From 5c37320eb6047441a8be3de1443cb6a3d7843f46 Mon Sep 17 00:00:00 2001 From: Mike Blumenkrantz Date: Fri, 3 Jun 2022 09:52:29 -0400 Subject: [PATCH] mesa/st: bump param reservation to 28 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit now d3d12 is hitting it, so here we go Reviewed-by: Marek Olšák Part-of: --- src/mesa/state_tracker/st_glsl_to_nir.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp b/src/mesa/state_tracker/st_glsl_to_nir.cpp index 59c9316fbaf..4911e49fcda 100644 --- a/src/mesa/state_tracker/st_glsl_to_nir.cpp +++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp @@ -479,7 +479,7 @@ st_glsl_to_nir_post_opts(struct st_context *st, struct gl_program *prog, * storage is only associated with the original parameter list. * This should be enough for Bitmap and DrawPixels constants. */ - _mesa_ensure_and_associate_uniform_storage(st->ctx, shader_program, prog, 20); + _mesa_ensure_and_associate_uniform_storage(st->ctx, shader_program, prog, 28); st_set_prog_affected_state_flags(prog);