glut: Use the official WGL functions.
Especially using wglGetPixelFormat instead of GetPixelFormat causes problems with opengl32.dll and drivers that not hack around this issue.
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@@ -10,7 +10,6 @@ target = 'glut32'
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env.Replace(CPPDEFINES = [
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'BUILD_GLUT32',
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'GLUT_BUILDING_LIB',
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'MESA',
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'NDEBUG',
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'GLUT_NO_WARNING_DISABLE',
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])
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