mesa: move max texture image unit constants to gl_program_constants
Const.MaxTextureImageUnits -> Const.FragmentProgram.MaxTextureImageUnits Const.MaxVertexTextureImageUnits -> Const.VertexProgram.MaxTextureImageUnits etc. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Eric Anholt <eric@anholt.net>
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+4
-4
@@ -1512,15 +1512,15 @@ check_resources(struct gl_context *ctx, struct gl_shader_program *prog)
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};
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const unsigned max_samplers[MESA_SHADER_TYPES] = {
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ctx->Const.MaxVertexTextureImageUnits,
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ctx->Const.MaxTextureImageUnits,
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ctx->Const.MaxGeometryTextureImageUnits
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ctx->Const.VertexProgram.MaxTextureImageUnits,
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ctx->Const.FragmentProgram.MaxTextureImageUnits,
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ctx->Const.GeometryProgram.MaxTextureImageUnits
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};
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const unsigned max_uniform_components[MESA_SHADER_TYPES] = {
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ctx->Const.VertexProgram.MaxUniformComponents,
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ctx->Const.FragmentProgram.MaxUniformComponents,
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0 /* FINISHME: Geometry shaders. */
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ctx->Const.GeometryProgram.MaxUniformComponents
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};
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const unsigned max_uniform_blocks[MESA_SHADER_TYPES] = {
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