mesa: implement AMD_shader_stencil_export

It's just an alias of the ARB variant with some GLSL compiler changes.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Marek Olšák
2011-05-02 16:41:04 +02:00
parent 93754d8499
commit 5ba2e7adf0
4 changed files with 33 additions and 0 deletions
+10
View File
@@ -255,6 +255,16 @@ _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
state->AMD_conservative_depth_enable = (ext_mode != extension_disable);
state->AMD_conservative_depth_warn = (ext_mode == extension_warn);
unsupported = !state->extensions->AMD_conservative_depth;
} else if (strcmp(name, "GL_AMD_shader_stencil_export") == 0) {
state->AMD_shader_stencil_export_enable = (ext_mode != extension_disable);
state->AMD_shader_stencil_export_warn = (ext_mode == extension_warn);
/* This extension is only supported in fragment shaders.
* Both the ARB and AMD variants share the same ARB flag
* in gl_extensions.
*/
unsupported = (state->target != fragment_shader)
|| !state->extensions->ARB_shader_stencil_export;
} else if (strcmp(name, "GL_OES_texture_3D") == 0 && state->es_shader) {
state->OES_texture_3D_enable = (ext_mode != extension_disable);
state->OES_texture_3D_warn = (ext_mode == extension_warn);