getteximage: Return correct error value when texure object is not found
glGetTextureSubImage() and glGetCompressedTextureSubImage() are currently
returning INVALID_OPERATION error when the passed texture argument does not
correspond to an existing texture object. However, the error should be
INVALID_VALUE instead. From OpenGL 4.5 spec PDF, section '8.11. Texture
Queries', page 236:
"An INVALID_VALUE error is generated if texture is not the name of
an existing texture object."
Same wording applies to the compressed version.
The INVALID_OPERATION error is coming from the call to
_mesa_lookup_texture_err(). This patch uses _mesa_lookup_texture() instead
and emits the correct error in the caller.
Fixes: GL45-CTS.get_texture_sub_image.errors_test
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
@@ -1459,9 +1459,10 @@ _mesa_GetTextureSubImage(GLuint texture, GLint level,
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GET_CURRENT_CONTEXT(ctx);
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GET_CURRENT_CONTEXT(ctx);
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static const char *caller = "glGetTextureSubImage";
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static const char *caller = "glGetTextureSubImage";
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struct gl_texture_object *texObj =
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struct gl_texture_object *texObj =
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_mesa_lookup_texture_err(ctx, texture, caller);
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_mesa_lookup_texture(ctx, texture);
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if (!texObj) {
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if (!texObj) {
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_mesa_error(ctx, GL_INVALID_VALUE, "%s(texture)", caller);
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return;
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return;
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}
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}
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@@ -1775,8 +1776,9 @@ _mesa_GetCompressedTextureSubImage(GLuint texture, GLint level,
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static const char *caller = "glGetCompressedTextureImage";
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static const char *caller = "glGetCompressedTextureImage";
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struct gl_texture_object *texObj;
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struct gl_texture_object *texObj;
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texObj = _mesa_lookup_texture_err(ctx, texture, caller);
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texObj = _mesa_lookup_texture(ctx, texture);
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if (!texObj) {
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if (!texObj) {
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_mesa_error(ctx, GL_INVALID_VALUE, "%s(texture)", caller);
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return;
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return;
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}
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}
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