From 565d4540719f0e5a31fc388885f2b2a72a23b849 Mon Sep 17 00:00:00 2001 From: Jesse Natalie Date: Fri, 4 Nov 2022 15:27:43 -0700 Subject: [PATCH] dzn: Don't add UAV flag to DSV textures Part-of: --- src/microsoft/vulkan/dzn_image.c | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/src/microsoft/vulkan/dzn_image.c b/src/microsoft/vulkan/dzn_image.c index 03d60058253..289060adc5d 100644 --- a/src/microsoft/vulkan/dzn_image.c +++ b/src/microsoft/vulkan/dzn_image.c @@ -220,7 +220,8 @@ dzn_image_create(struct dzn_device *device, VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT))) image->desc.Flags |= D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE; - } + } else if (image->vk.usage & VK_IMAGE_USAGE_STORAGE_BIT) + image->desc.Flags |= D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS; /* Images with TRANSFER_DST can be cleared or passed as a blit/resolve * destination. Both operations require the RT or DS cap flags. @@ -239,9 +240,6 @@ dzn_image_create(struct dzn_device *device, } } - if (image->vk.usage & VK_IMAGE_USAGE_STORAGE_BIT) - image->desc.Flags |= D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS; - *out = dzn_image_to_handle(image); return VK_SUCCESS; }