diff --git a/src/mesa/vbo/vbo_attrib_tmp.h b/src/mesa/vbo/vbo_attrib_tmp.h index 74174f757d9..2a57f0b2746 100644 --- a/src/mesa/vbo/vbo_attrib_tmp.h +++ b/src/mesa/vbo/vbo_attrib_tmp.h @@ -409,7 +409,7 @@ TAG(Indexfv)(const GLfloat * f) static void GLAPIENTRY -TAG(MultiTexCoord1f)(GLenum target, GLfloat x) +TAG(MultiTexCoord1fARB)(GLenum target, GLfloat x) { GET_CURRENT_CONTEXT(ctx); GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0; @@ -417,7 +417,7 @@ TAG(MultiTexCoord1f)(GLenum target, GLfloat x) } static void GLAPIENTRY -TAG(MultiTexCoord1fv)(GLenum target, const GLfloat * v) +TAG(MultiTexCoord1fvARB)(GLenum target, const GLfloat * v) { GET_CURRENT_CONTEXT(ctx); GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0; @@ -425,7 +425,7 @@ TAG(MultiTexCoord1fv)(GLenum target, const GLfloat * v) } static void GLAPIENTRY -TAG(MultiTexCoord2f)(GLenum target, GLfloat x, GLfloat y) +TAG(MultiTexCoord2fARB)(GLenum target, GLfloat x, GLfloat y) { GET_CURRENT_CONTEXT(ctx); GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0; @@ -433,7 +433,7 @@ TAG(MultiTexCoord2f)(GLenum target, GLfloat x, GLfloat y) } static void GLAPIENTRY -TAG(MultiTexCoord2fv)(GLenum target, const GLfloat * v) +TAG(MultiTexCoord2fvARB)(GLenum target, const GLfloat * v) { GET_CURRENT_CONTEXT(ctx); GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0; @@ -441,7 +441,7 @@ TAG(MultiTexCoord2fv)(GLenum target, const GLfloat * v) } static void GLAPIENTRY -TAG(MultiTexCoord3f)(GLenum target, GLfloat x, GLfloat y, GLfloat z) +TAG(MultiTexCoord3fARB)(GLenum target, GLfloat x, GLfloat y, GLfloat z) { GET_CURRENT_CONTEXT(ctx); GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0; @@ -449,7 +449,7 @@ TAG(MultiTexCoord3f)(GLenum target, GLfloat x, GLfloat y, GLfloat z) } static void GLAPIENTRY -TAG(MultiTexCoord3fv)(GLenum target, const GLfloat * v) +TAG(MultiTexCoord3fvARB)(GLenum target, const GLfloat * v) { GET_CURRENT_CONTEXT(ctx); GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0; @@ -457,7 +457,7 @@ TAG(MultiTexCoord3fv)(GLenum target, const GLfloat * v) } static void GLAPIENTRY -TAG(MultiTexCoord4f)(GLenum target, GLfloat x, GLfloat y, GLfloat z, GLfloat w) +TAG(MultiTexCoord4fARB)(GLenum target, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { GET_CURRENT_CONTEXT(ctx); GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0; @@ -465,7 +465,7 @@ TAG(MultiTexCoord4f)(GLenum target, GLfloat x, GLfloat y, GLfloat z, GLfloat w) } static void GLAPIENTRY -TAG(MultiTexCoord4fv)(GLenum target, const GLfloat * v) +TAG(MultiTexCoord4fvARB)(GLenum target, const GLfloat * v) { GET_CURRENT_CONTEXT(ctx); GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0; @@ -575,7 +575,7 @@ TAG(VertexAttrib4fvARB)(GLuint index, const GLfloat * v) * XXX: the integers just get converted to floats at this time */ static void GLAPIENTRY -TAG(VertexAttribI1i)(GLuint index, GLint x) +TAG(VertexAttribI1iEXT)(GLuint index, GLint x) { GET_CURRENT_CONTEXT(ctx); if (is_vertex_position(ctx, index)) @@ -587,7 +587,7 @@ TAG(VertexAttribI1i)(GLuint index, GLint x) } static void GLAPIENTRY -TAG(VertexAttribI2i)(GLuint index, GLint x, GLint y) +TAG(VertexAttribI2iEXT)(GLuint index, GLint x, GLint y) { GET_CURRENT_CONTEXT(ctx); if (is_vertex_position(ctx, index)) @@ -599,7 +599,7 @@ TAG(VertexAttribI2i)(GLuint index, GLint x, GLint y) } static void GLAPIENTRY -TAG(VertexAttribI3i)(GLuint index, GLint x, GLint y, GLint z) +TAG(VertexAttribI3iEXT)(GLuint index, GLint x, GLint y, GLint z) { GET_CURRENT_CONTEXT(ctx); if (is_vertex_position(ctx, index)) @@ -611,7 +611,7 @@ TAG(VertexAttribI3i)(GLuint index, GLint x, GLint y, GLint z) } static void GLAPIENTRY -TAG(VertexAttribI4i)(GLuint index, GLint x, GLint y, GLint z, GLint w) +TAG(VertexAttribI4iEXT)(GLuint index, GLint x, GLint y, GLint z, GLint w) { GET_CURRENT_CONTEXT(ctx); if (is_vertex_position(ctx, index)) @@ -623,7 +623,7 @@ TAG(VertexAttribI4i)(GLuint index, GLint x, GLint y, GLint z, GLint w) } static void GLAPIENTRY -TAG(VertexAttribI2iv)(GLuint index, const GLint *v) +TAG(VertexAttribI2ivEXT)(GLuint index, const GLint *v) { GET_CURRENT_CONTEXT(ctx); if (is_vertex_position(ctx, index)) @@ -635,7 +635,7 @@ TAG(VertexAttribI2iv)(GLuint index, const GLint *v) } static void GLAPIENTRY -TAG(VertexAttribI3iv)(GLuint index, const GLint *v) +TAG(VertexAttribI3ivEXT)(GLuint index, const GLint *v) { GET_CURRENT_CONTEXT(ctx); if (is_vertex_position(ctx, index)) @@ -647,7 +647,7 @@ TAG(VertexAttribI3iv)(GLuint index, const GLint *v) } static void GLAPIENTRY -TAG(VertexAttribI4iv)(GLuint index, const GLint *v) +TAG(VertexAttribI4ivEXT)(GLuint index, const GLint *v) { GET_CURRENT_CONTEXT(ctx); if (is_vertex_position(ctx, index)) @@ -664,7 +664,7 @@ TAG(VertexAttribI4iv)(GLuint index, const GLint *v) * XXX: the integers just get converted to floats at this time */ static void GLAPIENTRY -TAG(VertexAttribI1ui)(GLuint index, GLuint x) +TAG(VertexAttribI1uiEXT)(GLuint index, GLuint x) { GET_CURRENT_CONTEXT(ctx); if (is_vertex_position(ctx, index)) @@ -676,7 +676,7 @@ TAG(VertexAttribI1ui)(GLuint index, GLuint x) } static void GLAPIENTRY -TAG(VertexAttribI2ui)(GLuint index, GLuint x, GLuint y) +TAG(VertexAttribI2uiEXT)(GLuint index, GLuint x, GLuint y) { GET_CURRENT_CONTEXT(ctx); if (is_vertex_position(ctx, index)) @@ -688,7 +688,7 @@ TAG(VertexAttribI2ui)(GLuint index, GLuint x, GLuint y) } static void GLAPIENTRY -TAG(VertexAttribI3ui)(GLuint index, GLuint x, GLuint y, GLuint z) +TAG(VertexAttribI3uiEXT)(GLuint index, GLuint x, GLuint y, GLuint z) { GET_CURRENT_CONTEXT(ctx); if (is_vertex_position(ctx, index)) @@ -700,7 +700,7 @@ TAG(VertexAttribI3ui)(GLuint index, GLuint x, GLuint y, GLuint z) } static void GLAPIENTRY -TAG(VertexAttribI4ui)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) +TAG(VertexAttribI4uiEXT)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) { GET_CURRENT_CONTEXT(ctx); if (is_vertex_position(ctx, index)) @@ -712,7 +712,7 @@ TAG(VertexAttribI4ui)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) } static void GLAPIENTRY -TAG(VertexAttribI2uiv)(GLuint index, const GLuint *v) +TAG(VertexAttribI2uivEXT)(GLuint index, const GLuint *v) { GET_CURRENT_CONTEXT(ctx); if (is_vertex_position(ctx, index)) @@ -724,7 +724,7 @@ TAG(VertexAttribI2uiv)(GLuint index, const GLuint *v) } static void GLAPIENTRY -TAG(VertexAttribI3uiv)(GLuint index, const GLuint *v) +TAG(VertexAttribI3uivEXT)(GLuint index, const GLuint *v) { GET_CURRENT_CONTEXT(ctx); if (is_vertex_position(ctx, index)) @@ -736,7 +736,7 @@ TAG(VertexAttribI3uiv)(GLuint index, const GLuint *v) } static void GLAPIENTRY -TAG(VertexAttribI4uiv)(GLuint index, const GLuint *v) +TAG(VertexAttribI4uivEXT)(GLuint index, const GLuint *v) { GET_CURRENT_CONTEXT(ctx); if (is_vertex_position(ctx, index)) diff --git a/src/mesa/vbo/vbo_exec_api.c b/src/mesa/vbo/vbo_exec_api.c index 5d9de39e964..1cef461824f 100644 --- a/src/mesa/vbo/vbo_exec_api.c +++ b/src/mesa/vbo/vbo_exec_api.c @@ -1133,7 +1133,7 @@ _es_Normal3f(GLfloat x, GLfloat y, GLfloat z) void GLAPIENTRY _es_MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) { - vbo_exec_MultiTexCoord4f(target, s, t, r, q); + vbo_exec_MultiTexCoord4fARB(target, s, t, r, q); } diff --git a/src/mesa/vbo/vbo_init_tmp.h b/src/mesa/vbo/vbo_init_tmp.h index 50064711b0c..2da36adb478 100644 --- a/src/mesa/vbo/vbo_init_tmp.h +++ b/src/mesa/vbo/vbo_init_tmp.h @@ -47,14 +47,14 @@ vfmt->Color4f = NAME(Color4f); vfmt->Color4fv = NAME(Color4fv); vfmt->FogCoordfEXT = NAME(FogCoordfEXT); vfmt->FogCoordfvEXT = NAME(FogCoordfvEXT); -vfmt->MultiTexCoord1fARB = NAME(MultiTexCoord1f); -vfmt->MultiTexCoord1fvARB = NAME(MultiTexCoord1fv); -vfmt->MultiTexCoord2fARB = NAME(MultiTexCoord2f); -vfmt->MultiTexCoord2fvARB = NAME(MultiTexCoord2fv); -vfmt->MultiTexCoord3fARB = NAME(MultiTexCoord3f); -vfmt->MultiTexCoord3fvARB = NAME(MultiTexCoord3fv); -vfmt->MultiTexCoord4fARB = NAME(MultiTexCoord4f); -vfmt->MultiTexCoord4fvARB = NAME(MultiTexCoord4fv); +vfmt->MultiTexCoord1fARB = NAME(MultiTexCoord1fARB); +vfmt->MultiTexCoord1fvARB = NAME(MultiTexCoord1fvARB); +vfmt->MultiTexCoord2fARB = NAME(MultiTexCoord2fARB); +vfmt->MultiTexCoord2fvARB = NAME(MultiTexCoord2fvARB); +vfmt->MultiTexCoord3fARB = NAME(MultiTexCoord3fARB); +vfmt->MultiTexCoord3fvARB = NAME(MultiTexCoord3fvARB); +vfmt->MultiTexCoord4fARB = NAME(MultiTexCoord4fARB); +vfmt->MultiTexCoord4fvARB = NAME(MultiTexCoord4fvARB); vfmt->Normal3f = NAME(Normal3f); vfmt->Normal3fv = NAME(Normal3fv); vfmt->SecondaryColor3fEXT = NAME(SecondaryColor3fEXT); @@ -152,22 +152,22 @@ vfmt->VertexAttrib4fNV = NAME(VertexAttrib4fNV); vfmt->VertexAttrib4fvNV = NAME(VertexAttrib4fvNV); /* integer-valued */ -vfmt->VertexAttribI1iEXT = NAME(VertexAttribI1i); -vfmt->VertexAttribI2iEXT = NAME(VertexAttribI2i); -vfmt->VertexAttribI3iEXT = NAME(VertexAttribI3i); -vfmt->VertexAttribI4iEXT = NAME(VertexAttribI4i); -vfmt->VertexAttribI2ivEXT = NAME(VertexAttribI2iv); -vfmt->VertexAttribI3ivEXT = NAME(VertexAttribI3iv); -vfmt->VertexAttribI4ivEXT = NAME(VertexAttribI4iv); +vfmt->VertexAttribI1iEXT = NAME(VertexAttribI1iEXT); +vfmt->VertexAttribI2iEXT = NAME(VertexAttribI2iEXT); +vfmt->VertexAttribI3iEXT = NAME(VertexAttribI3iEXT); +vfmt->VertexAttribI4iEXT = NAME(VertexAttribI4iEXT); +vfmt->VertexAttribI2ivEXT = NAME(VertexAttribI2ivEXT); +vfmt->VertexAttribI3ivEXT = NAME(VertexAttribI3ivEXT); +vfmt->VertexAttribI4ivEXT = NAME(VertexAttribI4ivEXT); /* unsigned integer-valued */ -vfmt->VertexAttribI1uiEXT = NAME(VertexAttribI1ui); -vfmt->VertexAttribI2uiEXT = NAME(VertexAttribI2ui); -vfmt->VertexAttribI3uiEXT = NAME(VertexAttribI3ui); -vfmt->VertexAttribI4uiEXT = NAME(VertexAttribI4ui); -vfmt->VertexAttribI2uivEXT = NAME(VertexAttribI2uiv); -vfmt->VertexAttribI3uivEXT = NAME(VertexAttribI3uiv); -vfmt->VertexAttribI4uivEXT = NAME(VertexAttribI4uiv); +vfmt->VertexAttribI1uiEXT = NAME(VertexAttribI1uiEXT); +vfmt->VertexAttribI2uiEXT = NAME(VertexAttribI2uiEXT); +vfmt->VertexAttribI3uiEXT = NAME(VertexAttribI3uiEXT); +vfmt->VertexAttribI4uiEXT = NAME(VertexAttribI4uiEXT); +vfmt->VertexAttribI2uivEXT = NAME(VertexAttribI2uivEXT); +vfmt->VertexAttribI3uivEXT = NAME(VertexAttribI3uivEXT); +vfmt->VertexAttribI4uivEXT = NAME(VertexAttribI4uivEXT); vfmt->Materialfv = NAME(Materialfv);