glcpp: Automatically #define GL_core_profile 1 on GLSL 1.50+.
Page 17 of the GLSL 1.50.11 specification states: "There is a built-in macro definition for each profile the implementation supports. All implementations provide the following macro: Reviewed-by: Matt Turner <mattst88@gmail.com> Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
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@@ -2064,6 +2064,9 @@ _glcpp_parser_handle_version_declaration(glcpp_parser_t *parser, intmax_t versio
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add_builtin_define (parser, "GL_ES", 1);
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}
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if (version >= 150)
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add_builtin_define(parser, "GL_core_profile", 1);
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/* Currently, all ES2/ES3 implementations support highp in the
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* fragment shader, so we always define this macro in ES2/ES3.
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* If we ever get a driver that doesn't support highp, we'll
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