mesa: implement AMD_shader_stencil_export
It's just an alias of the ARB variant with some GLSL compiler changes. Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@@ -766,6 +766,22 @@ generate_ARB_shader_stencil_export_variables(exec_list *instructions,
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fd->warn_extension = "GL_ARB_shader_stencil_export";
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}
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static void
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generate_AMD_shader_stencil_export_variables(exec_list *instructions,
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struct _mesa_glsl_parse_state *state,
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bool warn)
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{
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/* gl_FragStencilRefAMD is only available in the fragment shader.
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*/
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ir_variable *const fd =
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add_variable(instructions, state->symbols,
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"gl_FragStencilRefAMD", glsl_type::int_type,
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ir_var_out, FRAG_RESULT_STENCIL);
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if (warn)
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fd->warn_extension = "GL_AMD_shader_stencil_export";
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}
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static void
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generate_120_fs_variables(exec_list *instructions,
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struct _mesa_glsl_parse_state *state)
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@@ -818,6 +834,10 @@ initialize_fs_variables(exec_list *instructions,
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if (state->ARB_shader_stencil_export_enable)
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generate_ARB_shader_stencil_export_variables(instructions, state,
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state->ARB_shader_stencil_export_warn);
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if (state->AMD_shader_stencil_export_enable)
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generate_AMD_shader_stencil_export_variables(instructions, state,
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state->AMD_shader_stencil_export_warn);
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}
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void
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