st/glx: remove STENCIL_BITS, DEFAULT_SOFTWARE_DEPTH_BITS

Remove some Mesa/swrast stuff.
This commit is contained in:
Brian Paul
2012-02-20 13:00:17 -07:00
parent 630ab0d27b
commit 5f60a00743
@@ -277,7 +277,7 @@ default_depth_bits(void)
if (zEnv) if (zEnv)
zBits = atoi(zEnv); zBits = atoi(zEnv);
else else
zBits = DEFAULT_SOFTWARE_DEPTH_BITS; zBits = 24;
return zBits; return zBits;
} }
@@ -326,7 +326,7 @@ create_glx_visual( Display *dpy, XVisualInfo *visinfo )
GL_TRUE, /* double */ GL_TRUE, /* double */
GL_FALSE, /* stereo */ GL_FALSE, /* stereo */
zBits, zBits,
STENCIL_BITS, 8, /* stencil bits */
accBits, /* r */ accBits, /* r */
accBits, /* g */ accBits, /* g */
accBits, /* b */ accBits, /* b */
@@ -977,7 +977,7 @@ choose_visual( Display *dpy, int screen, const int *list, GLboolean fbConfig )
/* we only support one size of stencil and accum buffers. */ /* we only support one size of stencil and accum buffers. */
if (stencil_size > 0) if (stencil_size > 0)
stencil_size = STENCIL_BITS; stencil_size = 8;
if (accumRedSize > 0 || if (accumRedSize > 0 ||
accumGreenSize > 0 || accumGreenSize > 0 ||