anv: Transition more color buffer layouts

v2: Expound on comment for the pipe controls (Jason Ekstrand).
v3:
- Cast base_layer to uint64_t to avoid overflow.
- Remove "seems" from the pipe control comment.
- Fix clamp of layer_count (Jason Ekstrand).

Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:
Nanley Chery
2017-03-03 23:59:16 -08:00
committed by Jason Ekstrand
parent a899747eb3
commit 5ba93e6f5a
2 changed files with 167 additions and 26 deletions
+3 -1
View File
@@ -1457,7 +1457,9 @@ anv_image_fast_clear(struct anv_cmd_buffer *cmd_buffer,
struct blorp_surf surf;
get_blorp_surf_for_anv_image(image, VK_IMAGE_ASPECT_COLOR_BIT,
image->aux_usage, &surf);
image->aux_usage == ISL_AUX_USAGE_NONE ?
ISL_AUX_USAGE_CCS_D : image->aux_usage,
&surf);
/* From the Sky Lake PRM Vol. 7, "Render Target Fast Clear":
*
+164 -25
View File
@@ -519,6 +519,17 @@ genX(copy_fast_clear_dwords)(struct anv_cmd_buffer *cmd_buffer,
}
}
/**
* @brief Transitions a color buffer from one layout to another.
*
* See section 6.1.1. Image Layout Transitions of the Vulkan 1.0.50 spec for
* more information.
*
* @param level_count VK_REMAINING_MIP_LEVELS isn't supported.
* @param layer_count VK_REMAINING_ARRAY_LAYERS isn't supported. For 3D images,
* this represents the maximum layers to transition at each
* specified miplevel.
*/
static void
transition_color_buffer(struct anv_cmd_buffer *cmd_buffer,
const struct anv_image *image,
@@ -527,14 +538,27 @@ transition_color_buffer(struct anv_cmd_buffer *cmd_buffer,
VkImageLayout initial_layout,
VkImageLayout final_layout)
{
assert(image->aspects == VK_IMAGE_ASPECT_COLOR_BIT);
/* Validate the inputs. */
assert(cmd_buffer);
assert(image && image->aspects == VK_IMAGE_ASPECT_COLOR_BIT);
/* These values aren't supported for simplicity's sake. */
assert(level_count != VK_REMAINING_MIP_LEVELS &&
layer_count != VK_REMAINING_ARRAY_LAYERS);
/* Ensure the subresource range is valid. */
uint64_t last_level_num = base_level + level_count;
const uint32_t max_depth = anv_minify(image->extent.depth, base_level);
const uint32_t image_layers = MAX2(image->array_size, max_depth);
assert((uint64_t)base_layer + layer_count <= image_layers);
assert(last_level_num <= image->levels);
/* The spec disallows these final layouts. */
assert(final_layout != VK_IMAGE_LAYOUT_UNDEFINED &&
final_layout != VK_IMAGE_LAYOUT_PREINITIALIZED);
if (image->aux_surface.isl.size == 0 ||
base_level >= anv_image_aux_levels(image))
return;
if (initial_layout != VK_IMAGE_LAYOUT_UNDEFINED &&
initial_layout != VK_IMAGE_LAYOUT_PREINITIALIZED)
/* No work is necessary if the layout stays the same or if this subresource
* range lacks auxiliary data.
*/
if (initial_layout == final_layout ||
base_layer >= anv_image_aux_layers(image, base_level))
return;
/* A transition of a 3D subresource works on all slices at a time. */
@@ -545,22 +569,38 @@ transition_color_buffer(struct anv_cmd_buffer *cmd_buffer,
/* We're interested in the subresource range subset that has aux data. */
level_count = MIN2(level_count, anv_image_aux_levels(image) - base_level);
layer_count = MIN2(layer_count,
anv_image_aux_layers(image, base_level) - base_layer);
last_level_num = base_level + level_count;
/* We're transitioning from an undefined layout. We must ensure that the
* clear values buffer is filled with valid data.
/* Record whether or not the layout is undefined. Pre-initialized images
* with auxiliary buffers have a non-linear layout and are thus undefined.
*/
for (unsigned l = 0; l < level_count; l++)
init_fast_clear_state_entry(cmd_buffer, image, base_level + l);
assert(image->tiling == VK_IMAGE_TILING_OPTIMAL);
const bool undef_layout = initial_layout == VK_IMAGE_LAYOUT_UNDEFINED ||
initial_layout == VK_IMAGE_LAYOUT_PREINITIALIZED;
if (image->aux_usage == ISL_AUX_USAGE_CCS_E ||
image->aux_usage == ISL_AUX_USAGE_MCS) {
/* We're transitioning from an undefined layout so it doesn't really
* matter what data ends up in the color buffer. We do, however, need to
* ensure that the auxiliary surface is not in an undefined state. This
* state is possible for CCS buffers SKL+ and MCS buffers with certain
* sample counts that require certain bits to be reserved (2x and 8x).
* One easy way to get to a valid state is to fast-clear the specified
* range.
/* Do preparatory work before the resolve operation or return early if no
* resolve is actually needed.
*/
if (undef_layout) {
/* A subresource in the undefined layout may have been aliased and
* populated with any arrangement of bits. Therefore, we must initialize
* the related aux buffer and clear buffer entry with desirable values.
*
* Initialize the relevant clear buffer entries.
*/
for (unsigned level = base_level; level < last_level_num; level++)
init_fast_clear_state_entry(cmd_buffer, image, level);
/* Initialize the aux buffers to enable correct rendering. This operation
* requires up to two steps: one to rid the aux buffer of data that may
* cause GPU hangs, and another to ensure that writes done without aux
* will be visible to reads done with aux.
*
* Having an aux buffer with invalid data is possible for CCS buffers
* SKL+ and for MCS buffers with certain sample counts (2x and 8x). One
* easy way to get to a valid state is to fast-clear the specified range.
*
* Even for MCS buffers that have sample counts that don't require
* certain bits to be reserved (4x and 8x), we're unsure if the hardware
@@ -568,14 +608,113 @@ transition_color_buffer(struct anv_cmd_buffer *cmd_buffer,
* We don't have any data to show that this is a problem, but we want to
* avoid causing difficult-to-debug problems.
*/
if (image->samples == 4 || image->samples == 16) {
anv_perf_warn("Doing a potentially unnecessary fast-clear to define "
"an MCS buffer.");
if ((GEN_GEN >= 9 && image->samples == 1) || image->samples > 1) {
if (image->samples == 4 || image->samples == 16) {
anv_perf_warn("Doing a potentially unnecessary fast-clear to "
"define an MCS buffer.");
}
anv_image_fast_clear(cmd_buffer, image, base_level, level_count,
base_layer, layer_count);
}
/* At this point, some elements of the CCS buffer may have the fast-clear
* bit-arrangement. As the user writes to a subresource, we need to have
* the associated CCS elements enter the ambiguated state. This enables
* reads (implicit or explicit) to reflect the user-written data instead
* of the clear color. The only time such elements will not change their
* state as described above, is in a final layout that doesn't have CCS
* enabled. In this case, we must force the associated CCS buffers of the
* specified range to enter the ambiguated state in advance.
*/
if (image->samples == 1 && image->aux_usage != ISL_AUX_USAGE_CCS_E &&
final_layout != VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL) {
/* The CCS_D buffer may not be enabled in the final layout. Continue
* executing this function to perform a resolve.
*/
anv_perf_warn("Performing an additional resolve for CCS_D layout "
"transition. Consider always leaving it on or "
"performing an ambiguation pass.");
} else {
/* Writes in the final layout will be aware of the auxiliary buffer.
* In addition, the clear buffer entries and the auxiliary buffers
* have been populated with values that will result in correct
* rendering.
*/
return;
}
} else if (initial_layout != VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL) {
/* Resolves are only necessary if the subresource may contain blocks
* fast-cleared to values unsupported in other layouts. This only occurs
* if the initial layout is COLOR_ATTACHMENT_OPTIMAL.
*/
return;
} else if (image->samples > 1) {
/* MCS buffers don't need resolving. */
return;
}
/* Perform a resolve to synchronize data between the main and aux buffer.
* Before we begin, we must satisfy the cache flushing requirement specified
* in the Sky Lake PRM Vol. 7, "MCS Buffer for Render Target(s)":
*
* Any transition from any value in {Clear, Render, Resolve} to a
* different value in {Clear, Render, Resolve} requires end of pipe
* synchronization.
*
* We perform a flush of the write cache before and after the clear and
* resolve operations to meet this requirement.
*
* Unlike other drawing, fast clear operations are not properly
* synchronized. The first PIPE_CONTROL here likely ensures that the
* contents of the previous render or clear hit the render target before we
* resolve and the second likely ensures that the resolve is complete before
* we do any more rendering or clearing.
*/
cmd_buffer->state.pending_pipe_bits |=
ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT | ANV_PIPE_CS_STALL_BIT;
for (uint32_t level = base_level; level < last_level_num; level++) {
/* The number of layers changes at each 3D miplevel. */
if (image->type == VK_IMAGE_TYPE_3D) {
layer_count = MIN2(layer_count, anv_image_aux_layers(image, level));
}
anv_image_fast_clear(cmd_buffer, image, base_level, level_count,
base_layer, layer_count);
/* Create a surface state with the right clear color and perform the
* resolve.
*/
struct anv_state surface_state =
anv_cmd_buffer_alloc_surface_state(cmd_buffer);
isl_surf_fill_state(&cmd_buffer->device->isl_dev, surface_state.map,
.surf = &image->color_surface.isl,
.view = &(struct isl_view) {
.usage = ISL_SURF_USAGE_RENDER_TARGET_BIT,
.format = image->color_surface.isl.format,
.swizzle = ISL_SWIZZLE_IDENTITY,
.base_level = level,
.levels = 1,
.base_array_layer = base_layer,
.array_len = layer_count,
},
.aux_surf = &image->aux_surface.isl,
.aux_usage = image->aux_usage == ISL_AUX_USAGE_NONE ?
ISL_AUX_USAGE_CCS_D : image->aux_usage,
.mocs = cmd_buffer->device->default_mocs);
add_image_relocs(cmd_buffer, image, VK_IMAGE_ASPECT_COLOR_BIT,
image->aux_usage == ISL_AUX_USAGE_CCS_E ?
ISL_AUX_USAGE_CCS_E : ISL_AUX_USAGE_CCS_D,
surface_state);
anv_state_flush(cmd_buffer->device, surface_state);
genX(copy_fast_clear_dwords)(cmd_buffer, surface_state, image, level,
false /* copy to ss */);
anv_ccs_resolve(cmd_buffer, surface_state, image, level, layer_count,
image->aux_usage == ISL_AUX_USAGE_CCS_E ?
BLORP_FAST_CLEAR_OP_RESOLVE_PARTIAL :
BLORP_FAST_CLEAR_OP_RESOLVE_FULL);
}
cmd_buffer->state.pending_pipe_bits |=
ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT | ANV_PIPE_CS_STALL_BIT;
}
/**