v3d: add load_fep_w_v3d intrinsic

This intrinsic helps to read the W coordinate stored in the QPU register
when initializing the input data for the fragment shaders.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28072>
This commit is contained in:
Juan A. Suarez Romero
2024-03-07 17:50:56 +01:00
committed by Marge Bot
parent 4e720f1fef
commit 62e1dff256
4 changed files with 9 additions and 0 deletions
+4
View File
@@ -3543,6 +3543,10 @@ ntq_emit_intrinsic(struct v3d_compile *c, nir_intrinsic_instr *instr)
vir_emit_tlb_color_read(c, instr);
break;
case nir_intrinsic_load_fep_w_v3d:
ntq_store_def(c, &instr->def, 0, vir_MOV(c, c->payload_w));
break;
case nir_intrinsic_load_input:
ntq_emit_load_input(c, instr);
break;