Use ir_unop_b2i when converting a bool-to-int and add a missing break
The previous code just had dumb cut-and-paste errors.
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+2
-1
@@ -154,8 +154,9 @@ convert_component(ir_rvalue *src, const glsl_type *desired_type)
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return new ir_expression(ir_unop_f2i, desired_type, src, NULL);
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else {
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assert(b == GLSL_TYPE_BOOL);
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return new ir_expression(ir_unop_f2b, desired_type, src, NULL);
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return new ir_expression(ir_unop_b2i, desired_type, src, NULL);
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}
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break;
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case GLSL_TYPE_FLOAT:
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switch (b) {
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case GLSL_TYPE_UINT:
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