mesa: add EXT_shader_image_load_store glBindImageTextureEXT function

The implementation is almost identical to glBindImageTexture except for error
checking.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Pierre-Eric Pelloux-Prayer
2019-07-12 15:47:26 +02:00
committed by Marek Olšák
parent 71e619a825
commit 5db28b0cf7
5 changed files with 48 additions and 11 deletions
@@ -61,7 +61,6 @@
<enum name="MAX_IMAGE_SAMPLES_EXT" value="0x906D"/>
<enum name="IMAGE_BINDING_FORMAT_EXT" value="0x906E"/>
<!--
<function name="BindImageTextureEXT">
<param name="index" type="GLuint"/>
<param name="texture" type="GLuint"/>
@@ -71,7 +70,6 @@
<param name="access" type="GLenum"/>
<param name="format" type="GLint"/>
</function>
-->
<function name="MemoryBarrierEXT" alias="MemoryBarrier" >
<param name="barriers" type="GLbitfield"/>
+1
View File
@@ -1551,6 +1551,7 @@ offsets = {
"GetMultiTexGenfvEXT": 1515,
"GetMultiTexGenivEXT": 1516,
"MultiTexCoordPointerEXT": 1517,
"BindImageTextureEXT": 1518,
}
functions = [