tgsi: Make tgsi dumps look more like mesa shader dumps.
This commit is contained in:
@@ -68,6 +68,7 @@ dump_enum(
|
||||
#define CHR(C) ctx->printf( ctx, "%c", C )
|
||||
#define UIX(I) ctx->printf( ctx, "0x%x", I )
|
||||
#define UID(I) ctx->printf( ctx, "%u", I )
|
||||
#define INSTID(I) ctx->printf( ctx, "% 3u", I )
|
||||
#define SID(I) ctx->printf( ctx, "%d", I )
|
||||
#define FLT(F) ctx->printf( ctx, "%10.4f", F )
|
||||
#define ENM(E,ENUMS) dump_enum( ctx, E, ENUMS, sizeof( ENUMS ) / sizeof( *ENUMS ) )
|
||||
@@ -315,8 +316,8 @@ iter_instruction(
|
||||
uint i;
|
||||
boolean first_reg = TRUE;
|
||||
|
||||
UID( instno );
|
||||
CHR( ':' );
|
||||
INSTID( instno );
|
||||
TXT( ": " );
|
||||
TXT( tgsi_get_opcode_info( inst->Instruction.Opcode )->mnemonic );
|
||||
|
||||
switch (inst->Instruction.Saturate) {
|
||||
|
||||
Reference in New Issue
Block a user