intel: Use GTT mapping in the blit fallback path in case there's tiling.
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@@ -122,21 +122,20 @@ intelEmitCopyBlit(struct intel_context *intel,
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intel_prepare_render(intel);
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if (pass >= 2) {
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dri_bo_map(dst_buffer, GL_TRUE);
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dri_bo_map(src_buffer, GL_FALSE);
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_mesa_copy_rect((GLubyte *)dst_buffer->virtual + dst_offset,
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cpp,
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dst_pitch,
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dst_x, dst_y,
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w, h,
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(GLubyte *)src_buffer->virtual + src_offset,
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src_pitch,
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src_x, src_y);
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dri_bo_unmap(src_buffer);
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dri_bo_unmap(dst_buffer);
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intel_bo_map_gtt_preferred(intel, dst_buffer, GL_TRUE);
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intel_bo_map_gtt_preferred(intel, src_buffer, GL_FALSE);
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_mesa_copy_rect((GLubyte *)dst_buffer->virtual + dst_offset,
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cpp,
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dst_pitch,
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dst_x, dst_y,
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w, h,
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(GLubyte *)src_buffer->virtual + src_offset,
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src_pitch,
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src_x, src_y);
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intel_bo_unmap_gtt_preferred(intel, src_buffer);
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intel_bo_unmap_gtt_preferred(intel, dst_buffer);
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return GL_TRUE;
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return GL_TRUE;
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}
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intel_batchbuffer_require_space(intel->batch, 8 * 4);
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