mesa: move max texture image unit constants to gl_program_constants

Const.MaxTextureImageUnits -> Const.FragmentProgram.MaxTextureImageUnits
Const.MaxVertexTextureImageUnits -> Const.VertexProgram.MaxTextureImageUnits
etc.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Marek Olšák
2013-05-02 02:30:44 +02:00
parent d27d29f1a6
commit 5e78433eec
27 changed files with 61 additions and 63 deletions
+4 -4
View File
@@ -1512,15 +1512,15 @@ check_resources(struct gl_context *ctx, struct gl_shader_program *prog)
};
const unsigned max_samplers[MESA_SHADER_TYPES] = {
ctx->Const.MaxVertexTextureImageUnits,
ctx->Const.MaxTextureImageUnits,
ctx->Const.MaxGeometryTextureImageUnits
ctx->Const.VertexProgram.MaxTextureImageUnits,
ctx->Const.FragmentProgram.MaxTextureImageUnits,
ctx->Const.GeometryProgram.MaxTextureImageUnits
};
const unsigned max_uniform_components[MESA_SHADER_TYPES] = {
ctx->Const.VertexProgram.MaxUniformComponents,
ctx->Const.FragmentProgram.MaxUniformComponents,
0 /* FINISHME: Geometry shaders. */
ctx->Const.GeometryProgram.MaxUniformComponents
};
const unsigned max_uniform_blocks[MESA_SHADER_TYPES] = {