glcpp: Automatically #define GL_core_profile 1 on GLSL 1.50+.

Page 17 of the GLSL 1.50.11 specification states:
"There is a built-in macro definition for each profile the
 implementation supports.  All implementations provide the following
 macro:

Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Kenneth Graunke
2013-06-07 22:04:23 -07:00
parent e203919a4e
commit 603940d5bb
+3
View File
@@ -2064,6 +2064,9 @@ _glcpp_parser_handle_version_declaration(glcpp_parser_t *parser, intmax_t versio
add_builtin_define (parser, "GL_ES", 1);
}
if (version >= 150)
add_builtin_define(parser, "GL_core_profile", 1);
/* Currently, all ES2/ES3 implementations support highp in the
* fragment shader, so we always define this macro in ES2/ES3.
* If we ever get a driver that doesn't support highp, we'll