glsl: Don't early-out for error-type inputs
Check the type of the array operand and the index operand before doing
other checks. This simplifies the code a bit now (eliminating the
error_emitted parameter), and enables some later functional changes.
The shader
uniform float x[6];
uniform sampler2D s;
void main() { gl_Position.x = xx[s + 1]; }
still generates (only) the two expected errors:
0:3(33): error: `xx' undeclared
0:3(39): error: Operands to arithmetic operators must be numeric
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
@@ -29,15 +29,12 @@ ir_rvalue *
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_mesa_ast_array_index_to_hir(void *mem_ctx,
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struct _mesa_glsl_parse_state *state,
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ir_rvalue *array, ir_rvalue *idx,
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YYLTYPE &loc, YYLTYPE &idx_loc,
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bool error_emitted)
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YYLTYPE &loc, YYLTYPE &idx_loc)
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{
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ir_rvalue *result = new(mem_ctx) ir_dereference_array(array, idx);
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if (error_emitted)
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return result;
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if (!array->type->is_array()
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if (!array->type->is_error()
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&& !array->type->is_array()
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&& !array->type->is_matrix()
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&& !array->type->is_vector()) {
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_mesa_glsl_error(& idx_loc, state,
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@@ -46,10 +43,12 @@ _mesa_ast_array_index_to_hir(void *mem_ctx,
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result->type = glsl_type::error_type;
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}
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if (!idx->type->is_integer()) {
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_mesa_glsl_error(& idx_loc, state, "array index must be integer type");
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} else if (!idx->type->is_scalar()) {
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_mesa_glsl_error(& idx_loc, state, "array index must be scalar");
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if (!idx->type->is_error()) {
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if (!idx->type->is_integer()) {
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_mesa_glsl_error(& idx_loc, state, "array index must be integer type");
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} else if (!idx->type->is_scalar()) {
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_mesa_glsl_error(& idx_loc, state, "array index must be scalar");
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}
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}
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/* If the array index is a constant expression and the array has a
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