glx: fix typos
Reviewed-by: Adam Jackson <ajax@redhat.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22663>
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@@ -60,7 +60,7 @@
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* This is the GL 1.1 DrawArrays protocol. The only difference between GL
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* 1.1 and EXT_vertex_arrays is the opcode used for the DrawArrays command.
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* This protocol is called "old" because the ARB is in the process of
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* defining a new protocol, which will probably be called wither "new" or
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* defining a new protocol, which will probably be called either "new" or
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* "vbo", to support multiple texture coordinate arrays, generic attributes,
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* and vertex buffer objects.
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*
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@@ -518,7 +518,7 @@ fill_array_info_cache(struct array_state_vector *arrays)
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/**
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* Emit a \c glDrawArrays command using the "none" protocol. That is,
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* emit immediate-mode commands that are equivalent to the requiested
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* emit immediate-mode commands that are equivalent to the requested
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* \c glDrawArrays command. This is used with servers that don't support
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* the OpenGL 1.1 / EXT_vertex_arrays DrawArrays protocol or in cases where
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* vertex state is enabled that is not compatible with that protocol.
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@@ -632,13 +632,13 @@ emit_DrawArrays_header_old(struct glx_context * gc,
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/* Calculate the number of data packets that will be required to send
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* the whole command. To do this, the number of verticies that
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* the whole command. To do this, the number of vertices that
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* will fit in a single buffer must be calculated.
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*
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* The important value here is elements_per_request. This is the
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* number of complete array elements that will fit in a single
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* buffer. There may be some wasted space at the end of the buffer,
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* but splitting elements across buffer boundries would be painful.
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* but splitting elements across buffer boundaries would be painful.
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*/
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elements_per_request[0] = maxSize / single_vertex_size;
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@@ -1793,7 +1793,7 @@ __glXSetArrayEnable(__GLXattribute * state, GLenum key, unsigned index,
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struct array_state *a;
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/* Texture coordinate arrays have an implict index set when the
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/* Texture coordinate arrays have an implicit index set when the
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* application calls glClientActiveTexture.
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*/
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if (key == GL_TEXTURE_COORD_ARRAY) {
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