call ctx->Driver.NewProgram() instead of _mesa_new_program()
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@@ -333,7 +333,7 @@ _mesa_clone_program(GLcontext *ctx, const struct gl_program *prog)
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{
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struct gl_program *clone;
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clone = _mesa_new_program(ctx, prog->Target, prog->Id);
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clone = ctx->Driver.NewProgram(ctx, prog->Target, prog->Id);
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if (!clone)
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return NULL;
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@@ -2135,7 +2135,7 @@ _slang_compile(GLcontext *ctx, struct gl_shader *shader)
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progTarget = GL_FRAGMENT_PROGRAM_ARB;
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shader->Programs
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= (struct gl_program **) malloc(sizeof(struct gl_program*));
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shader->Programs[0] = _mesa_new_program(ctx, progTarget, 1);
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shader->Programs[0] = ctx->Driver.NewProgram(ctx, progTarget, 1);
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shader->NumPrograms = 1;
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shader->Programs[0]->Parameters = _mesa_new_parameter_list();
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