From 512ca3464dd2176049287aaae5b10bda59741351 Mon Sep 17 00:00:00 2001 From: Vinson Lee Date: Mon, 21 Dec 2020 17:26:56 -0800 Subject: [PATCH] d3d12: Initialize TransitionableResourceState m_SupportsSimultaneousAccess. Fix defect reported by Coverity Scan. Uninitialized scalar field (UNINIT_CTOR) uninit_member: Non-static class member m_SupportsSimultaneousAccess is not initialized in this constructor nor in any functions that it calls. Signed-off-by: Vinson Lee Reviewed-by: Erik Faye-Lund Part-of: --- src/microsoft/resource_state_manager/D3D12ResourceState.h | 1 + 1 file changed, 1 insertion(+) diff --git a/src/microsoft/resource_state_manager/D3D12ResourceState.h b/src/microsoft/resource_state_manager/D3D12ResourceState.h index 3a78f690da4..a8d27ccbe62 100644 --- a/src/microsoft/resource_state_manager/D3D12ResourceState.h +++ b/src/microsoft/resource_state_manager/D3D12ResourceState.h @@ -142,6 +142,7 @@ struct TransitionableResourceState TransitionableResourceState(ID3D12Resource *pResource, UINT TotalSubresources, bool SupportsSimultaneousAccess) : m_DesiredState(TotalSubresources), m_TotalSubresources(TotalSubresources), + m_SupportsSimultaneousAccess(SupportsSimultaneousAccess), m_currentState(TotalSubresources, SupportsSimultaneousAccess), m_pResource(pResource) {