true,
};
NIR_PASS(_, nir, nir_lower_compute_system_values, &options);
}
NIR_PASS(_, nir, anv_nir_lower_ycbcr_textures, layout);
if (pipeline->type == ANV_PIPELINE_GRAPHICS) {