zink: heap-allocate samplers objects
VkSampler is 64-bit even on 32-bit systems, so casting it to a pointer is a bad idea there. So let's heap-allocate the sampler-object instead. Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com> Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/2017 Reviewed-by: Witold Baryluk <witold.baryluk@gmail.com> Tested-by: Witold Baryluk <witold.baryluk@gmail.com>
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@@ -162,11 +162,15 @@ zink_create_sampler_state(struct pipe_context *pctx,
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sci.anisotropyEnable = VK_TRUE;
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}
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VkSampler sampler;
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VkResult err = vkCreateSampler(screen->dev, &sci, NULL, &sampler);
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if (err != VK_SUCCESS)
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VkSampler *sampler = CALLOC(1, sizeof(VkSampler));
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if (!sampler)
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return NULL;
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if (vkCreateSampler(screen->dev, &sci, NULL, sampler) != VK_SUCCESS) {
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FREE(sampler);
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return NULL;
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}
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return sampler;
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}
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@@ -178,8 +182,10 @@ zink_bind_sampler_states(struct pipe_context *pctx,
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void **samplers)
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{
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struct zink_context *ctx = zink_context(pctx);
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for (unsigned i = 0; i < num_samplers; ++i)
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ctx->samplers[shader][start_slot + i] = (VkSampler)samplers[i];
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for (unsigned i = 0; i < num_samplers; ++i) {
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VkSampler *sampler = samplers[i];
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ctx->samplers[shader][start_slot + i] = sampler ? *sampler : VK_NULL_HANDLE;
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}
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ctx->num_samplers[shader] = start_slot + num_samplers;
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}
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@@ -188,8 +194,9 @@ zink_delete_sampler_state(struct pipe_context *pctx,
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void *sampler_state)
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{
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struct zink_batch *batch = zink_curr_batch(zink_context(pctx));
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util_dynarray_append(&batch->zombie_samplers,
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VkSampler, sampler_state);
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util_dynarray_append(&batch->zombie_samplers, VkSampler,
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*(VkSampler *)sampler_state);
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FREE(sampler_state);
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}
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