From 5393156da4d4d497f4538c2933ee733c27940d6f Mon Sep 17 00:00:00 2001 From: Yonggang Luo Date: Thu, 1 Jun 2023 21:59:37 +0800 Subject: [PATCH] compiler: Add SHADER_PRIM_COUNT to be SHADER_PRIM_MAX + 1 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit This is a prepare step for replace all usage of pipe_prim_type and shader_prim with mesa_prim And the newly added MESA_PRIM_COUNT in latter patch will equal to SHADER_PRIM_COUNT Signed-off-by: Yonggang Luo Acked-by: Marek Olšák Acked-by: Jesse Natalie Part-of: --- src/compiler/shader_enums.h | 1 + 1 file changed, 1 insertion(+) diff --git a/src/compiler/shader_enums.h b/src/compiler/shader_enums.h index d2820749283..1a3d8541c51 100644 --- a/src/compiler/shader_enums.h +++ b/src/compiler/shader_enums.h @@ -1169,6 +1169,7 @@ enum PACKED shader_prim SHADER_PRIM_TRIANGLE_STRIP_ADJACENCY, SHADER_PRIM_PATCHES, SHADER_PRIM_MAX = SHADER_PRIM_PATCHES, + SHADER_PRIM_COUNT = SHADER_PRIM_MAX +1, SHADER_PRIM_UNKNOWN = (SHADER_PRIM_MAX * 2), };