mesa: add EXT_shader_image_load_store glBindImageTextureEXT function
The implementation is almost identical to glBindImageTexture except for error checking. Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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Marek Olšák
parent
71e619a825
commit
5db28b0cf7
@@ -61,7 +61,6 @@
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<enum name="MAX_IMAGE_SAMPLES_EXT" value="0x906D"/>
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<enum name="IMAGE_BINDING_FORMAT_EXT" value="0x906E"/>
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<!--
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<function name="BindImageTextureEXT">
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<param name="index" type="GLuint"/>
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<param name="texture" type="GLuint"/>
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@@ -71,7 +70,6 @@
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<param name="access" type="GLenum"/>
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<param name="format" type="GLint"/>
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</function>
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-->
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<function name="MemoryBarrierEXT" alias="MemoryBarrier" >
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<param name="barriers" type="GLbitfield"/>
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@@ -1551,6 +1551,7 @@ offsets = {
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"GetMultiTexGenfvEXT": 1515,
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"GetMultiTexGenivEXT": 1516,
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"MultiTexCoordPointerEXT": 1517,
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"BindImageTextureEXT": 1518,
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}
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functions = [
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