st/nine: Change a few advertised caps
Most hw on the native platform advertise these caps this way. D3DCAPS_READ_SCANLINE: We don't really have hardware support for that, but many games don't even check the flag, and expect GetRasterStatus to work, which is why we emulated it with a timer (like wine). So we may as well advertise the cap. D3DCURSORCAPS_LOWRES: I don't know what is the status of this on X11, but I don't know of any dx9 game running at height < 400 either. D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE: The cap should correspond to what the current generation of hw is doing. Signed-off-by: Axel Davy <davyaxel0@gmail.com> Reviewed-by: Patrick Rudolph <siro@das-labor.org>
This commit is contained in:
@@ -26,6 +26,9 @@
|
||||
#include "d3d9types.h"
|
||||
|
||||
/* Caps flags */
|
||||
#define D3DCAPS_OVERLAY 0x00000800
|
||||
#define D3DCAPS_READ_SCANLINE 0x00020000
|
||||
|
||||
#define D3DCAPS2_FULLSCREENGAMMA 0x00020000
|
||||
#define D3DCAPS2_CANCALIBRATEGAMMA 0x00100000
|
||||
#define D3DCAPS2_RESERVED 0x02000000
|
||||
|
||||
Reference in New Issue
Block a user