From 56cffd4b9b2567a2c502c5065d29bc33c648f906 Mon Sep 17 00:00:00 2001 From: Samuel Pitoiset Date: Thu, 24 Oct 2024 16:40:11 +0200 Subject: [PATCH] radv: simplify determining if a graphics pipeline uses NGG culling has_ngg_culling can only be TRUE if the last VGT shader also uses NGG. Signed-off-by: Samuel Pitoiset Part-of: --- src/amd/vulkan/radv_pipeline_graphics.c | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/src/amd/vulkan/radv_pipeline_graphics.c b/src/amd/vulkan/radv_pipeline_graphics.c index e1353bfa349..a442e30975e 100644 --- a/src/amd/vulkan/radv_pipeline_graphics.c +++ b/src/amd/vulkan/radv_pipeline_graphics.c @@ -3369,8 +3369,7 @@ radv_graphics_pipeline_init(struct radv_graphics_pipeline *pipeline, struct radv radv_pipeline_init_shader_stages_state(device, pipeline); pipeline->is_ngg = pipeline->base.shaders[pipeline->last_vgt_api_stage]->info.is_ngg; - pipeline->has_ngg_culling = - pipeline->is_ngg && pipeline->base.shaders[pipeline->last_vgt_api_stage]->info.has_ngg_culling; + pipeline->has_ngg_culling = pipeline->base.shaders[pipeline->last_vgt_api_stage]->info.has_ngg_culling; pipeline->force_vrs_per_vertex = pipeline->base.shaders[pipeline->last_vgt_api_stage]->info.force_vrs_per_vertex; pipeline->rast_prim = vgt_gs_out_prim_type; pipeline->uses_out_of_order_rast = gfx_state.vk.rs->rasterization_order_amd == VK_RASTERIZATION_ORDER_RELAXED_AMD;