mesa: Remove all vestiges of glFramebufferTextureFaceARB
Mesa does not (and probably never will) support GL_ARB_geometry_shader4, so this function will never exist. Having a function that is exec="skip" and offset="assign" is just weird. There are still a couple 'exec="skip" offset="assign"' functions remaining. These remain because we either support GLX protocol for them (glSampleMaskSGIS and glSamplePatternSGIS) or older DRI drivers still need them in the dispatch table (glResizeBuffersMESA). The SGIS functions can be removed later. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
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@@ -1137,7 +1137,6 @@ const struct name_offset known_dispatch[] = {
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{ "glDrawElementsInstancedARB", _O(DrawElementsInstancedARB) },
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{ "glRenderbufferStorageMultisample", _O(RenderbufferStorageMultisample) },
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{ "glFramebufferTexture", _O(FramebufferTexture) },
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{ "glFramebufferTextureFaceARB", _O(FramebufferTextureFaceARB) },
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{ "glProgramParameteri", _O(ProgramParameteri) },
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{ "glVertexAttribDivisor", _O(VertexAttribDivisor) },
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{ "glFlushMappedBufferRange", _O(FlushMappedBufferRange) },
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