diff --git a/src/broadcom/compiler/nir_to_vir.c b/src/broadcom/compiler/nir_to_vir.c index 25ace28298b..439a8ab342f 100644 --- a/src/broadcom/compiler/nir_to_vir.c +++ b/src/broadcom/compiler/nir_to_vir.c @@ -3913,7 +3913,7 @@ vir_remove_thrsw(struct v3d_compile *c) c->last_thrsw = NULL; } -void +static void vir_emit_last_thrsw(struct v3d_compile *c) { /* On V3D before 4.1, we need a TMU op to be outstanding when thread diff --git a/src/broadcom/compiler/v3d_compiler.h b/src/broadcom/compiler/v3d_compiler.h index 4b66e8621a7..0c1419661d3 100644 --- a/src/broadcom/compiler/v3d_compiler.h +++ b/src/broadcom/compiler/v3d_compiler.h @@ -1057,7 +1057,6 @@ void vir_set_unpack(struct qinst *inst, int src, void vir_set_pack(struct qinst *inst, enum v3d_qpu_output_pack pack); struct qreg vir_get_temp(struct v3d_compile *c); -void vir_emit_last_thrsw(struct v3d_compile *c); void vir_calculate_live_intervals(struct v3d_compile *c); int vir_get_nsrc(struct qinst *inst); bool vir_has_side_effects(struct v3d_compile *c, struct qinst *inst);