mesa: move legacy dri config option no_neg_lod_bias

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Timothy Arceri
2018-08-30 10:19:05 +10:00
parent 6d1890fa07
commit 6164d59bcc
8 changed files with 5 additions and 31 deletions
-6
View File
@@ -106,12 +106,6 @@ msgstr "Força 16 bits per texel"
msgid "Initial maximum value for anisotropic texture filtering"
msgstr "Valor màxim inicial per a la filtració de textura anisòtropa"
#: t_options.h:148
msgid "Forbid negative texture LOD bias"
msgstr ""
"Prohibeix una parcialitat negativa del Nivell de Detalle (LOD) de les "
"textures"
#: t_options.h:195
msgid "A post-processing filter to cel-shade the output"
msgstr "Un filtre de postprocessament per a aplicar cel shading a la sortida"
-4
View File
@@ -83,10 +83,6 @@ msgstr "Erzwinge 16 bits pro Texel"
msgid "Initial maximum value for anisotropic texture filtering"
msgstr "Initialer Maximalwert für anisotropische Texturfilterung"
#: t_options.h:148
msgid "Forbid negative texture LOD bias"
msgstr "Verbiete negative Textur-Detailgradverschiebung"
#: t_options.h:195
msgid "A post-processing filter to cel-shade the output"
msgstr "Nachbearbeitungsfilter für Cell Shading"
-4
View File
@@ -90,10 +90,6 @@ msgstr "Forzar a 16 bits por texel"
msgid "Initial maximum value for anisotropic texture filtering"
msgstr "Valor máximo inicial para filtrado anisotrópico de textura"
#: t_options.h:148
msgid "Forbid negative texture LOD bias"
msgstr "Prohibir valores negativos de Nivel De Detalle (LOD) de texturas"
#: t_options.h:195
msgid "A post-processing filter to cel-shade the output"
msgstr "Un filtro de postprocesamiento para aplicar cel shading a la salida"
-4
View File
@@ -82,10 +82,6 @@ msgstr "Forcer 16 bits par texel"
msgid "Initial maximum value for anisotropic texture filtering"
msgstr "Valeur maximale initiale pour le filtrage anisotropique de texture"
#: t_options.h:148
msgid "Forbid negative texture LOD bias"
msgstr "Interdire le LOD bias negatif"
#: t_options.h:195
msgid "A post-processing filter to cel-shade the output"
msgstr ""
-4
View File
@@ -82,10 +82,6 @@ msgstr "Dwing 16 bits per texel af"
msgid "Initial maximum value for anisotropic texture filtering"
msgstr "Initïele maximum waarde voor anisotrophische textuur filtering"
#: t_options.h:148
msgid "Forbid negative texture LOD bias"
msgstr "Verbied negatief niveau detailonderscheid (LOD) van texturen"
#: t_options.h:182
msgid "Horizontal error diffusion"
msgstr "Horizontale foutdiffusie"
-4
View File
@@ -82,10 +82,6 @@ msgstr "Tvinga 16 bitar per texel"
msgid "Initial maximum value for anisotropic texture filtering"
msgstr "Initialt maximalt värde för anisotropisk texturfiltrering"
#: t_options.h:148
msgid "Forbid negative texture LOD bias"
msgstr "Förbjud negativ LOD-kompensation för texturer"
#: t_options.h:181
msgid "Color dithering method"
msgstr "Färgutjämningsmetod"
-5
View File
@@ -171,11 +171,6 @@ DRI_CONF_OPT_BEGIN_V(def_max_anisotropy,float,def,range) \
DRI_CONF_DESC(en,gettext("Initial maximum value for anisotropic texture filtering")) \
DRI_CONF_OPT_END
#define DRI_CONF_NO_NEG_LOD_BIAS(def) \
DRI_CONF_OPT_BEGIN_B(no_neg_lod_bias, def) \
DRI_CONF_DESC(en,gettext("Forbid negative texture LOD bias")) \
DRI_CONF_OPT_END
#define DRI_CONF_PRECISE_TRIG(def) \
DRI_CONF_OPT_BEGIN_B(precise_trig, def) \
DRI_CONF_DESC(en,gettext("Prefer accuracy over performance in trig functions")) \