progs/gallium/python: New home for python statetracker scripts.

This commit is contained in:
José Fonseca
2010-02-14 11:15:19 +00:00
parent 0a3e362175
commit 50812e633f
79 changed files with 2 additions and 2 deletions
+1 -1
View File
@@ -30,7 +30,7 @@ or (in Windows)
and then try running
python src/gallium/state_trackers/python/samples/tri.py
python progs/gallium/python/samples/tri.py
which should show a triangle.
@@ -1,17 +0,0 @@
This is an application written in python to replay the traces captured by the
trace pipe driver.
To use it follow the instructions in src/gallium/drivers/trace/README and
src/gallium/state_trackers/python/README, and then do
python src/gallium/state_trackers/python/samples/retrace/interpreter.py filename.trace
This is still work in progress:
- not everything is captured/replayed
- surface/textures contents
- any tiny error will result in a crash
--
Jose Fonseca <jrfonseca@tungstengraphics.com>
@@ -1,173 +0,0 @@
#!/usr/bin/env python
##########################################################################
#
# Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
# All Rights Reserved.
#
# Permission is hereby granted, free of charge, to any person obtaining a
# copy of this software and associated documentation files (the
# "Software"), to deal in the Software without restriction, including
# without limitation the rights to use, copy, modify, merge, publish,
# distribute, sub license, and/or sell copies of the Software, and to
# permit persons to whom the Software is furnished to do so, subject to
# the following conditions:
#
# The above copyright notice and this permission notice (including the
# next paragraph) shall be included in all copies or substantial portions
# of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
# IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
# ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
# TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
# SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#
##########################################################################
import sys
class Formatter:
'''Plain formatter'''
def __init__(self, stream):
self.stream = stream
def text(self, text):
self.stream.write(text)
def newline(self):
self.text('\n')
def function(self, name):
self.text(name)
def variable(self, name):
self.text(name)
def literal(self, value):
self.text(str(value))
def address(self, addr):
self.text(str(addr))
class AnsiFormatter(Formatter):
'''Formatter for plain-text files which outputs ANSI escape codes. See
http://en.wikipedia.org/wiki/ANSI_escape_code for more information
concerning ANSI escape codes.
'''
_csi = '\33['
_normal = '0m'
_bold = '1m'
_italic = '3m'
_red = '31m'
_green = '32m'
_blue = '34m'
def _escape(self, code):
self.text(self._csi + code)
def function(self, name):
self._escape(self._bold)
Formatter.function(self, name)
self._escape(self._normal)
def variable(self, name):
self._escape(self._italic)
Formatter.variable(self, name)
self._escape(self._normal)
def literal(self, value):
self._escape(self._blue)
Formatter.literal(self, value)
self._escape(self._normal)
def address(self, value):
self._escape(self._green)
Formatter.address(self, value)
self._escape(self._normal)
class WindowsConsoleFormatter(Formatter):
'''Formatter for the Windows Console. See
http://code.activestate.com/recipes/496901/ for more information.
'''
STD_INPUT_HANDLE = -10
STD_OUTPUT_HANDLE = -11
STD_ERROR_HANDLE = -12
FOREGROUND_BLUE = 0x01
FOREGROUND_GREEN = 0x02
FOREGROUND_RED = 0x04
FOREGROUND_INTENSITY = 0x08
BACKGROUND_BLUE = 0x10
BACKGROUND_GREEN = 0x20
BACKGROUND_RED = 0x40
BACKGROUND_INTENSITY = 0x80
_normal = FOREGROUND_BLUE | FOREGROUND_GREEN | FOREGROUND_RED
_bold = FOREGROUND_BLUE | FOREGROUND_GREEN | FOREGROUND_RED | FOREGROUND_INTENSITY
_italic = FOREGROUND_BLUE | FOREGROUND_GREEN | FOREGROUND_RED
_red = FOREGROUND_RED | FOREGROUND_INTENSITY
_green = FOREGROUND_GREEN | FOREGROUND_INTENSITY
_blue = FOREGROUND_BLUE | FOREGROUND_INTENSITY
def __init__(self, stream):
Formatter.__init__(self, stream)
if stream is sys.stdin:
nStdHandle = self.STD_INPUT_HANDLE
elif stream is sys.stdout:
nStdHandle = self.STD_OUTPUT_HANDLE
elif stream is sys.stderr:
nStdHandle = self.STD_ERROR_HANDLE
else:
nStdHandle = None
if nStdHandle:
import ctypes
self.handle = ctypes.windll.kernel32.GetStdHandle(nStdHandle)
else:
self.handle = None
def _attribute(self, attr):
if self.handle:
import ctypes
ctypes.windll.kernel32.SetConsoleTextAttribute(self.handle, attr)
def function(self, name):
self._attribute(self._bold)
Formatter.function(self, name)
self._attribute(self._normal)
def variable(self, name):
self._attribute(self._italic)
Formatter.variable(self, name)
self._attribute(self._normal)
def literal(self, value):
self._attribute(self._blue)
Formatter.literal(self, value)
self._attribute(self._normal)
def address(self, value):
self._attribute(self._green)
Formatter.address(self, value)
self._attribute(self._normal)
def DefaultFormatter(stream):
if sys.platform in ('linux2', 'cygwin'):
return AnsiFormatter(stream)
elif sys.platform in ('win32',):
return WindowsConsoleFormatter(stream)
else:
return Formatter(stream)
@@ -1,756 +0,0 @@
#!/usr/bin/env python
##########################################################################
#
# Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
# All Rights Reserved.
#
# Permission is hereby granted, free of charge, to any person obtaining a
# copy of this software and associated documentation files (the
# "Software"), to deal in the Software without restriction, including
# without limitation the rights to use, copy, modify, merge, publish,
# distribute, sub license, and/or sell copies of the Software, and to
# permit persons to whom the Software is furnished to do so, subject to
# the following conditions:
#
# The above copyright notice and this permission notice (including the
# next paragraph) shall be included in all copies or substantial portions
# of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
# IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
# ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
# TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
# SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#
##########################################################################
import sys
import struct
import gallium
import model
import parse as parser
try:
from struct import unpack_from
except ImportError:
def unpack_from(fmt, buf, offset=0):
size = struct.calcsize(fmt)
return struct.unpack(fmt, buf[offset:offset + size])
def make_image(surface, x=None, y=None, w=None, h=None):
if x is None:
x = 0
if y is None:
y = 0
if w is None:
w = surface.width - x
if h is None:
h = surface.height - y
data = surface.get_tile_rgba8(x, y, surface.width, surface.height)
import Image
outimage = Image.fromstring('RGBA', (w, h), data, "raw", 'RGBA', 0, 1)
return outimage
def save_image(filename, surface, x=None, y=None, w=None, h=None):
outimage = make_image(surface, x, y, w, h)
outimage.save(filename, "PNG")
def show_image(surface, title, x=None, y=None, w=None, h=None):
outimage = make_image(surface, x, y, w, h)
import Tkinter as tk
from PIL import Image, ImageTk
root = tk.Tk()
root.title(title)
image1 = ImageTk.PhotoImage(outimage)
w = image1.width()
h = image1.height()
x = 100
y = 100
root.geometry("%dx%d+%d+%d" % (w, h, x, y))
panel1 = tk.Label(root, image=image1)
panel1.pack(side='top', fill='both', expand='yes')
panel1.image = image1
root.mainloop()
class Struct:
"""C-like struct"""
# A basic Python class can pass as a C-like structure
pass
struct_factories = {
"pipe_blend_color": gallium.BlendColor,
"pipe_blend_state": gallium.Blend,
#"pipe_clip_state": gallium.Clip,
#"pipe_buffer": gallium.Buffer,
"pipe_depth_state": gallium.Depth,
"pipe_stencil_state": gallium.Stencil,
"pipe_alpha_state": gallium.Alpha,
"pipe_depth_stencil_alpha_state": gallium.DepthStencilAlpha,
#"pipe_framebuffer_state": gallium.Framebuffer,
"pipe_poly_stipple": gallium.PolyStipple,
"pipe_rasterizer_state": gallium.Rasterizer,
"pipe_sampler_state": gallium.Sampler,
"pipe_scissor_state": gallium.Scissor,
#"pipe_shader_state": gallium.Shader,
#"pipe_vertex_buffer": gallium.VertexBuffer,
"pipe_vertex_element": gallium.VertexElement,
"pipe_viewport_state": gallium.Viewport,
#"pipe_texture": gallium.Texture,
}
member_array_factories = {
#"pipe_rasterizer_state": {"sprite_coord_mode": gallium.ByteArray},
"pipe_poly_stipple": {"stipple": gallium.UnsignedArray},
"pipe_viewport_state": {"scale": gallium.FloatArray, "translate": gallium.FloatArray},
#"pipe_clip_state": {"ucp": gallium.FloatArray},
"pipe_depth_stencil_alpha_state": {"stencil": gallium.StencilArray},
"pipe_blend_color": {"color": gallium.FloatArray},
"pipe_sampler_state": {"border_color": gallium.FloatArray},
}
class Translator(model.Visitor):
"""Translate model arguments into regular Python objects"""
def __init__(self, interpreter):
self.interpreter = interpreter
self.result = None
def visit(self, node):
self.result = None
node.visit(self)
return self.result
def visit_literal(self, node):
self.result = node.value
def visit_named_constant(self, node):
# lookup the named constant in the gallium module
self.result = getattr(gallium, node.name)
def visit_array(self, node):
array = []
for element in node.elements:
array.append(self.visit(element))
self.result = array
def visit_struct(self, node):
struct_factory = struct_factories.get(node.name, Struct)
struct = struct_factory()
for member_name, member_node in node.members:
member_value = self.visit(member_node)
try:
array_factory = member_array_factories[node.name][member_name]
except KeyError:
pass
else:
assert isinstance(member_value, list)
array = array_factory(len(member_value))
for i in range(len(member_value)):
array[i] = member_value[i]
member_value = array
#print node.name, member_name, member_value
assert isinstance(struct, Struct) or hasattr(struct, member_name)
setattr(struct, member_name, member_value)
self.result = struct
def visit_pointer(self, node):
self.result = self.interpreter.lookup_object(node.address)
class Object:
def __init__(self, interpreter, real):
self.interpreter = interpreter
self.real = real
class Global(Object):
def __init__(self, interpreter, real):
self.interpreter = interpreter
self.real = real
def pipe_winsys_create(self):
return Winsys(self.interpreter, gallium.Device())
def pipe_screen_create(self, winsys=None):
if winsys is None:
real = gallium.Device()
else:
real = winsys.real
return Screen(self.interpreter, real)
def pipe_context_create(self, screen):
context = screen.real.context_create()
return Context(self.interpreter, context)
class Winsys(Object):
def __init__(self, interpreter, real):
self.interpreter = interpreter
self.real = real
def get_name(self):
pass
def user_buffer_create(self, data, size):
# We don't really care to distinguish between user and regular buffers
buffer = self.real.buffer_create(size,
4,
gallium.PIPE_BUFFER_USAGE_CPU_READ |
gallium.PIPE_BUFFER_USAGE_CPU_WRITE )
assert size == len(data)
buffer.write(data)
return buffer
def buffer_create(self, alignment, usage, size):
return self.real.buffer_create(size, alignment, usage)
def buffer_destroy(self, buffer):
pass
def buffer_write(self, buffer, data, size):
assert size == len(data)
buffer.write(data)
def fence_finish(self, fence, flags):
pass
def fence_reference(self, dst, src):
pass
def flush_frontbuffer(self, surface):
pass
def surface_alloc(self):
return None
def surface_release(self, surface):
pass
class Transfer:
def __init__(self, surface, x, y, w, h):
self.surface = surface
self.x = x
self.y = y
self.w = w
self.h = h
class Screen(Object):
def destroy(self):
pass
def get_name(self):
pass
def get_vendor(self):
pass
def get_param(self, param):
pass
def get_paramf(self, param):
pass
def is_format_supported(self, format, target, tex_usage, geom_flags):
return self.real.is_format_supported(format, target, tex_usage, geom_flags)
def texture_create(self, templat):
return self.real.texture_create(
format = templat.format,
width = templat.width,
height = templat.height,
depth = templat.depth,
last_level = templat.last_level,
target = templat.target,
tex_usage = templat.tex_usage,
)
def texture_destroy(self, texture):
self.interpreter.unregister_object(texture)
def texture_release(self, surface):
pass
def get_tex_surface(self, texture, face, level, zslice, usage):
if texture is None:
return None
return texture.get_surface(face, level, zslice)
def tex_surface_destroy(self, surface):
self.interpreter.unregister_object(surface)
def tex_surface_release(self, surface):
pass
def surface_write(self, surface, data, stride, size):
if surface is None:
return
# assert surface.nblocksy * stride == size
surface.put_tile_raw(0, 0, surface.width, surface.height, data, stride)
def get_tex_transfer(self, texture, face, level, zslice, usage, x, y, w, h):
if texture is None:
return None
transfer = Transfer(texture.get_surface(face, level, zslice), x, y, w, h)
if transfer and usage & gallium.PIPE_TRANSFER_READ:
if self.interpreter.options.all:
self.interpreter.present(transfer.surface, 'transf_read', x, y, w, h)
return transfer
def tex_transfer_destroy(self, transfer):
self.interpreter.unregister_object(transfer)
def transfer_write(self, transfer, stride, data, size):
if transfer is None:
return
transfer.surface.put_tile_raw(transfer.x, transfer.y, transfer.w, transfer.h, data, stride)
if self.interpreter.options.all:
self.interpreter.present(transfer.surface, 'transf_write', transfer.x, transfer.y, transfer.w, transfer.h)
def user_buffer_create(self, data, size):
# We don't really care to distinguish between user and regular buffers
buffer = self.real.buffer_create(size,
4,
gallium.PIPE_BUFFER_USAGE_CPU_READ |
gallium.PIPE_BUFFER_USAGE_CPU_WRITE )
assert size == len(data)
buffer.write(data)
return buffer
def buffer_create(self, alignment, usage, size):
return self.real.buffer_create(size, alignment, usage)
def buffer_destroy(self, buffer):
pass
def buffer_write(self, buffer, data, size, offset=0):
assert size == len(data)
buffer.write(data)
def fence_finish(self, fence, flags):
pass
def fence_reference(self, dst, src):
pass
def flush_frontbuffer(self, surface):
pass
class Context(Object):
def __init__(self, interpreter, real):
Object.__init__(self, interpreter, real)
self.cbufs = []
self.zsbuf = None
self.vbufs = []
self.velems = []
self.dirty = False
def destroy(self):
pass
def create_blend_state(self, state):
return state
def bind_blend_state(self, state):
if state is not None:
self.real.set_blend(state)
def delete_blend_state(self, state):
pass
def create_sampler_state(self, state):
return state
def delete_sampler_state(self, state):
pass
def bind_vertex_sampler_states(self, num_states, states):
for i in range(num_states):
self.real.set_vertex_sampler(i, states[i])
def bind_fragment_sampler_states(self, num_states, states):
for i in range(num_states):
self.real.set_fragment_sampler(i, states[i])
def create_rasterizer_state(self, state):
return state
def bind_rasterizer_state(self, state):
if state is not None:
self.real.set_rasterizer(state)
def delete_rasterizer_state(self, state):
pass
def create_depth_stencil_alpha_state(self, state):
return state
def bind_depth_stencil_alpha_state(self, state):
if state is not None:
self.real.set_depth_stencil_alpha(state)
def delete_depth_stencil_alpha_state(self, state):
pass
def create_fs_state(self, state):
tokens = str(state.tokens)
shader = gallium.Shader(tokens)
return shader
create_vs_state = create_fs_state
def bind_fs_state(self, state):
self.real.set_fragment_shader(state)
def bind_vs_state(self, state):
self.real.set_vertex_shader(state)
def delete_fs_state(self, state):
pass
delete_vs_state = delete_fs_state
def set_blend_color(self, state):
self.real.set_blend_color(state)
def set_stencil_ref(self, state):
self.real.set_stencil_ref(state)
def set_clip_state(self, state):
_state = gallium.Clip()
_state.nr = state.nr
if state.nr:
# FIXME
ucp = gallium.FloatArray(gallium.PIPE_MAX_CLIP_PLANES*4)
for i in range(len(state.ucp)):
for j in range(len(state.ucp[i])):
ucp[i*4 + j] = state.ucp[i][j]
_state.ucp = ucp
self.real.set_clip(_state)
def dump_constant_buffer(self, buffer):
if not self.interpreter.verbosity(2):
return
data = buffer.read()
format = '4f'
index = 0
for offset in range(0, len(data), struct.calcsize(format)):
x, y, z, w = unpack_from(format, data, offset)
sys.stdout.write('\tCONST[%2u] = {%10.4f, %10.4f, %10.4f, %10.4f}\n' % (index, x, y, z, w))
index += 1
sys.stdout.flush()
def set_constant_buffer(self, shader, index, buffer):
if buffer is not None:
self.real.set_constant_buffer(shader, index, buffer)
self.dump_constant_buffer(buffer)
def set_framebuffer_state(self, state):
_state = gallium.Framebuffer()
_state.width = state.width
_state.height = state.height
_state.nr_cbufs = state.nr_cbufs
for i in range(len(state.cbufs)):
_state.set_cbuf(i, state.cbufs[i])
_state.set_zsbuf(state.zsbuf)
self.real.set_framebuffer(_state)
self.cbufs = state.cbufs
self.zsbuf = state.zsbuf
def set_polygon_stipple(self, state):
self.real.set_polygon_stipple(state)
def set_scissor_state(self, state):
self.real.set_scissor(state)
def set_viewport_state(self, state):
self.real.set_viewport(state)
def set_fragment_sampler_textures(self, num_textures, textures):
for i in range(num_textures):
self.real.set_fragment_sampler_texture(i, textures[i])
def set_vertex_sampler_textures(self, num_textures, textures):
for i in range(num_textures):
self.real.set_vertex_sampler_texture(i, textures[i])
def set_vertex_buffers(self, num_buffers, buffers):
self.vbufs = buffers[0:num_buffers]
for i in range(num_buffers):
vbuf = buffers[i]
self.real.set_vertex_buffer(
i,
stride = vbuf.stride,
max_index = vbuf.max_index,
buffer_offset = vbuf.buffer_offset,
buffer = vbuf.buffer,
)
def set_vertex_elements(self, num_elements, elements):
self.velems = elements[0:num_elements]
for i in range(num_elements):
self.real.set_vertex_element(i, elements[i])
self.real.set_vertex_elements(num_elements)
def dump_vertices(self, start, count):
if not self.interpreter.verbosity(2):
return
for index in range(start, start + count):
if index >= start + 16:
sys.stdout.write('\t...\n')
break
sys.stdout.write('\t{\n')
for velem in self.velems:
vbuf = self.vbufs[velem.vertex_buffer_index]
offset = vbuf.buffer_offset + velem.src_offset + vbuf.stride*index
format = {
gallium.PIPE_FORMAT_R32_FLOAT: 'f',
gallium.PIPE_FORMAT_R32G32_FLOAT: '2f',
gallium.PIPE_FORMAT_R32G32B32_FLOAT: '3f',
gallium.PIPE_FORMAT_R32G32B32A32_FLOAT: '4f',
gallium.PIPE_FORMAT_B8G8R8A8_UNORM: '4B',
gallium.PIPE_FORMAT_R8G8B8A8_UNORM: '4B',
gallium.PIPE_FORMAT_R16G16B16_SNORM: '3h',
}[velem.src_format]
data = vbuf.buffer.read()
values = unpack_from(format, data, offset)
sys.stdout.write('\t\t{' + ', '.join(map(str, values)) + '},\n')
assert len(values) == velem.nr_components
sys.stdout.write('\t},\n')
sys.stdout.flush()
def dump_indices(self, ibuf, isize, start, count):
if not self.interpreter.verbosity(2):
return
format = {
1: 'B',
2: 'H',
4: 'I',
}[isize]
assert struct.calcsize(format) == isize
data = ibuf.read()
maxindex, minindex = 0, 0xffffffff
sys.stdout.write('\t{\n')
for i in range(start, start + count):
if i >= start + 16:
sys.stdout.write('\t...\n')
break
offset = i*isize
index, = unpack_from(format, data, offset)
sys.stdout.write('\t\t%u,\n' % index)
minindex = min(minindex, index)
maxindex = max(maxindex, index)
sys.stdout.write('\t},\n')
sys.stdout.flush()
return minindex, maxindex
def draw_arrays(self, mode, start, count):
self.dump_vertices(start, count)
self.real.draw_arrays(mode, start, count)
self._set_dirty()
def draw_elements(self, indexBuffer, indexSize, mode, start, count):
if self.interpreter.verbosity(2):
minindex, maxindex = self.dump_indices(indexBuffer, indexSize, start, count)
self.dump_vertices(minindex, maxindex - minindex)
self.real.draw_elements(indexBuffer, indexSize, mode, start, count)
self._set_dirty()
def draw_range_elements(self, indexBuffer, indexSize, minIndex, maxIndex, mode, start, count):
if self.interpreter.verbosity(2):
minindex, maxindex = self.dump_indices(indexBuffer, indexSize, start, count)
minindex = min(minindex, minIndex)
maxindex = min(maxindex, maxIndex)
self.dump_vertices(minindex, maxindex - minindex)
self.real.draw_range_elements(indexBuffer, indexSize, minIndex, maxIndex, mode, start, count)
self._set_dirty()
def surface_copy(self, dest, destx, desty, src, srcx, srcy, width, height):
if dest is not None and src is not None:
if self.interpreter.options.all:
self.interpreter.present(src, 'surface_copy_src', srcx, srcy, width, height)
self.real.surface_copy(dest, destx, desty, src, srcx, srcy, width, height)
if dest in self.cbufs:
self._set_dirty()
flags = gallium.PIPE_FLUSH_FRAME
else:
flags = 0
self.flush(flags)
if self.interpreter.options.all:
self.interpreter.present(dest, 'surface_copy_dest', destx, desty, width, height)
def is_texture_referenced(self, texture, face, level):
#return self.real.is_texture_referenced(format, texture, face, level)
pass
def is_buffer_referenced(self, buf):
#return self.real.is_buffer_referenced(format, buf)
pass
def _set_dirty(self):
if self.interpreter.options.step:
self._present()
else:
self.dirty = True
def flush(self, flags):
self.real.flush(flags)
if self.dirty:
if flags & gallium.PIPE_FLUSH_FRAME:
self._present()
self.dirty = False
return None
def clear(self, buffers, rgba, depth, stencil):
_rgba = gallium.FloatArray(4)
for i in range(4):
_rgba[i] = rgba[i]
self.real.clear(buffers, _rgba, depth, stencil)
def _present(self):
self.real.flush()
if self.cbufs and self.cbufs[0]:
self.interpreter.present(self.cbufs[0], "cbuf")
if self.zsbuf:
if self.interpreter.options.all:
self.interpreter.present(self.zsbuf, "zsbuf")
class Interpreter(parser.TraceDumper):
ignore_calls = set((
('pipe_screen', 'is_format_supported'),
('pipe_screen', 'get_param'),
('pipe_screen', 'get_paramf'),
))
def __init__(self, stream, options):
parser.TraceDumper.__init__(self, stream)
self.options = options
self.objects = {}
self.result = None
self.globl = Global(self, None)
self.call_no = None
def register_object(self, address, object):
self.objects[address] = object
def unregister_object(self, object):
# FIXME:
pass
def lookup_object(self, address):
return self.objects[address]
def interpret(self, trace):
for call in trace.calls:
self.interpret_call(call)
def handle_call(self, call):
if self.options.stop and call.no > self.options.stop:
sys.exit(0)
if (call.klass, call.method) in self.ignore_calls:
return
self.call_no = call.no
if self.verbosity(1):
parser.TraceDumper.handle_call(self, call)
sys.stdout.flush()
args = [(str(name), self.interpret_arg(arg)) for name, arg in call.args]
if call.klass:
name, obj = args[0]
args = args[1:]
else:
obj = self.globl
method = getattr(obj, call.method)
ret = method(**dict(args))
if call.ret and isinstance(call.ret, model.Pointer):
if ret is None:
sys.stderr.write('warning: NULL returned\n')
self.register_object(call.ret.address, ret)
self.call_no = None
def interpret_arg(self, node):
translator = Translator(self)
return translator.visit(node)
def verbosity(self, level):
return self.options.verbosity >= level
def present(self, surface, description, x=None, y=None, w=None, h=None):
if self.call_no < self.options.start:
return
if self.options.images:
filename = '%04u_%s.png' % (self.call_no, description)
save_image(filename, surface, x, y, w, h)
else:
title = '%u. %s' % (self.call_no, description)
show_image(surface, title, x, y, w, h)
class Main(parser.Main):
def get_optparser(self):
optparser = parser.Main.get_optparser(self)
optparser.add_option("-q", "--quiet", action="store_const", const=0, dest="verbosity", help="no messages")
optparser.add_option("-v", "--verbose", action="count", dest="verbosity", default=1, help="increase verbosity level")
optparser.add_option("-i", "--images", action="store_true", dest="images", default=False, help="save images instead of showing them")
optparser.add_option("-a", "--all", action="store_true", dest="all", default=False, help="show depth, stencil, and transfers")
optparser.add_option("-s", "--step", action="store_true", dest="step", default=False, help="step trhough every draw")
optparser.add_option("-f", "--from", action="store", type="int", dest="start", default=0, help="from call no")
optparser.add_option("-t", "--to", action="store", type="int", dest="stop", default=0, help="until call no")
return optparser
def process_arg(self, stream, options):
parser = Interpreter(stream, options)
parser.parse()
if __name__ == '__main__':
Main().main()
@@ -1,213 +0,0 @@
#!/usr/bin/env python
##########################################################################
#
# Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
# All Rights Reserved.
#
# Permission is hereby granted, free of charge, to any person obtaining a
# copy of this software and associated documentation files (the
# "Software"), to deal in the Software without restriction, including
# without limitation the rights to use, copy, modify, merge, publish,
# distribute, sub license, and/or sell copies of the Software, and to
# permit persons to whom the Software is furnished to do so, subject to
# the following conditions:
#
# The above copyright notice and this permission notice (including the
# next paragraph) shall be included in all copies or substantial portions
# of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
# IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
# ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
# TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
# SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#
##########################################################################
'''Trace data model.'''
import sys
import string
import format
try:
from cStringIO import StringIO
except ImportError:
from StringIO import StringIO
class Node:
def visit(self, visitor):
raise NotImplementedError
def __str__(self):
stream = StringIO()
formatter = format.DefaultFormatter(stream)
pretty_printer = PrettyPrinter(formatter)
self.visit(pretty_printer)
return stream.getvalue()
class Literal(Node):
def __init__(self, value):
self.value = value
def visit(self, visitor):
visitor.visit_literal(self)
class NamedConstant(Node):
def __init__(self, name):
self.name = name
def visit(self, visitor):
visitor.visit_named_constant(self)
class Array(Node):
def __init__(self, elements):
self.elements = elements
def visit(self, visitor):
visitor.visit_array(self)
class Struct(Node):
def __init__(self, name, members):
self.name = name
self.members = members
def visit(self, visitor):
visitor.visit_struct(self)
class Pointer(Node):
def __init__(self, address):
self.address = address
def visit(self, visitor):
visitor.visit_pointer(self)
class Call:
def __init__(self, no, klass, method, args, ret):
self.no = no
self.klass = klass
self.method = method
self.args = args
self.ret = ret
def visit(self, visitor):
visitor.visit_call(self)
class Trace:
def __init__(self, calls):
self.calls = calls
def visit(self, visitor):
visitor.visit_trace(self)
class Visitor:
def visit_literal(self, node):
raise NotImplementedError
def visit_named_constant(self, node):
raise NotImplementedError
def visit_array(self, node):
raise NotImplementedError
def visit_struct(self, node):
raise NotImplementedError
def visit_pointer(self, node):
raise NotImplementedError
def visit_call(self, node):
raise NotImplementedError
def visit_trace(self, node):
raise NotImplementedError
class PrettyPrinter:
def __init__(self, formatter):
self.formatter = formatter
def visit_literal(self, node):
if isinstance(node.value, basestring):
if len(node.value) >= 4096 or node.value.strip(string.printable):
self.formatter.text('...')
return
self.formatter.literal('"' + node.value + '"')
return
self.formatter.literal(repr(node.value))
def visit_named_constant(self, node):
self.formatter.literal(node.name)
def visit_array(self, node):
self.formatter.text('{')
sep = ''
for value in node.elements:
self.formatter.text(sep)
value.visit(self)
sep = ', '
self.formatter.text('}')
def visit_struct(self, node):
self.formatter.text('{')
sep = ''
for name, value in node.members:
self.formatter.text(sep)
self.formatter.variable(name)
self.formatter.text(' = ')
value.visit(self)
sep = ', '
self.formatter.text('}')
def visit_pointer(self, node):
self.formatter.address(node.address)
def visit_call(self, node):
self.formatter.text('%s ' % node.no)
if node.klass is not None:
self.formatter.function(node.klass + '::' + node.method)
else:
self.formatter.function(node.method)
self.formatter.text('(')
sep = ''
for name, value in node.args:
self.formatter.text(sep)
self.formatter.variable(name)
self.formatter.text(' = ')
value.visit(self)
sep = ', '
self.formatter.text(')')
if node.ret is not None:
self.formatter.text(' = ')
node.ret.visit(self)
def visit_trace(self, node):
for call in node.calls:
call.visit(self)
self.formatter.newline()
@@ -1,392 +0,0 @@
#!/usr/bin/env python
##########################################################################
#
# Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
# All Rights Reserved.
#
# Permission is hereby granted, free of charge, to any person obtaining a
# copy of this software and associated documentation files (the
# "Software"), to deal in the Software without restriction, including
# without limitation the rights to use, copy, modify, merge, publish,
# distribute, sub license, and/or sell copies of the Software, and to
# permit persons to whom the Software is furnished to do so, subject to
# the following conditions:
#
# The above copyright notice and this permission notice (including the
# next paragraph) shall be included in all copies or substantial portions
# of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
# IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
# ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
# TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
# SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#
##########################################################################
import sys
import xml.parsers.expat
import binascii
import optparse
from model import *
ELEMENT_START, ELEMENT_END, CHARACTER_DATA, EOF = range(4)
class XmlToken:
def __init__(self, type, name_or_data, attrs = None, line = None, column = None):
assert type in (ELEMENT_START, ELEMENT_END, CHARACTER_DATA, EOF)
self.type = type
self.name_or_data = name_or_data
self.attrs = attrs
self.line = line
self.column = column
def __str__(self):
if self.type == ELEMENT_START:
return '<' + self.name_or_data + ' ...>'
if self.type == ELEMENT_END:
return '</' + self.name_or_data + '>'
if self.type == CHARACTER_DATA:
return self.name_or_data
if self.type == EOF:
return 'end of file'
assert 0
class XmlTokenizer:
"""Expat based XML tokenizer."""
def __init__(self, fp, skip_ws = True):
self.fp = fp
self.tokens = []
self.index = 0
self.final = False
self.skip_ws = skip_ws
self.character_pos = 0, 0
self.character_data = ''
self.parser = xml.parsers.expat.ParserCreate()
self.parser.StartElementHandler = self.handle_element_start
self.parser.EndElementHandler = self.handle_element_end
self.parser.CharacterDataHandler = self.handle_character_data
def handle_element_start(self, name, attributes):
self.finish_character_data()
line, column = self.pos()
token = XmlToken(ELEMENT_START, name, attributes, line, column)
self.tokens.append(token)
def handle_element_end(self, name):
self.finish_character_data()
line, column = self.pos()
token = XmlToken(ELEMENT_END, name, None, line, column)
self.tokens.append(token)
def handle_character_data(self, data):
if not self.character_data:
self.character_pos = self.pos()
self.character_data += data
def finish_character_data(self):
if self.character_data:
if not self.skip_ws or not self.character_data.isspace():
line, column = self.character_pos
token = XmlToken(CHARACTER_DATA, self.character_data, None, line, column)
self.tokens.append(token)
self.character_data = ''
def next(self):
size = 16*1024
while self.index >= len(self.tokens) and not self.final:
self.tokens = []
self.index = 0
data = self.fp.read(size)
self.final = len(data) < size
data = data.rstrip('\0')
try:
self.parser.Parse(data, self.final)
except xml.parsers.expat.ExpatError, e:
#if e.code == xml.parsers.expat.errors.XML_ERROR_NO_ELEMENTS:
if e.code == 3:
pass
else:
raise e
if self.index >= len(self.tokens):
line, column = self.pos()
token = XmlToken(EOF, None, None, line, column)
else:
token = self.tokens[self.index]
self.index += 1
return token
def pos(self):
return self.parser.CurrentLineNumber, self.parser.CurrentColumnNumber
class TokenMismatch(Exception):
def __init__(self, expected, found):
self.expected = expected
self.found = found
def __str__(self):
return '%u:%u: %s expected, %s found' % (self.found.line, self.found.column, str(self.expected), str(self.found))
class XmlParser:
"""Base XML document parser."""
def __init__(self, fp):
self.tokenizer = XmlTokenizer(fp)
self.consume()
def consume(self):
self.token = self.tokenizer.next()
def match_element_start(self, name):
return self.token.type == ELEMENT_START and self.token.name_or_data == name
def match_element_end(self, name):
return self.token.type == ELEMENT_END and self.token.name_or_data == name
def element_start(self, name):
while self.token.type == CHARACTER_DATA:
self.consume()
if self.token.type != ELEMENT_START:
raise TokenMismatch(XmlToken(ELEMENT_START, name), self.token)
if self.token.name_or_data != name:
raise TokenMismatch(XmlToken(ELEMENT_START, name), self.token)
attrs = self.token.attrs
self.consume()
return attrs
def element_end(self, name):
while self.token.type == CHARACTER_DATA:
self.consume()
if self.token.type != ELEMENT_END:
raise TokenMismatch(XmlToken(ELEMENT_END, name), self.token)
if self.token.name_or_data != name:
raise TokenMismatch(XmlToken(ELEMENT_END, name), self.token)
self.consume()
def character_data(self, strip = True):
data = ''
while self.token.type == CHARACTER_DATA:
data += self.token.name_or_data
self.consume()
if strip:
data = data.strip()
return data
class TraceParser(XmlParser):
def __init__(self, fp):
XmlParser.__init__(self, fp)
self.last_call_no = 0
def parse(self):
self.element_start('trace')
while self.token.type not in (ELEMENT_END, EOF):
call = self.parse_call()
self.handle_call(call)
if self.token.type != EOF:
self.element_end('trace')
def parse_call(self):
attrs = self.element_start('call')
try:
no = int(attrs['no'])
except KeyError:
self.last_call_no += 1
no = self.last_call_no
else:
self.last_call_no = no
klass = attrs['class']
method = attrs['method']
args = []
ret = None
while self.token.type == ELEMENT_START:
if self.token.name_or_data == 'arg':
arg = self.parse_arg()
args.append(arg)
elif self.token.name_or_data == 'ret':
ret = self.parse_ret()
elif self.token.name_or_data == 'call':
# ignore nested function calls
self.parse_call()
else:
raise TokenMismatch("<arg ...> or <ret ...>", self.token)
self.element_end('call')
return Call(no, klass, method, args, ret)
def parse_arg(self):
attrs = self.element_start('arg')
name = attrs['name']
value = self.parse_value()
self.element_end('arg')
return name, value
def parse_ret(self):
attrs = self.element_start('ret')
value = self.parse_value()
self.element_end('ret')
return value
def parse_value(self):
expected_tokens = ('null', 'bool', 'int', 'uint', 'float', 'string', 'enum', 'array', 'struct', 'ptr', 'bytes')
if self.token.type == ELEMENT_START:
if self.token.name_or_data in expected_tokens:
method = getattr(self, 'parse_' + self.token.name_or_data)
return method()
raise TokenMismatch(" or " .join(expected_tokens), self.token)
def parse_null(self):
self.element_start('null')
self.element_end('null')
return Literal(None)
def parse_bool(self):
self.element_start('bool')
value = int(self.character_data())
self.element_end('bool')
return Literal(value)
def parse_int(self):
self.element_start('int')
value = int(self.character_data())
self.element_end('int')
return Literal(value)
def parse_uint(self):
self.element_start('uint')
value = int(self.character_data())
self.element_end('uint')
return Literal(value)
def parse_float(self):
self.element_start('float')
value = float(self.character_data())
self.element_end('float')
return Literal(value)
def parse_enum(self):
self.element_start('enum')
name = self.character_data()
self.element_end('enum')
return NamedConstant(name)
def parse_string(self):
self.element_start('string')
value = self.character_data()
self.element_end('string')
return Literal(value)
def parse_bytes(self):
self.element_start('bytes')
value = binascii.a2b_hex(self.character_data())
self.element_end('bytes')
return Literal(value)
def parse_array(self):
self.element_start('array')
elems = []
while self.token.type != ELEMENT_END:
elems.append(self.parse_elem())
self.element_end('array')
return Array(elems)
def parse_elem(self):
self.element_start('elem')
value = self.parse_value()
self.element_end('elem')
return value
def parse_struct(self):
attrs = self.element_start('struct')
name = attrs['name']
members = []
while self.token.type != ELEMENT_END:
members.append(self.parse_member())
self.element_end('struct')
return Struct(name, members)
def parse_member(self):
attrs = self.element_start('member')
name = attrs['name']
value = self.parse_value()
self.element_end('member')
return name, value
def parse_ptr(self):
self.element_start('ptr')
address = self.character_data()
self.element_end('ptr')
return Pointer(address)
def handle_call(self, call):
pass
class TraceDumper(TraceParser):
def __init__(self, fp):
TraceParser.__init__(self, fp)
self.formatter = format.DefaultFormatter(sys.stdout)
self.pretty_printer = PrettyPrinter(self.formatter)
def handle_call(self, call):
call.visit(self.pretty_printer)
self.formatter.newline()
class Main:
'''Common main class for all retrace command line utilities.'''
def __init__(self):
pass
def main(self):
optparser = self.get_optparser()
(options, args) = optparser.parse_args(sys.argv[1:])
if args:
for arg in args:
if arg.endswith('.gz'):
from gzip import GzipFile
stream = GzipFile(arg, 'rt')
elif arg.endswith('.bz2'):
from bz2 import BZ2File
stream = BZ2File(arg, 'rU')
else:
stream = open(arg, 'rt')
self.process_arg(stream, options)
else:
self.process_arg(stream, options)
def get_optparser(self):
optparser = optparse.OptionParser(
usage="\n\t%prog [options] [traces] ...")
return optparser
def process_arg(self, stream, options):
parser = TraceDumper(stream)
parser.parse()
if __name__ == '__main__':
Main().main()
@@ -1,34 +0,0 @@
#!/usr/bin/env python
##########################################################################
#
# Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
# All Rights Reserved.
#
# Permission is hereby granted, free of charge, to any person obtaining a
# copy of this software and associated documentation files (the
# "Software"), to deal in the Software without restriction, including
# without limitation the rights to use, copy, modify, merge, publish,
# distribute, sub license, and/or sell copies of the Software, and to
# permit persons to whom the Software is furnished to do so, subject to
# the following conditions:
#
# The above copyright notice and this permission notice (including the
# next paragraph) shall be included in all copies or substantial portions
# of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
# IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
# ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
# TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
# SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#
##########################################################################
from parse import *
if __name__ == '__main__':
Main().main()
@@ -1,254 +0,0 @@
#!/usr/bin/env python
##########################################################################
#
# Copyright 2009 VMware
# All Rights Reserved.
#
# Permission is hereby granted, free of charge, to any person obtaining a
# copy of this software and associated documentation files (the
# "Software"), to deal in the Software without restriction, including
# without limitation the rights to use, copy, modify, merge, publish,
# distribute, sub license, and/or sell copies of the Software, and to
# permit persons to whom the Software is furnished to do so, subject to
# the following conditions:
#
# The above copyright notice and this permission notice (including the
# next paragraph) shall be included in all copies or substantial portions
# of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
# IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
# ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
# TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
# SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#
##########################################################################
from gallium import *
def make_image(surface):
data = surface.get_tile_rgba8(0, 0, surface.width, surface.height)
import Image
outimage = Image.fromstring('RGBA', (surface.width, surface.height), data, "raw", 'RGBA', 0, 1)
return outimage
def save_image(filename, surface):
outimage = make_image(surface)
outimage.save(filename, "PNG")
def show_image(surface):
outimage = make_image(surface)
import Tkinter as tk
from PIL import Image, ImageTk
root = tk.Tk()
root.title('background image')
image1 = ImageTk.PhotoImage(outimage)
w = image1.width()
h = image1.height()
x = 100
y = 100
root.geometry("%dx%d+%d+%d" % (w, h, x, y))
panel1 = tk.Label(root, image=image1)
panel1.pack(side='top', fill='both', expand='yes')
panel1.image = image1
root.mainloop()
def test(dev):
ctx = dev.context_create()
width = 255
height = 255
minz = 0.0
maxz = 1.0
# disabled blending/masking
blend = Blend()
blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_ONE
blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE
blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ZERO
blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ZERO
blend.rt[0].colormask = PIPE_MASK_RGBA
ctx.set_blend(blend)
# depth/stencil/alpha
depth_stencil_alpha = DepthStencilAlpha()
depth_stencil_alpha.depth.enabled = 1
depth_stencil_alpha.depth.writemask = 1
depth_stencil_alpha.depth.func = PIPE_FUNC_LESS
ctx.set_depth_stencil_alpha(depth_stencil_alpha)
# rasterizer
rasterizer = Rasterizer()
rasterizer.front_winding = PIPE_WINDING_CW
rasterizer.cull_mode = PIPE_WINDING_NONE
rasterizer.scissor = 1
ctx.set_rasterizer(rasterizer)
# viewport
viewport = Viewport()
scale = FloatArray(4)
scale[0] = width / 2.0
scale[1] = -height / 2.0
scale[2] = (maxz - minz) / 2.0
scale[3] = 1.0
viewport.scale = scale
translate = FloatArray(4)
translate[0] = width / 2.0
translate[1] = height / 2.0
translate[2] = (maxz - minz) / 2.0
translate[3] = 0.0
viewport.translate = translate
ctx.set_viewport(viewport)
# samplers
sampler = Sampler()
sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE
sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE
sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE
sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE
sampler.min_img_filter = PIPE_TEX_MIPFILTER_NEAREST
sampler.mag_img_filter = PIPE_TEX_MIPFILTER_NEAREST
sampler.normalized_coords = 1
ctx.set_sampler(0, sampler)
# scissor
scissor = Scissor()
scissor.minx = 0
scissor.miny = 0
scissor.maxx = width
scissor.maxy = height
ctx.set_scissor(scissor)
clip = Clip()
clip.nr = 0
ctx.set_clip(clip)
# framebuffer
cbuf = dev.texture_create(
PIPE_FORMAT_X8R8G8B8_UNORM,
width, height,
tex_usage=PIPE_TEXTURE_USAGE_RENDER_TARGET,
).get_surface()
zbuf = dev.texture_create(
PIPE_FORMAT_Z32_UNORM,
width, height,
tex_usage=PIPE_TEXTURE_USAGE_DEPTH_STENCIL,
).get_surface()
fb = Framebuffer()
fb.width = width
fb.height = height
fb.nr_cbufs = 1
fb.set_cbuf(0, cbuf)
fb.set_zsbuf(zbuf)
ctx.set_framebuffer(fb)
rgba = FloatArray(4);
rgba[0] = 0.0
rgba[1] = 0.0
rgba[2] = 0.0
rgba[3] = 0.0
ctx.clear(PIPE_CLEAR_COLOR | PIPE_CLEAR_DEPTHSTENCIL, rgba, 1.0, 0xff)
# vertex shader
vs = Shader('''
VERT
DCL IN[0], POSITION, CONSTANT
DCL IN[1], COLOR, CONSTANT
DCL OUT[0], POSITION, CONSTANT
DCL OUT[1], COLOR, CONSTANT
0:MOV OUT[0], IN[0]
1:MOV OUT[1], IN[1]
2:END
''')
ctx.set_vertex_shader(vs)
gs = Shader('''
GEOM
PROPERTY GS_INPUT_PRIMITIVE TRIANGLES
PROPERTY GS_OUTPUT_PRIMITIVE TRIANGLE_STRIP
DCL IN[][0], POSITION, CONSTANT
DCL IN[][1], COLOR, CONSTANT
DCL OUT[0], POSITION, CONSTANT
DCL OUT[1], COLOR, CONSTANT
0:MOV OUT[0], IN[0][0]
1:MOV OUT[1], IN[0][1]
2:EMIT
3:MOV OUT[0], IN[1][0]
4:MOV OUT[1], IN[1][1]
5:EMIT
6:MOV OUT[0], IN[2][0]
7:MOV OUT[1], IN[2][1]
8:EMIT
9:ENDPRIM
10:END
''')
ctx.set_geometry_shader(gs)
# fragment shader
fs = Shader('''
FRAG
DCL IN[0], COLOR, LINEAR
DCL OUT[0], COLOR, CONSTANT
0:MOV OUT[0], IN[0]
1:END
''')
ctx.set_fragment_shader(fs)
nverts = 3
nattrs = 2
verts = FloatArray(nverts * nattrs * 4)
verts[ 0] = 0.0 # x1
verts[ 1] = 0.8 # y1
verts[ 2] = 0.2 # z1
verts[ 3] = 1.0 # w1
verts[ 4] = 1.0 # r1
verts[ 5] = 0.0 # g1
verts[ 6] = 0.0 # b1
verts[ 7] = 1.0 # a1
verts[ 8] = -0.8 # x2
verts[ 9] = -0.8 # y2
verts[10] = 0.5 # z2
verts[11] = 1.0 # w2
verts[12] = 0.0 # r2
verts[13] = 1.0 # g2
verts[14] = 0.0 # b2
verts[15] = 1.0 # a2
verts[16] = 0.8 # x3
verts[17] = -0.8 # y3
verts[18] = 0.8 # z3
verts[19] = 1.0 # w3
verts[20] = 0.0 # r3
verts[21] = 0.0 # g3
verts[22] = 1.0 # b3
verts[23] = 1.0 # a3
ctx.draw_vertices(PIPE_PRIM_TRIANGLES,
nverts,
nattrs,
verts)
ctx.flush()
show_image(cbuf)
#show_image(zbuf)
#save_image('cbuf.png', cbuf)
#save_image('zbuf.png', zbuf)
def main():
dev = Device()
test(dev)
if __name__ == '__main__':
main()
@@ -1,232 +0,0 @@
#!/usr/bin/env python
##########################################################################
#
# Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
# All Rights Reserved.
#
# Permission is hereby granted, free of charge, to any person obtaining a
# copy of this software and associated documentation files (the
# "Software"), to deal in the Software without restriction, including
# without limitation the rights to use, copy, modify, merge, publish,
# distribute, sub license, and/or sell copies of the Software, and to
# permit persons to whom the Software is furnished to do so, subject to
# the following conditions:
#
# The above copyright notice and this permission notice (including the
# next paragraph) shall be included in all copies or substantial portions
# of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
# IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
# ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
# TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
# SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#
##########################################################################
from gallium import *
def make_image(surface):
data = surface.get_tile_rgba8(0, 0, surface.width, surface.height)
import Image
outimage = Image.fromstring('RGBA', (surface.width, surface.height), data, "raw", 'RGBA', 0, 1)
return outimage
def save_image(filename, surface):
outimage = make_image(surface)
outimage.save(filename, "PNG")
def show_image(surface):
outimage = make_image(surface)
import Tkinter as tk
from PIL import Image, ImageTk
root = tk.Tk()
root.title('background image')
image1 = ImageTk.PhotoImage(outimage)
w = image1.width()
h = image1.height()
x = 100
y = 100
root.geometry("%dx%d+%d+%d" % (w, h, x, y))
panel1 = tk.Label(root, image=image1)
panel1.pack(side='top', fill='both', expand='yes')
panel1.image = image1
root.mainloop()
def test(dev):
ctx = dev.context_create()
width = 255
height = 255
minz = 0.0
maxz = 1.0
# disabled blending/masking
blend = Blend()
blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_ONE
blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE
blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ZERO
blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ZERO
blend.rt[0].colormask = PIPE_MASK_RGBA
ctx.set_blend(blend)
# depth/stencil/alpha
depth_stencil_alpha = DepthStencilAlpha()
depth_stencil_alpha.depth.enabled = 1
depth_stencil_alpha.depth.writemask = 1
depth_stencil_alpha.depth.func = PIPE_FUNC_LESS
ctx.set_depth_stencil_alpha(depth_stencil_alpha)
# rasterizer
rasterizer = Rasterizer()
rasterizer.front_winding = PIPE_WINDING_CW
rasterizer.cull_mode = PIPE_WINDING_NONE
rasterizer.scissor = 1
ctx.set_rasterizer(rasterizer)
# viewport
viewport = Viewport()
scale = FloatArray(4)
scale[0] = width / 2.0
scale[1] = -height / 2.0
scale[2] = (maxz - minz) / 2.0
scale[3] = 1.0
viewport.scale = scale
translate = FloatArray(4)
translate[0] = width / 2.0
translate[1] = height / 2.0
translate[2] = (maxz - minz) / 2.0
translate[3] = 0.0
viewport.translate = translate
ctx.set_viewport(viewport)
# samplers
sampler = Sampler()
sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE
sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE
sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE
sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE
sampler.min_img_filter = PIPE_TEX_MIPFILTER_NEAREST
sampler.mag_img_filter = PIPE_TEX_MIPFILTER_NEAREST
sampler.normalized_coords = 1
ctx.set_fragment_sampler(0, sampler)
# scissor
scissor = Scissor()
scissor.minx = 0
scissor.miny = 0
scissor.maxx = width
scissor.maxy = height
ctx.set_scissor(scissor)
clip = Clip()
clip.nr = 0
ctx.set_clip(clip)
# framebuffer
cbuf = dev.texture_create(
PIPE_FORMAT_X8R8G8B8_UNORM,
width, height,
tex_usage=PIPE_TEXTURE_USAGE_RENDER_TARGET,
).get_surface()
zbuf = dev.texture_create(
PIPE_FORMAT_Z32_UNORM,
width, height,
tex_usage=PIPE_TEXTURE_USAGE_DEPTH_STENCIL,
).get_surface()
fb = Framebuffer()
fb.width = width
fb.height = height
fb.nr_cbufs = 1
fb.set_cbuf(0, cbuf)
fb.set_zsbuf(zbuf)
ctx.set_framebuffer(fb)
rgba = FloatArray(4);
rgba[0] = 0.0
rgba[1] = 0.0
rgba[2] = 0.0
rgba[3] = 0.0
ctx.clear(PIPE_CLEAR_COLOR | PIPE_CLEAR_DEPTHSTENCIL, rgba, 1.0, 0xff)
# vertex shader
vs = Shader('''
VERT
DCL IN[0], POSITION, CONSTANT
DCL IN[1], COLOR, CONSTANT
DCL OUT[0], POSITION, CONSTANT
DCL OUT[1], COLOR, CONSTANT
0:MOV OUT[0], IN[0]
1:MOV OUT[1], IN[1]
2:END
''')
ctx.set_vertex_shader(vs)
# fragment shader
fs = Shader('''
FRAG
DCL IN[0], COLOR, LINEAR
DCL OUT[0], COLOR, CONSTANT
0:MOV OUT[0], IN[0]
1:END
''')
ctx.set_fragment_shader(fs)
nverts = 3
nattrs = 2
verts = FloatArray(nverts * nattrs * 4)
verts[ 0] = 0.0 # x1
verts[ 1] = 0.8 # y1
verts[ 2] = 0.2 # z1
verts[ 3] = 1.0 # w1
verts[ 4] = 1.0 # r1
verts[ 5] = 0.0 # g1
verts[ 6] = 0.0 # b1
verts[ 7] = 1.0 # a1
verts[ 8] = -0.8 # x2
verts[ 9] = -0.8 # y2
verts[10] = 0.5 # z2
verts[11] = 1.0 # w2
verts[12] = 0.0 # r2
verts[13] = 1.0 # g2
verts[14] = 0.0 # b2
verts[15] = 1.0 # a2
verts[16] = 0.8 # x3
verts[17] = -0.8 # y3
verts[18] = 0.8 # z3
verts[19] = 1.0 # w3
verts[20] = 0.0 # r3
verts[21] = 0.0 # g3
verts[22] = 1.0 # b3
verts[23] = 1.0 # a3
ctx.draw_vertices(PIPE_PRIM_TRIANGLES,
nverts,
nattrs,
verts)
ctx.flush()
show_image(cbuf)
#show_image(zbuf)
#save_image('cbuf.png', cbuf)
#save_image('zbuf.png', zbuf)
def main():
dev = Device()
test(dev)
if __name__ == '__main__':
main()
@@ -1,3 +0,0 @@
*.txt
*.tsv
*.dot
@@ -1,344 +0,0 @@
#!/usr/bin/env python
##########################################################################
#
# Copyright 2009 VMware, Inc.
# Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
# All Rights Reserved.
#
# Permission is hereby granted, free of charge, to any person obtaining a
# copy of this software and associated documentation files (the
# "Software"), to deal in the Software without restriction, including
# without limitation the rights to use, copy, modify, merge, publish,
# distribute, sub license, and/or sell copies of the Software, and to
# permit persons to whom the Software is furnished to do so, subject to
# the following conditions:
#
# The above copyright notice and this permission notice (including the
# next paragraph) shall be included in all copies or substantial portions
# of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
# IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
# ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
# TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
# SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#
##########################################################################
"""Base classes for tests.
Loosely inspired on Python's unittest module.
"""
import os.path
import sys
from gallium import *
# Enumerate all pixel formats
formats = {}
for name, value in globals().items():
if name.startswith("PIPE_FORMAT_") and isinstance(value, int):
formats[value] = name
def is_depth_stencil_format(format):
# FIXME: make and use binding to util_format_is_depth_or_stencil
return format in (
PIPE_FORMAT_Z32_UNORM,
PIPE_FORMAT_Z24S8_UNORM,
PIPE_FORMAT_Z24X8_UNORM,
PIPE_FORMAT_Z16_UNORM,
)
def make_image(width, height, rgba):
import Image
outimage = Image.new(
mode='RGB',
size=(width, height),
color=(0,0,0))
outpixels = outimage.load()
for y in range(0, height):
for x in range(0, width):
offset = (y*width + x)*4
r, g, b, a = [int(min(max(rgba[offset + ch], 0.0), 1.0)*255) for ch in range(4)]
outpixels[x, y] = r, g, b
return outimage
def save_image(width, height, rgba, filename):
outimage = make_image(width, height, rgba)
outimage.save(filename, "PNG")
def show_image(width, height, **rgbas):
import Tkinter as tk
from PIL import Image, ImageTk
root = tk.Tk()
x = 64
y = 64
labels = rgbas.keys()
labels.sort()
for i in range(len(labels)):
label = labels[i]
outimage = make_image(width, height, rgbas[label])
if i:
window = tk.Toplevel(root)
else:
window = root
window.title(label)
image1 = ImageTk.PhotoImage(outimage)
w = image1.width()
h = image1.height()
window.geometry("%dx%d+%d+%d" % (w, h, x, y))
panel1 = tk.Label(window, image=image1)
panel1.pack(side='top', fill='both', expand='yes')
panel1.image = image1
x += w + 2
root.mainloop()
class TestFailure(Exception):
pass
class TestSkip(Exception):
pass
class Test:
def __init__(self):
pass
def _run(self, result):
raise NotImplementedError
def run(self):
result = TestResult()
self._run(result)
result.summary()
def assert_rgba(self, surface, x, y, w, h, expected_rgba, pixel_tol=4.0/256, surface_tol=0.85):
total = h*w
different = surface.compare_tile_rgba(x, y, w, h, expected_rgba, tol=pixel_tol)
if different:
sys.stderr.write("%u out of %u pixels differ\n" % (different, total))
if float(total - different)/float(total) < surface_tol:
if 0:
rgba = FloatArray(h*w*4)
surface.get_tile_rgba(x, y, w, h, rgba)
show_image(w, h, Result=rgba, Expected=expected_rgba)
save_image(w, h, rgba, "result.png")
save_image(w, h, expected_rgba, "expected.png")
#sys.exit(0)
raise TestFailure
class TestCase(Test):
tags = ()
def __init__(self, dev, **kargs):
Test.__init__(self)
self.dev = dev
self.__dict__.update(kargs)
def description(self):
descriptions = []
for tag in self.tags:
value = self.get(tag)
if value is not None and value != '':
descriptions.append(tag + '=' + str(value))
return ' '.join(descriptions)
def get(self, tag):
try:
method = getattr(self, '_get_' + tag)
except AttributeError:
return getattr(self, tag, None)
else:
return method()
def _get_target(self):
return {
PIPE_TEXTURE_1D: "1d",
PIPE_TEXTURE_2D: "2d",
PIPE_TEXTURE_3D: "3d",
PIPE_TEXTURE_CUBE: "cube",
}[self.target]
def _get_format(self):
name = formats[self.format]
if name.startswith('PIPE_FORMAT_'):
name = name[12:]
name = name.lower()
return name
def _get_face(self):
if self.target == PIPE_TEXTURE_CUBE:
return {
PIPE_TEX_FACE_POS_X: "+x",
PIPE_TEX_FACE_NEG_X: "-x",
PIPE_TEX_FACE_POS_Y: "+y",
PIPE_TEX_FACE_NEG_Y: "-y",
PIPE_TEX_FACE_POS_Z: "+z",
PIPE_TEX_FACE_NEG_Z: "-z",
}[self.face]
else:
return ''
def test(self):
raise NotImplementedError
def _run(self, result):
result.test_start(self)
try:
self.test()
except KeyboardInterrupt:
raise
except TestSkip:
result.test_skipped(self)
except TestFailure:
result.test_failed(self)
else:
result.test_passed(self)
class TestSuite(Test):
def __init__(self, tests = None):
Test.__init__(self)
if tests is None:
self.tests = []
else:
self.tests = tests
def add_test(self, test):
self.tests.append(test)
def _run(self, result):
for test in self.tests:
test._run(result)
class TestResult:
def __init__(self):
self.tests = 0
self.passed = 0
self.skipped = 0
self.failed = 0
self.names = ['result']
self.types = ['pass skip fail']
self.rows = []
def test_start(self, test):
sys.stdout.write("Running %s...\n" % test.description())
sys.stdout.flush()
self.tests += 1
def test_passed(self, test):
sys.stdout.write("PASS\n")
sys.stdout.flush()
self.passed += 1
self.log_result(test, 'pass')
def test_skipped(self, test):
sys.stdout.write("SKIP\n")
sys.stdout.flush()
self.skipped += 1
#self.log_result(test, 'skip')
def test_failed(self, test):
sys.stdout.write("FAIL\n")
sys.stdout.flush()
self.failed += 1
self.log_result(test, 'fail')
def log_result(self, test, result):
row = ['']*len(self.names)
# add result
assert self.names[0] == 'result'
assert result in ('pass', 'skip', 'fail')
row[0] = result
# add tags
for tag in test.tags:
value = test.get(tag)
# infer type
if value is None:
continue
elif isinstance(value, (int, float)):
value = str(value)
type = 'c' # continous
elif isinstance(value, basestring):
type = 'd' # discrete
else:
assert False
value = str(value)
type = 'd' # discrete
# insert value
try:
col = self.names.index(tag, 1)
except ValueError:
self.names.append(tag)
self.types.append(type)
row.append(value)
else:
row[col] = value
assert self.types[col] == type
self.rows.append(row)
def summary(self):
sys.stdout.write("%u tests, %u passed, %u skipped, %u failed\n\n" % (self.tests, self.passed, self.skipped, self.failed))
sys.stdout.flush()
name, ext = os.path.splitext(os.path.basename(sys.argv[0]))
filename = name + '.tsv'
stream = file(filename, 'wt')
# header
stream.write('\t'.join(self.names) + '\n')
stream.write('\t'.join(self.types) + '\n')
stream.write('class\n')
# rows
for row in self.rows:
row += ['']*(len(self.names) - len(row))
stream.write('\t'.join(row) + '\n')
stream.close()
# See http://www.ailab.si/orange/doc/ofb/c_otherclass.htm
try:
import orange
import orngTree
except ImportError:
sys.stderr.write('Install Orange from http://www.ailab.si/orange/ for a classification tree.\n')
return
data = orange.ExampleTable(filename)
tree = orngTree.TreeLearner(data, sameMajorityPruning=1, mForPruning=2)
orngTree.printTxt(tree, maxDepth=4)
file(name+'.txt', 'wt').write(orngTree.dumpTree(tree))
orngTree.printDot(tree, fileName=name+'.dot', nodeShape='ellipse', leafShape='box')
@@ -1,13 +0,0 @@
FRAG
DCL IN[0], COLOR, LINEAR
DCL OUT[0], COLOR
DCL TEMP[0]
IMM FLT32 { -0.5, -0.4, -0.6, 0.0 }
ADD TEMP[0], IN[0], IMM[0]
ABS OUT[0], TEMP[0]
END
@@ -1,8 +0,0 @@
FRAG
DCL IN[0], COLOR, LINEAR
DCL OUT[0], COLOR
ADD OUT[0], IN[0], IN[0]
END
@@ -1,13 +0,0 @@
FRAG
DCL IN[0], COLOR, LINEAR
DCL OUT[0], COLOR
DCL CONST[1]
DCL CONST[3]
DCL TEMP[0..1]
ADD TEMP[0], IN[0], CONST[1]
RCP TEMP[1], CONST[3].xxxx
MUL OUT[0], TEMP[0], TEMP[1]
END
@@ -1,9 +0,0 @@
FRAG
DCL IN[0], COLOR, LINEAR
DCL OUT[0], COLOR
DCL CONST[1][1..2]
MAD OUT[0], IN[0], CONST[1][2], CONST[1][1]
END
@@ -1,8 +0,0 @@
FRAG
DCL IN[0], COLOR, LINEAR
DCL OUT[0], COLOR
DP3 OUT[0], IN[0], IN[0]
END
@@ -1,8 +0,0 @@
FRAG
DCL IN[0], COLOR, LINEAR
DCL OUT[0], COLOR
DP4 OUT[0], IN[0].xyzx, IN[0].xyzx
END
@@ -1,8 +0,0 @@
FRAG
DCL IN[0], COLOR, LINEAR
DCL OUT[0], COLOR
DST OUT[0], IN[0], IN[0]
END
@@ -1,11 +0,0 @@
FRAG
DCL IN[0], COLOR, LINEAR
DCL OUT[0], COLOR
DCL TEMP[0]
EX2 TEMP[0], IN[0].xxxx
MUL OUT[0], TEMP[0], IN[0]
END
@@ -1,15 +0,0 @@
FRAG
DCL IN[0], COLOR, LINEAR
DCL OUT[0], COLOR
DCL TEMP[0]
IMM FLT32 { 2.5, 4.0, 2.0, 1.0 }
IMM FLT32 { 0.4, 0.25, 0.5, 1.0 }
MUL TEMP[0], IN[0], IMM[0]
FLR TEMP[0], TEMP[0]
MUL OUT[0], TEMP[0], IMM[1]
END
@@ -1,13 +0,0 @@
FRAG
DCL IN[0], COLOR, LINEAR
DCL OUT[0], COLOR
DCL TEMP[0]
IMM FLT32 { 2.7, 3.1, 4.5, 1.0 }
MUL TEMP[0], IN[0], IMM[0]
FRC OUT[0], TEMP[0]
END
@@ -1,15 +0,0 @@
FRAG
DCL IN[0], COLOR, LINEAR
DCL OUT[0], COLOR
DCL TEMP[0]
IMM FLT32 { 1.0, 0.0, 0.0, 0.0 }
IMM FLT32 { 0.5, 0.0, 0.0, 0.0 }
ADD TEMP[0], IN[0], IMM[0]
LG2 TEMP[0].x, TEMP[0].xxxx
ADD OUT[0], TEMP[0], IMM[1]
END
@@ -1,8 +0,0 @@
FRAG
DCL IN[0], COLOR, LINEAR
DCL OUT[0], COLOR
LIT OUT[0], IN[0]
END
@@ -1,11 +0,0 @@
FRAG
DCL IN[0], COLOR, LINEAR
DCL OUT[0], COLOR
DCL TEMP[0]
ABS TEMP[0], IN[0]
LRP OUT[0], TEMP[0], IN[0].xxxx, IN[0].yyyy
END
@@ -1,11 +0,0 @@
FRAG
DCL IN[0], COLOR, LINEAR
DCL OUT[0], COLOR
IMM FLT32 { 0.5, 0.4, 0.6, 1.0 }
IMM FLT32 { 0.5, 0.4, 0.6, 0.0 }
MAD OUT[0], IN[0], IMM[0], IMM[1]
END
@@ -1,10 +0,0 @@
FRAG
DCL IN[0], COLOR, LINEAR
DCL OUT[0], COLOR
IMM FLT32 { 0.4, 0.4, 0.4, 0.0 }
MAX OUT[0], IN[0], IMM[0]
END
@@ -1,10 +0,0 @@
FRAG
DCL IN[0], COLOR, LINEAR
DCL OUT[0], COLOR
IMM FLT32 { 0.6, 0.6, 0.6, 1.0 }
MIN OUT[0], IN[0], IMM[0]
END
@@ -1,8 +0,0 @@
FRAG
DCL IN[0], COLOR, LINEAR
DCL OUT[0], COLOR
MOV OUT[0], IN[0]
END
@@ -1,10 +0,0 @@
FRAG
DCL IN[0], COLOR, LINEAR
DCL OUT[0], COLOR
IMM FLT32 { 0.5, 0.6, 0.7, 1.0 }
MUL OUT[0], IN[0], IMM[0]
END
@@ -1,15 +0,0 @@
FRAG
DCL IN[0], COLOR, LINEAR
DCL OUT[0], COLOR
DCL TEMP[0]
IMM FLT32 { 1.0, 0.0, 0.0, 0.0 }
IMM FLT32 { 1.5, 0.0, 0.0, 0.0 }
ADD TEMP[0], IN[0], IMM[0]
RCP TEMP[0].x, TEMP[0].xxxx
SUB OUT[0], TEMP[0], IMM[1]
END
@@ -1,15 +0,0 @@
FRAG
DCL IN[0], COLOR, LINEAR
DCL OUT[0], COLOR
DCL TEMP[0]
IMM FLT32 { 1.0, 0.0, 0.0, 0.0 }
IMM FLT32 { 1.5, 0.0, 0.0, 0.0 }
ADD TEMP[0], IN[0], IMM[0]
RSQ TEMP[0].x, TEMP[0].xxxx
SUB OUT[0], TEMP[0], IMM[1]
END
@@ -1,13 +0,0 @@
FRAG
DCL IN[0], COLOR, LINEAR
DCL OUT[0], COLOR
DCL TEMP[0]
IMM FLT32 { 0.6, 0.6, 0.6, 0.0 }
SGE TEMP[0], IN[0], IMM[0]
MUL OUT[0], IN[0], TEMP[0]
END
@@ -1,13 +0,0 @@
FRAG
DCL IN[0], COLOR, LINEAR
DCL OUT[0], COLOR
DCL TEMP[0]
IMM FLT32 { 0.6, 0.6, 0.6, 0.0 }
SLT TEMP[0], IN[0], IMM[0]
MUL OUT[0], IN[0], TEMP[0]
END
@@ -1,13 +0,0 @@
FRAG
DCL IN[0], COLOR, LINEAR
DCL OUT[0], COLOR
DCL TEMP[0]
IMM FLT32 { -0.3, -0.5, -0.4, 0.0 }
ADD TEMP[0], IN[0], IMM[0]
MOV OUT[0], |TEMP[0]|
END
@@ -1,15 +0,0 @@
FRAG
DCL IN[0], COLOR, LINEAR
DCL OUT[0], COLOR
DCL TEMP[0]
IMM FLT32 { -0.2, -0.3, -0.4, 0.0 }
IMM FLT32 { -1.0, -1.0, -1.0, -1.0 }
ADD TEMP[0], IN[0], IMM[0]
MOV TEMP[0], -|TEMP[0]|
MUL OUT[0], TEMP[0], IMM[1]
END
@@ -1,11 +0,0 @@
FRAG
DCL IN[0], COLOR, LINEAR
DCL OUT[0], COLOR
DCL TEMP[0]
SUB TEMP[0], IN[0], IN[0].yzxw
MOV OUT[0], -TEMP[0]
END
@@ -1,8 +0,0 @@
FRAG
DCL IN[0], COLOR, LINEAR
DCL OUT[0], COLOR
MOV OUT[0], IN[0].yxzw
END
@@ -1,8 +0,0 @@
FRAG
DCL IN[0], COLOR, LINEAR
DCL OUT[0], COLOR
SUB OUT[0], IN[0], IN[0].yzxw
END
@@ -1,8 +0,0 @@
FRAG
DCL IN[0], COLOR, LINEAR
DCL OUT[0], COLOR
XPD OUT[0], IN[0], IN[0].yzxw
END
@@ -1,257 +0,0 @@
#!/usr/bin/env python
##########################################################################
#
# Copyright 2009 VMware, Inc.
# All Rights Reserved.
#
# Permission is hereby granted, free of charge, to any person obtaining a
# copy of this software and associated documentation files (the
# "Software"), to deal in the Software without restriction, including
# without limitation the rights to use, copy, modify, merge, publish,
# distribute, sub license, and/or sell copies of the Software, and to
# permit persons to whom the Software is furnished to do so, subject to
# the following conditions:
#
# The above copyright notice and this permission notice (including the
# next paragraph) shall be included in all copies or substantial portions
# of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
# IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
# ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
# TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
# SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#
##########################################################################
import struct
from gallium import *
def make_image(surface):
data = surface.get_tile_rgba8(0, 0, surface.width, surface.height)
import Image
outimage = Image.fromstring('RGBA', (surface.width, surface.height), data, "raw", 'RGBA', 0, 1)
return outimage
def save_image(filename, surface):
outimage = make_image(surface)
outimage.save(filename, "PNG")
def test(dev, name):
ctx = dev.context_create()
width = 320
height = 320
minz = 0.0
maxz = 1.0
# disabled blending/masking
blend = Blend()
blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_ONE
blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE
blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ZERO
blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ZERO
blend.rt[0].colormask = PIPE_MASK_RGBA
ctx.set_blend(blend)
# depth/stencil/alpha
depth_stencil_alpha = DepthStencilAlpha()
depth_stencil_alpha.depth.enabled = 0
depth_stencil_alpha.depth.writemask = 1
depth_stencil_alpha.depth.func = PIPE_FUNC_LESS
ctx.set_depth_stencil_alpha(depth_stencil_alpha)
# rasterizer
rasterizer = Rasterizer()
rasterizer.front_winding = PIPE_WINDING_CW
rasterizer.cull_mode = PIPE_WINDING_NONE
rasterizer.scissor = 1
ctx.set_rasterizer(rasterizer)
# viewport
viewport = Viewport()
scale = FloatArray(4)
scale[0] = width / 2.0
scale[1] = -height / 2.0
scale[2] = (maxz - minz) / 2.0
scale[3] = 1.0
viewport.scale = scale
translate = FloatArray(4)
translate[0] = width / 2.0
translate[1] = height / 2.0
translate[2] = (maxz - minz) / 2.0
translate[3] = 0.0
viewport.translate = translate
ctx.set_viewport(viewport)
# samplers
sampler = Sampler()
sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE
sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE
sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE
sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE
sampler.min_img_filter = PIPE_TEX_MIPFILTER_NEAREST
sampler.mag_img_filter = PIPE_TEX_MIPFILTER_NEAREST
sampler.normalized_coords = 1
ctx.set_fragment_sampler(0, sampler)
# scissor
scissor = Scissor()
scissor.minx = 0
scissor.miny = 0
scissor.maxx = width
scissor.maxy = height
ctx.set_scissor(scissor)
clip = Clip()
clip.nr = 0
ctx.set_clip(clip)
# framebuffer
cbuf = dev.texture_create(
PIPE_FORMAT_X8R8G8B8_UNORM,
width, height,
tex_usage=PIPE_TEXTURE_USAGE_RENDER_TARGET,
).get_surface()
fb = Framebuffer()
fb.width = width
fb.height = height
fb.nr_cbufs = 1
fb.set_cbuf(0, cbuf)
ctx.set_framebuffer(fb)
rgba = FloatArray(4);
rgba[0] = 0.5
rgba[1] = 0.5
rgba[2] = 0.5
rgba[3] = 0.5
ctx.clear(PIPE_CLEAR_COLOR, rgba, 0.0, 0)
# vertex shader
vs = Shader('''
VERT
DCL IN[0], POSITION
DCL IN[1], COLOR
DCL OUT[0], POSITION
DCL OUT[1], COLOR
MOV OUT[0], IN[0]
MOV OUT[1], IN[1]
END
''')
ctx.set_vertex_shader(vs)
# fragment shader
fs = Shader(file('frag-' + name + '.sh', 'rt').read())
ctx.set_fragment_shader(fs)
constbuf0 = dev.buffer_create(64,
(PIPE_BUFFER_USAGE_CONSTANT |
PIPE_BUFFER_USAGE_GPU_READ |
PIPE_BUFFER_USAGE_CPU_WRITE),
4 * 4 * 4)
cbdata = ''
cbdata += struct.pack('4f', 0.4, 0.0, 0.0, 1.0)
cbdata += struct.pack('4f', 1.0, 1.0, 1.0, 1.0)
cbdata += struct.pack('4f', 2.0, 2.0, 2.0, 2.0)
cbdata += struct.pack('4f', 4.0, 8.0, 16.0, 32.0)
constbuf0.write(cbdata, 0)
ctx.set_constant_buffer(PIPE_SHADER_FRAGMENT,
0,
constbuf0)
constbuf1 = dev.buffer_create(64,
(PIPE_BUFFER_USAGE_CONSTANT |
PIPE_BUFFER_USAGE_GPU_READ |
PIPE_BUFFER_USAGE_CPU_WRITE),
4 * 4 * 4)
cbdata = ''
cbdata += struct.pack('4f', 0.1, 0.1, 0.1, 0.1)
cbdata += struct.pack('4f', 0.25, 0.25, 0.25, 0.25)
cbdata += struct.pack('4f', 0.5, 0.5, 0.5, 0.5)
cbdata += struct.pack('4f', 0.75, 0.75, 0.75, 0.75)
constbuf1.write(cbdata, 0)
ctx.set_constant_buffer(PIPE_SHADER_FRAGMENT,
1,
constbuf1)
xy = [
-0.8, -0.8,
0.8, -0.8,
0.0, 0.8,
]
color = [
1.0, 0.0, 0.0,
0.0, 1.0, 0.0,
0.0, 0.0, 1.0,
]
nverts = 3
nattrs = 2
verts = FloatArray(nverts * nattrs * 4)
for i in range(0, nverts):
verts[i * nattrs * 4 + 0] = xy[i * 2 + 0] # x
verts[i * nattrs * 4 + 1] = xy[i * 2 + 1] # y
verts[i * nattrs * 4 + 2] = 0.5 # z
verts[i * nattrs * 4 + 3] = 1.0 # w
verts[i * nattrs * 4 + 4] = color[i * 3 + 0] # r
verts[i * nattrs * 4 + 5] = color[i * 3 + 1] # g
verts[i * nattrs * 4 + 6] = color[i * 3 + 2] # b
verts[i * nattrs * 4 + 7] = 1.0 # a
ctx.draw_vertices(PIPE_PRIM_TRIANGLES,
nverts,
nattrs,
verts)
ctx.flush()
save_image('frag-' + name + '.png', cbuf)
def main():
tests = [
'abs',
'add',
'cb-1d',
'cb-2d',
'dp3',
'dp4',
'dst',
'ex2',
'flr',
'frc',
'lg2',
'lit',
'lrp',
'mad',
'max',
'min',
'mov',
'mul',
'rcp',
'rsq',
'sge',
'slt',
'srcmod-abs',
'srcmod-absneg',
'srcmod-neg',
'srcmod-swz',
'sub',
'xpd',
]
dev = Device()
for t in tests:
test(dev, t)
if __name__ == '__main__':
main()
@@ -1,15 +0,0 @@
VERT
DCL IN[0], POSITION
DCL IN[1], COLOR
DCL OUT[0], POSITION
DCL OUT[1], COLOR
DCL TEMP[0]
IMM FLT32 { 0.2, 0.2, 0.0, 0.0 }
ADD TEMP[0], IN[0], IMM[0]
ABS OUT[0], TEMP[0]
MOV OUT[1], IN[1]
END
@@ -1,13 +0,0 @@
VERT
DCL IN[0], POSITION
DCL IN[1], COLOR
DCL OUT[0], POSITION
DCL OUT[1], COLOR
IMM FLT32 { 0.2, -0.1, 0.0, 0.0 }
ADD OUT[0], IN[0], IMM[0]
MOV OUT[1], IN[1]
END
@@ -1,23 +0,0 @@
VERT
DCL IN[0], POSITION
DCL OUT[0], POSITION
DCL OUT[1], COLOR
DCL TEMP[0]
DCL ADDR[0]
IMM FLT32 { 3.0, 1.0, 1.0, 1.0 }
IMM FLT32 { 1.0, 0.0, 0.0, 1.0 }
IMM FLT32 { 0.0, 1.0, 0.0, 1.0 }
IMM FLT32 { 0.0, 0.0, 1.0, 1.0 }
IMM FLT32 { 1.0, 1.0, 0.0, 1.0 }
IMM FLT32 { 0.0, 1.0, 1.0, 1.0 }
MOV OUT[0], IN[0]
MUL TEMP[0], IN[0], IMM[0]
ARL ADDR[0].x, TEMP[0]
MOV OUT[1], IMM[ADDR[0].x + 3]
END
@@ -1,23 +0,0 @@
VERT
DCL IN[0], POSITION
DCL OUT[0], POSITION
DCL OUT[1], COLOR
DCL TEMP[0]
DCL ADDR[0]
IMM FLT32 { 3.0, 1.0, 1.0, 1.0 }
IMM FLT32 { 1.0, 0.0, 0.0, 1.0 }
IMM FLT32 { 0.0, 1.0, 0.0, 1.0 }
IMM FLT32 { 0.0, 0.0, 1.0, 1.0 }
IMM FLT32 { 1.0, 1.0, 0.0, 1.0 }
IMM FLT32 { 0.0, 1.0, 1.0, 1.0 }
MOV OUT[0], IN[0]
MUL TEMP[0], IN[0], IMM[0]
ARR ADDR[0].x, TEMP[0]
MOV OUT[1], IMM[ADDR[0].x + 3]
END
@@ -1,16 +0,0 @@
VERT
DCL IN[0], POSITION
DCL IN[1], COLOR
DCL OUT[0], POSITION
DCL OUT[1], COLOR
DCL CONST[1]
DCL CONST[3]
DCL TEMP[0..1]
MOV OUT[0], IN[0]
ADD TEMP[0], IN[1], CONST[1]
RCP TEMP[1], CONST[3].xxxx
MUL OUT[1], TEMP[0], TEMP[1]
END
@@ -1,12 +0,0 @@
VERT
DCL IN[0], POSITION
DCL IN[1], COLOR
DCL OUT[0], POSITION
DCL OUT[1], COLOR
DCL CONST[1][1..2]
MOV OUT[0], IN[0]
MAD OUT[1], IN[1], CONST[1][2], CONST[1][1]
END
@@ -1,16 +0,0 @@
VERT
DCL IN[0], POSITION
DCL IN[1], COLOR
DCL OUT[0], POSITION
DCL OUT[1], COLOR
DCL TEMP[0]
IMM FLT32 { 0.0, 0.0, 1.0, 1.0 }
DP3 TEMP[0].xy, IN[0], IN[0]
MOV TEMP[0].zw, IMM[0]
MUL OUT[0], IN[0], TEMP[0]
MOV OUT[1], IN[1]
END
@@ -1,16 +0,0 @@
VERT
DCL IN[0], POSITION
DCL IN[1], COLOR
DCL OUT[0], POSITION
DCL OUT[1], COLOR
DCL TEMP[0]
IMM FLT32 { 0.0, 0.0, 1.0, 1.0 }
DP4 TEMP[0].xy, IN[0], IN[0]
MOV TEMP[0].zw, IMM[0]
MUL OUT[0], IN[0], TEMP[0]
MOV OUT[1], IN[1]
END
@@ -1,11 +0,0 @@
VERT
DCL IN[0], POSITION
DCL IN[1], COLOR
DCL OUT[0], POSITION
DCL OUT[1], COLOR
MOV OUT[0], IN[0]
DST OUT[1], IN[1], IN[0]
END
@@ -1,18 +0,0 @@
VERT
DCL IN[0], POSITION
DCL IN[1], COLOR
DCL OUT[0], POSITION
DCL OUT[1], COLOR
DCL TEMP[0..1]
IMM FLT32 { 0.3, 0.3, 0.3, 1.0 }
EX2 TEMP[0], IN[0]
EX2 TEMP[1], IN[1].yyyy
MUL TEMP[0], TEMP[0], IMM[0]
MOV OUT[0], IN[0]
MUL OUT[1], TEMP[0], TEMP[1]
END
@@ -1,23 +0,0 @@
VERT
DCL IN[0], POSITION
DCL OUT[0], POSITION
DCL OUT[1], COLOR
DCL TEMP[0]
DCL ADDR[0]
IMM FLT32 { 3.0, 1.0, 1.0, 1.0 }
IMM FLT32 { 1.0, 0.0, 0.0, 1.0 }
IMM FLT32 { 0.0, 1.0, 0.0, 1.0 }
IMM FLT32 { 0.0, 0.0, 1.0, 1.0 }
IMM FLT32 { 1.0, 1.0, 0.0, 1.0 }
IMM FLT32 { 0.0, 1.0, 1.0, 1.0 }
MOV OUT[0], IN[0]
MUL TEMP[0], IN[0], IMM[0]
FLR ADDR[0].x, TEMP[0]
MOV OUT[1], IMM[ADDR[0].x + 3]
END
@@ -1,15 +0,0 @@
VERT
DCL IN[0], POSITION
DCL OUT[0], POSITION
DCL OUT[1], COLOR
DCL TEMP[0]
IMM FLT32 { 2.7, 3.1, 4.5, 1.0 }
MUL TEMP[0], IN[0].xyxw, IMM[0]
MOV OUT[0], IN[0]
FRC OUT[1], TEMP[0]
END
@@ -1,18 +0,0 @@
VERT
DCL IN[0], POSITION
DCL IN[1], COLOR
DCL OUT[0], POSITION
DCL OUT[1], COLOR
DCL TEMP[0]
IMM FLT32 { 1.0, 0.0, 0.0, 0.0 }
IMM FLT32 { 0.5, 0.0, 0.0, 0.0 }
ADD TEMP[0], IN[0], IMM[0]
LG2 TEMP[0].x, TEMP[0].xxxx
ADD OUT[0], TEMP[0], IMM[1]
MOV OUT[1], IN[1]
END
@@ -1,11 +0,0 @@
VERT
DCL IN[0], POSITION
DCL IN[1], COLOR
DCL OUT[0], POSITION
DCL OUT[1], COLOR
MOV OUT[0], IN[0]
LIT OUT[1], IN[1]
END
@@ -1,14 +0,0 @@
VERT
DCL IN[0], POSITION
DCL IN[1], COLOR
DCL OUT[0], POSITION
DCL OUT[1], COLOR
DCL TEMP[0]
ABS TEMP[0], IN[0]
MOV OUT[0], IN[0]
LRP OUT[1], TEMP[0], IN[1].xxxx, IN[1].yyyy
END
@@ -1,14 +0,0 @@
VERT
DCL IN[0], POSITION
DCL IN[1], COLOR
DCL OUT[0], POSITION
DCL OUT[1], COLOR
IMM FLT32 { 0.5, 1.0, 1.0, 1.0 }
IMM FLT32 { 0.5, 0.0, 0.0, 0.0 }
MAD OUT[0], IN[0], IMM[0], IMM[1]
MOV OUT[1], IN[1]
END
@@ -1,13 +0,0 @@
VERT
DCL IN[0], POSITION
DCL IN[1], COLOR
DCL OUT[0], POSITION
DCL OUT[1], COLOR
IMM FLT32 { 0.5, 0.5, 0.5, 0.0 }
MOV OUT[0], IN[0]
MAX OUT[1], IN[1], IMM[0]
END
@@ -1,13 +0,0 @@
VERT
DCL IN[0], POSITION
DCL IN[1], COLOR
DCL OUT[0], POSITION
DCL OUT[1], COLOR
IMM FLT32 { 0.5, 0.5, 0.5, 0.0 }
MOV OUT[0], IN[0]
MIN OUT[1], IN[1], IMM[0]
END
@@ -1,11 +0,0 @@
VERT
DCL IN[0], POSITION
DCL IN[1], COLOR
DCL OUT[0], POSITION
DCL OUT[1], COLOR
MOV OUT[0], IN[0]
MOV OUT[1], IN[1]
END
@@ -1,13 +0,0 @@
VERT
DCL IN[0], POSITION
DCL IN[1], COLOR
DCL OUT[0], POSITION
DCL OUT[1], COLOR
IMM FLT32 { 0.6, 0.6, 1.0, 1.0 }
MUL OUT[0], IN[0], IMM[0]
MOV OUT[1], IN[1]
END
@@ -1,18 +0,0 @@
VERT
DCL IN[0], POSITION
DCL IN[1], COLOR
DCL OUT[0], POSITION
DCL OUT[1], COLOR
DCL TEMP[0]
IMM FLT32 { 1.0, 0.0, 0.0, 0.0 }
IMM FLT32 { 1.5, 0.0, 0.0, 0.0 }
ADD TEMP[0], IN[0], IMM[0]
RCP TEMP[0].x, TEMP[0].xxxx
SUB OUT[0], TEMP[0], IMM[1]
MOV OUT[1], IN[1]
END
@@ -1,18 +0,0 @@
VERT
DCL IN[0], POSITION
DCL IN[1], COLOR
DCL OUT[0], POSITION
DCL OUT[1], COLOR
DCL TEMP[0]
IMM FLT32 { 1.0, 0.0, 0.0, 0.0 }
IMM FLT32 { 1.5, 0.0, 0.0, 0.0 }
ADD TEMP[0], IN[0], IMM[0]
RSQ TEMP[0].x, TEMP[0].xxxx
SUB OUT[0], TEMP[0], IMM[1]
MOV OUT[1], IN[1]
END
@@ -1,16 +0,0 @@
VERT
DCL IN[0], POSITION
DCL IN[1], COLOR
DCL OUT[0], POSITION
DCL OUT[1], COLOR
DCL TEMP[0]
IMM FLT32 { -0.1, -0.1, 1.0, 0.0 }
SGE TEMP[0], IN[0], IMM[0]
MOV OUT[0], IN[0]
MUL OUT[1], IN[1], TEMP[0]
END
@@ -1,16 +0,0 @@
VERT
DCL IN[0], POSITION
DCL IN[1], COLOR
DCL OUT[0], POSITION
DCL OUT[1], COLOR
DCL TEMP[0]
IMM FLT32 { 0.6, 0.6, 0.0, 0.0 }
SLT TEMP[0], IN[0], IMM[0]
MOV OUT[0], IN[0]
MUL OUT[1], IN[1], TEMP[0]
END
@@ -1,15 +0,0 @@
VERT
DCL IN[0], POSITION
DCL IN[1], COLOR
DCL OUT[0], POSITION
DCL OUT[1], COLOR
DCL TEMP[0]
IMM FLT32 { 0.1, 0.1, 0.0, 0.0 }
ADD TEMP[0], IN[0], IMM[0]
MOV OUT[0], |TEMP[0]|
MOV OUT[1], IN[1]
END
@@ -1,16 +0,0 @@
VERT
DCL IN[0], POSITION
DCL IN[1], COLOR
DCL OUT[0], POSITION
DCL OUT[1], COLOR
DCL TEMP[0]
IMM FLT32 { -0.2, -0.2, 0.0, 0.0 }
ADD TEMP[0], IN[0], IMM[0]
MOV OUT[0].xy, -|TEMP[0]|
MOV OUT[0].zw, IN[0]
MOV OUT[1], IN[1]
END
@@ -1,12 +0,0 @@
VERT
DCL IN[0], POSITION
DCL IN[1], COLOR
DCL OUT[0], POSITION
DCL OUT[1], COLOR
MOV OUT[0].xy, -IN[0]
MOV OUT[0].zw, IN[0]
MOV OUT[1], IN[1]
END
@@ -1,11 +0,0 @@
VERT
DCL IN[0], POSITION
DCL IN[1], COLOR
DCL OUT[0], POSITION
DCL OUT[1], COLOR
MOV OUT[0], IN[0].yxzw
MOV OUT[1], IN[1]
END
@@ -1,13 +0,0 @@
VERT
DCL IN[0], POSITION
DCL IN[1], COLOR
DCL OUT[0], POSITION
DCL OUT[1], COLOR
IMM FLT32 { 0.1, 0.1, 0.0, 0.0 }
SUB OUT[0], IN[0], IMM[0]
MOV OUT[1], IN[1]
END
@@ -1,11 +0,0 @@
VERT
DCL IN[0], POSITION
DCL IN[1], COLOR
DCL OUT[0], POSITION
DCL OUT[1], COLOR
MOV OUT[0], IN[0]
XPD OUT[1], IN[0], IN[1]
END
@@ -1,287 +0,0 @@
#!/usr/bin/env python
##########################################################################
#
# Copyright 2009 VMware, Inc.
# All Rights Reserved.
#
# Permission is hereby granted, free of charge, to any person obtaining a
# copy of this software and associated documentation files (the
# "Software"), to deal in the Software without restriction, including
# without limitation the rights to use, copy, modify, merge, publish,
# distribute, sub license, and/or sell copies of the Software, and to
# permit persons to whom the Software is furnished to do so, subject to
# the following conditions:
#
# The above copyright notice and this permission notice (including the
# next paragraph) shall be included in all copies or substantial portions
# of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
# IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
# ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
# TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
# SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#
##########################################################################
import struct
from gallium import *
def make_image(surface):
data = surface.get_tile_rgba8(0, 0, surface.width, surface.height)
import Image
outimage = Image.fromstring('RGBA', (surface.width, surface.height), data, "raw", 'RGBA', 0, 1)
return outimage
def save_image(filename, surface):
outimage = make_image(surface)
outimage.save(filename, "PNG")
def test(dev, name):
ctx = dev.context_create()
width = 320
height = 320
minz = 0.0
maxz = 1.0
# disabled blending/masking
blend = Blend()
blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_ONE
blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE
blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ZERO
blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ZERO
blend.rt[0].colormask = PIPE_MASK_RGBA
ctx.set_blend(blend)
# depth/stencil/alpha
depth_stencil_alpha = DepthStencilAlpha()
depth_stencil_alpha.depth.enabled = 0
depth_stencil_alpha.depth.writemask = 1
depth_stencil_alpha.depth.func = PIPE_FUNC_LESS
ctx.set_depth_stencil_alpha(depth_stencil_alpha)
# rasterizer
rasterizer = Rasterizer()
rasterizer.front_winding = PIPE_WINDING_CW
rasterizer.cull_mode = PIPE_WINDING_NONE
rasterizer.scissor = 1
ctx.set_rasterizer(rasterizer)
# viewport
viewport = Viewport()
scale = FloatArray(4)
scale[0] = width / 2.0
scale[1] = -height / 2.0
scale[2] = (maxz - minz) / 2.0
scale[3] = 1.0
viewport.scale = scale
translate = FloatArray(4)
translate[0] = width / 2.0
translate[1] = height / 2.0
translate[2] = (maxz - minz) / 2.0
translate[3] = 0.0
viewport.translate = translate
ctx.set_viewport(viewport)
# samplers
sampler = Sampler()
sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE
sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE
sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE
sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE
sampler.min_img_filter = PIPE_TEX_MIPFILTER_NEAREST
sampler.mag_img_filter = PIPE_TEX_MIPFILTER_NEAREST
sampler.normalized_coords = 1
ctx.set_fragment_sampler(0, sampler)
# scissor
scissor = Scissor()
scissor.minx = 0
scissor.miny = 0
scissor.maxx = width
scissor.maxy = height
ctx.set_scissor(scissor)
clip = Clip()
clip.nr = 0
ctx.set_clip(clip)
# framebuffer
cbuf = dev.texture_create(
PIPE_FORMAT_X8R8G8B8_UNORM,
width, height,
tex_usage=PIPE_TEXTURE_USAGE_RENDER_TARGET,
).get_surface()
fb = Framebuffer()
fb.width = width
fb.height = height
fb.nr_cbufs = 1
fb.set_cbuf(0, cbuf)
ctx.set_framebuffer(fb)
rgba = FloatArray(4);
rgba[0] = 0.5
rgba[1] = 0.5
rgba[2] = 0.5
rgba[3] = 0.5
ctx.clear(PIPE_CLEAR_COLOR, rgba, 0.0, 0)
# vertex shader
vs = Shader(file('vert-' + name + '.sh', 'rt').read())
ctx.set_vertex_shader(vs)
# fragment shader
fs = Shader('''
FRAG
DCL IN[0], COLOR, LINEAR
DCL OUT[0], COLOR, CONSTANT
0:MOV OUT[0], IN[0]
1:END
''')
ctx.set_fragment_shader(fs)
constbuf0 = dev.buffer_create(64,
(PIPE_BUFFER_USAGE_CONSTANT |
PIPE_BUFFER_USAGE_GPU_READ |
PIPE_BUFFER_USAGE_CPU_WRITE),
4 * 4 * 4)
cbdata = ''
cbdata += struct.pack('4f', 0.4, 0.0, 0.0, 1.0)
cbdata += struct.pack('4f', 1.0, 1.0, 1.0, 1.0)
cbdata += struct.pack('4f', 2.0, 2.0, 2.0, 2.0)
cbdata += struct.pack('4f', 4.0, 8.0, 16.0, 32.0)
constbuf0.write(cbdata, 0)
ctx.set_constant_buffer(PIPE_SHADER_VERTEX,
0,
constbuf0)
constbuf1 = dev.buffer_create(64,
(PIPE_BUFFER_USAGE_CONSTANT |
PIPE_BUFFER_USAGE_GPU_READ |
PIPE_BUFFER_USAGE_CPU_WRITE),
4 * 4 * 4)
cbdata = ''
cbdata += struct.pack('4f', 0.1, 0.1, 0.1, 0.1)
cbdata += struct.pack('4f', 0.25, 0.25, 0.25, 0.25)
cbdata += struct.pack('4f', 0.5, 0.5, 0.5, 0.5)
cbdata += struct.pack('4f', 0.75, 0.75, 0.75, 0.75)
constbuf1.write(cbdata, 0)
ctx.set_constant_buffer(PIPE_SHADER_VERTEX,
1,
constbuf1)
xy = [
0.0, 0.8,
-0.2, 0.4,
0.2, 0.4,
-0.4, 0.0,
0.0, 0.0,
0.4, 0.0,
-0.6, -0.4,
-0.2, -0.4,
0.2, -0.4,
0.6, -0.4,
-0.8, -0.8,
-0.4, -0.8,
0.0, -0.8,
0.4, -0.8,
0.8, -0.8,
]
color = [
1.0, 0.0, 0.0,
0.0, 1.0, 0.0,
0.0, 0.0, 1.0,
]
tri = [
1, 2, 0,
3, 4, 1,
4, 2, 1,
4, 5, 2,
6, 7, 3,
7, 4, 3,
7, 8, 4,
8, 5, 4,
8, 9, 5,
10, 11, 6,
11, 7, 6,
11, 12, 7,
12, 8, 7,
12, 13, 8,
13, 9, 8,
13, 14, 9,
]
nverts = 16 * 3
nattrs = 2
verts = FloatArray(nverts * nattrs * 4)
for i in range(0, nverts):
verts[i * nattrs * 4 + 0] = xy[tri[i] * 2 + 0] # x
verts[i * nattrs * 4 + 1] = xy[tri[i] * 2 + 1] # y
verts[i * nattrs * 4 + 2] = 0.5 # z
verts[i * nattrs * 4 + 3] = 1.0 # w
verts[i * nattrs * 4 + 4] = color[(i % 3) * 3 + 0] # r
verts[i * nattrs * 4 + 5] = color[(i % 3) * 3 + 1] # g
verts[i * nattrs * 4 + 6] = color[(i % 3) * 3 + 2] # b
verts[i * nattrs * 4 + 7] = 1.0 # a
ctx.draw_vertices(PIPE_PRIM_TRIANGLES,
nverts,
nattrs,
verts)
ctx.flush()
save_image('vert-' + name + '.png', cbuf)
def main():
tests = [
'abs',
'add',
'arl',
'arr',
'cb-1d',
'cb-2d',
'dp3',
'dp4',
'dst',
'ex2',
'flr',
'frc',
'lg2',
'lit',
'lrp',
'mad',
'max',
'min',
'mov',
'mul',
'rcp',
'rsq',
'sge',
'slt',
'srcmod-abs',
'srcmod-absneg',
'srcmod-neg',
'srcmod-swz',
'sub',
'xpd',
]
dev = Device()
for t in tests:
test(dev, t)
if __name__ == '__main__':
main()
@@ -1,200 +0,0 @@
#!/usr/bin/env python
##########################################################################
#
# Copyright 2009 VMware, Inc.
# All Rights Reserved.
#
# Permission is hereby granted, free of charge, to any person obtaining a
# copy of this software and associated documentation files (the
# "Software"), to deal in the Software without restriction, including
# without limitation the rights to use, copy, modify, merge, publish,
# distribute, sub license, and/or sell copies of the Software, and to
# permit persons to whom the Software is furnished to do so, subject to
# the following conditions:
#
# The above copyright notice and this permission notice (including the
# next paragraph) shall be included in all copies or substantial portions
# of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
# IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
# ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
# TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
# SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#
##########################################################################
from gallium import *
from base import *
def lods(*dims):
size = max(dims)
lods = 0
while size:
lods += 1
size >>= 1
return lods
class TextureTest(TestCase):
tags = (
'target',
'format',
'width',
'height',
'depth',
'last_level',
'face',
'level',
'zslice',
)
def test(self):
dev = self.dev
target = self.target
format = self.format
width = self.width
height = self.height
depth = self.depth
last_level = self.last_level
face = self.face
level = self.level
zslice = self.zslice
# textures
dst_texture = dev.texture_create(
target = target,
format = format,
width = width,
height = height,
depth = depth,
last_level = last_level,
tex_usage = PIPE_TEXTURE_USAGE_RENDER_TARGET,
)
if dst_texture is None:
raise TestSkip
dst_surface = dst_texture.get_surface(face = face, level = level, zslice = zslice)
src_texture = dev.texture_create(
target = target,
format = format,
width = dst_surface.width,
height = dst_surface.height,
depth = 1,
last_level = 0,
tex_usage = PIPE_TEXTURE_USAGE_SAMPLER,
)
src_surface = src_texture.get_surface()
x = 0
y = 0
w = dst_surface.width
h = dst_surface.height
# ???
stride = pf_get_stride(texture->format, w)
size = pf_get_nblocksy(texture->format) * stride
src_raw = os.urandom(size)
src_surface.put_tile_raw(0, 0, w, h, src_raw, stride)
ctx = self.dev.context_create()
ctx.surface_copy(dst_surface, 0, 0,
src_surface, 0, 0, w, h)
ctx.flush()
dst_raw = dst_surface.get_tile_raw(0, 0, w, h)
if dst_raw != src_raw:
raise TestFailure
def main():
dev = Device()
suite = TestSuite()
targets = [
PIPE_TEXTURE_2D,
PIPE_TEXTURE_CUBE,
#PIPE_TEXTURE_3D,
]
formats = [
PIPE_FORMAT_A8R8G8B8_UNORM,
PIPE_FORMAT_X8R8G8B8_UNORM,
PIPE_FORMAT_A8R8G8B8_SRGB,
PIPE_FORMAT_R5G6B5_UNORM,
PIPE_FORMAT_A1R5G5B5_UNORM,
PIPE_FORMAT_A4R4G4B4_UNORM,
PIPE_FORMAT_Z32_UNORM,
PIPE_FORMAT_Z24S8_UNORM,
PIPE_FORMAT_Z24X8_UNORM,
PIPE_FORMAT_Z16_UNORM,
PIPE_FORMAT_S8_UNORM,
PIPE_FORMAT_A8_UNORM,
PIPE_FORMAT_L8_UNORM,
PIPE_FORMAT_DXT1_RGB,
PIPE_FORMAT_DXT1_RGBA,
PIPE_FORMAT_DXT3_RGBA,
PIPE_FORMAT_DXT5_RGBA,
]
sizes = [64, 32, 16, 8, 4, 2, 1]
#sizes = [1020, 508, 252, 62, 30, 14, 6, 3]
#sizes = [64]
#sizes = [63]
faces = [
PIPE_TEX_FACE_POS_X,
PIPE_TEX_FACE_NEG_X,
PIPE_TEX_FACE_POS_Y,
PIPE_TEX_FACE_NEG_Y,
PIPE_TEX_FACE_POS_Z,
PIPE_TEX_FACE_NEG_Z,
]
for target in targets:
for format in formats:
for size in sizes:
if target == PIPE_TEXTURE_3D:
depth = size
else:
depth = 1
for face in faces:
if target != PIPE_TEXTURE_CUBE and face:
continue
levels = lods(size)
for last_level in range(levels):
for level in range(0, last_level + 1):
zslice = 0
while zslice < depth >> level:
test = TextureTest(
dev = dev,
target = target,
format = format,
width = size,
height = size,
depth = depth,
last_level = last_level,
face = face,
level = level,
zslice = zslice,
)
suite.add_test(test)
zslice = (zslice + 1)*2 - 1
suite.run()
if __name__ == '__main__':
main()
@@ -1,320 +0,0 @@
#!/usr/bin/env python
##########################################################################
#
# Copyright 2009 VMware, Inc.
# All Rights Reserved.
#
# Permission is hereby granted, free of charge, to any person obtaining a
# copy of this software and associated documentation files (the
# "Software"), to deal in the Software without restriction, including
# without limitation the rights to use, copy, modify, merge, publish,
# distribute, sub license, and/or sell copies of the Software, and to
# permit persons to whom the Software is furnished to do so, subject to
# the following conditions:
#
# The above copyright notice and this permission notice (including the
# next paragraph) shall be included in all copies or substantial portions
# of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
# IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
# ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
# TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
# SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#
##########################################################################
from gallium import *
from base import *
def lods(*dims):
size = max(dims)
lods = 0
while size:
lods += 1
size >>= 1
return lods
class TextureTest(TestCase):
tags = (
'target',
'format',
'width',
'height',
'depth',
'last_level',
'face',
'level',
'zslice',
)
def test(self):
dev = self.dev
target = self.target
format = self.format
width = self.width
height = self.height
depth = self.depth
last_level = self.last_level
face = self.face
level = self.level
zslice = self.zslice
# textures
dst_texture = dev.texture_create(
target = target,
format = format,
width = width,
height = height,
depth = depth,
last_level = last_level,
tex_usage = PIPE_TEXTURE_USAGE_RENDER_TARGET,
)
if dst_texture is None:
raise TestSkip
dst_surface = dst_texture.get_surface(face = face, level = level, zslice = zslice)
ref_texture = dev.texture_create(
target = target,
format = format,
width = dst_surface.width,
height = dst_surface.height,
depth = 1,
last_level = 0,
tex_usage = PIPE_TEXTURE_USAGE_SAMPLER,
)
ref_surface = ref_texture.get_surface()
src_texture = dev.texture_create(
target = target,
format = PIPE_FORMAT_A8R8G8B8_UNORM,
width = dst_surface.width,
height = dst_surface.height,
depth = 1,
last_level = 0,
tex_usage = PIPE_TEXTURE_USAGE_SAMPLER,
)
src_surface = src_texture.get_surface()
expected_rgba = FloatArray(height*width*4)
ref_surface.sample_rgba(expected_rgba)
src_surface.put_tile_rgba(0, 0, src_surface.width, src_surface.height, expected_rgba)
ctx = self.dev.context_create()
# disabled blending/masking
blend = Blend()
blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_ONE
blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE
blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ZERO
blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ZERO
blend.rt[0].colormask = PIPE_MASK_RGBA
ctx.set_blend(blend)
# no-op depth/stencil/alpha
depth_stencil_alpha = DepthStencilAlpha()
ctx.set_depth_stencil_alpha(depth_stencil_alpha)
# rasterizer
rasterizer = Rasterizer()
rasterizer.front_winding = PIPE_WINDING_CW
rasterizer.cull_mode = PIPE_WINDING_NONE
rasterizer.bypass_vs_clip_and_viewport = 1
ctx.set_rasterizer(rasterizer)
# samplers
sampler = Sampler()
sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE
sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE
sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE
sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NEAREST
sampler.min_img_filter = PIPE_TEX_MIPFILTER_NEAREST
sampler.mag_img_filter = PIPE_TEX_MIPFILTER_NEAREST
sampler.normalized_coords = 1
sampler.min_lod = 0
sampler.max_lod = PIPE_MAX_TEXTURE_LEVELS - 1
ctx.set_fragment_sampler(0, sampler)
ctx.set_fragment_sampler_texture(0, src_texture)
# framebuffer
cbuf_tex = dev.texture_create(
PIPE_FORMAT_A8R8G8B8_UNORM,
width,
height,
tex_usage = PIPE_TEXTURE_USAGE_RENDER_TARGET,
)
fb = Framebuffer()
fb.width = dst_surface.width
fb.height = dst_surface.height
fb.nr_cbufs = 1
fb.set_cbuf(0, dst_surface)
ctx.set_framebuffer(fb)
rgba = FloatArray(4);
rgba[0] = 0.0
rgba[1] = 0.0
rgba[2] = 0.0
rgba[3] = 0.0
ctx.clear(PIPE_CLEAR_COLOR, rgba, 0.0, 0)
del fb
# vertex shader
vs = Shader('''
VERT
DCL IN[0], POSITION, CONSTANT
DCL IN[1], GENERIC, CONSTANT
DCL OUT[0], POSITION, CONSTANT
DCL OUT[1], GENERIC, CONSTANT
0:MOV OUT[0], IN[0]
1:MOV OUT[1], IN[1]
2:END
''')
#vs.dump()
ctx.set_vertex_shader(vs)
# fragment shader
fs = Shader('''
FRAG
DCL IN[0], GENERIC[0], LINEAR
DCL OUT[0], COLOR, CONSTANT
DCL SAMP[0], CONSTANT
0:TEX OUT[0], IN[0], SAMP[0], 2D
1:END
''')
#fs.dump()
ctx.set_fragment_shader(fs)
nverts = 4
nattrs = 2
verts = FloatArray(nverts * nattrs * 4)
x = 0
y = 0
w = dst_surface.width
h = dst_surface.height
pos = [
[x, y],
[x+w, y],
[x+w, y+h],
[x, y+h],
]
tex = [
[0.0, 0.0],
[1.0, 0.0],
[1.0, 1.0],
[0.0, 1.0],
]
for i in range(0, 4):
j = 8*i
verts[j + 0] = pos[i][0] # x
verts[j + 1] = pos[i][1] # y
verts[j + 2] = 0.0 # z
verts[j + 3] = 1.0 # w
verts[j + 4] = tex[i][0] # s
verts[j + 5] = tex[i][1] # r
verts[j + 6] = 0.0
verts[j + 7] = 1.0
ctx.draw_vertices(PIPE_PRIM_TRIANGLE_FAN,
nverts,
nattrs,
verts)
ctx.flush()
self.assert_rgba(dst_surface, x, y, w, h, expected_rgba, 4.0/256, 0.85)
def main():
dev = Device()
suite = TestSuite()
targets = [
PIPE_TEXTURE_2D,
PIPE_TEXTURE_CUBE,
#PIPE_TEXTURE_3D,
]
formats = [
PIPE_FORMAT_A8R8G8B8_UNORM,
PIPE_FORMAT_X8R8G8B8_UNORM,
#PIPE_FORMAT_A8R8G8B8_SRGB,
PIPE_FORMAT_R5G6B5_UNORM,
PIPE_FORMAT_A1R5G5B5_UNORM,
PIPE_FORMAT_A4R4G4B4_UNORM,
#PIPE_FORMAT_Z32_UNORM,
#PIPE_FORMAT_Z24S8_UNORM,
#PIPE_FORMAT_Z24X8_UNORM,
#PIPE_FORMAT_Z16_UNORM,
#PIPE_FORMAT_S8_UNORM,
PIPE_FORMAT_A8_UNORM,
PIPE_FORMAT_L8_UNORM,
#PIPE_FORMAT_DXT1_RGB,
#PIPE_FORMAT_DXT1_RGBA,
#PIPE_FORMAT_DXT3_RGBA,
#PIPE_FORMAT_DXT5_RGBA,
]
sizes = [64, 32, 16, 8, 4, 2, 1]
#sizes = [1020, 508, 252, 62, 30, 14, 6, 3]
#sizes = [64]
#sizes = [63]
faces = [
PIPE_TEX_FACE_POS_X,
PIPE_TEX_FACE_NEG_X,
PIPE_TEX_FACE_POS_Y,
PIPE_TEX_FACE_NEG_Y,
PIPE_TEX_FACE_POS_Z,
PIPE_TEX_FACE_NEG_Z,
]
for target in targets:
for format in formats:
for size in sizes:
if target == PIPE_TEXTURE_3D:
depth = size
else:
depth = 1
for face in faces:
if target != PIPE_TEXTURE_CUBE and face:
continue
levels = lods(size)
for last_level in range(levels):
for level in range(0, last_level + 1):
zslice = 0
while zslice < depth >> level:
test = TextureTest(
dev = dev,
target = target,
format = format,
width = size,
height = size,
depth = depth,
last_level = last_level,
face = face,
level = level,
zslice = zslice,
)
suite.add_test(test)
zslice = (zslice + 1)*2 - 1
suite.run()
if __name__ == '__main__':
main()
@@ -1,591 +0,0 @@
#!/usr/bin/env python
##########################################################################
#
# Copyright 2009 VMware, Inc.
# Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
# All Rights Reserved.
#
# Permission is hereby granted, free of charge, to any person obtaining a
# copy of this software and associated documentation files (the
# "Software"), to deal in the Software without restriction, including
# without limitation the rights to use, copy, modify, merge, publish,
# distribute, sub license, and/or sell copies of the Software, and to
# permit persons to whom the Software is furnished to do so, subject to
# the following conditions:
#
# The above copyright notice and this permission notice (including the
# next paragraph) shall be included in all copies or substantial portions
# of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
# IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
# ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
# TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
# SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#
##########################################################################
from gallium import *
from base import *
def lods(*dims):
size = max(dims)
lods = 0
while size:
lods += 1
size >>= 1
return lods
def minify(dims, level = 1):
return [max(dim>>level, 1) for dim in dims]
def tex_coords(texture, face, level, zslice):
st = [
[0.0, 0.0],
[1.0, 0.0],
[1.0, 1.0],
[0.0, 1.0],
]
if texture.target == PIPE_TEXTURE_2D:
return [[s, t, 0.0] for s, t in st]
elif texture.target == PIPE_TEXTURE_3D:
depth = texture.get_depth(level)
if depth > 1:
r = float(zslice)/float(depth - 1)
else:
r = 0.0
return [[s, t, r] for s, t in st]
elif texture.target == PIPE_TEXTURE_CUBE:
result = []
for s, t in st:
# See http://developer.nvidia.com/object/cube_map_ogl_tutorial.html
sc = 2.0*s - 1.0
tc = 2.0*t - 1.0
if face == PIPE_TEX_FACE_POS_X:
rx = 1.0
ry = -tc
rz = -sc
if face == PIPE_TEX_FACE_NEG_X:
rx = -1.0
ry = -tc
rz = sc
if face == PIPE_TEX_FACE_POS_Y:
rx = sc
ry = 1.0
rz = tc
if face == PIPE_TEX_FACE_NEG_Y:
rx = sc
ry = -1.0
rz = -tc
if face == PIPE_TEX_FACE_POS_Z:
rx = sc
ry = -tc
rz = 1.0
if face == PIPE_TEX_FACE_NEG_Z:
rx = -sc
ry = -tc
rz = -1.0
result.append([rx, ry, rz])
return result
def is_pot(n):
return n & (n - 1) == 0
class TextureColorSampleTest(TestCase):
tags = (
'target',
'format',
'width',
'height',
'depth',
'last_level',
'face',
'level',
'zslice',
)
def test(self):
dev = self.dev
target = self.target
format = self.format
width = self.width
height = self.height
depth = self.depth
last_level = self.last_level
face = self.face
level = self.level
zslice = self.zslice
tex_usage = PIPE_TEXTURE_USAGE_SAMPLER
geom_flags = 0
if width != height:
geom_flags |= PIPE_TEXTURE_GEOM_NON_SQUARE
if not is_pot(width) or not is_pot(height) or not is_pot(depth):
geom_flags |= PIPE_TEXTURE_GEOM_NON_POWER_OF_TWO
if not dev.is_format_supported(format, target, tex_usage, geom_flags):
raise TestSkip
ctx = self.dev.context_create()
# disabled blending/masking
blend = Blend()
blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_ONE
blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE
blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ZERO
blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ZERO
blend.rt[0].colormask = PIPE_MASK_RGBA
ctx.set_blend(blend)
# no-op depth/stencil/alpha
depth_stencil_alpha = DepthStencilAlpha()
ctx.set_depth_stencil_alpha(depth_stencil_alpha)
# rasterizer
rasterizer = Rasterizer()
rasterizer.front_winding = PIPE_WINDING_CW
rasterizer.cull_mode = PIPE_WINDING_NONE
rasterizer.bypass_vs_clip_and_viewport = 1
ctx.set_rasterizer(rasterizer)
# samplers
sampler = Sampler()
sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE
sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE
sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE
sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NEAREST
sampler.min_img_filter = PIPE_TEX_MIPFILTER_NEAREST
sampler.mag_img_filter = PIPE_TEX_MIPFILTER_NEAREST
sampler.normalized_coords = 1
sampler.min_lod = 0
sampler.max_lod = PIPE_MAX_TEXTURE_LEVELS - 1
ctx.set_fragment_sampler(0, sampler)
# texture
texture = dev.texture_create(
target = target,
format = format,
width = width,
height = height,
depth = depth,
last_level = last_level,
tex_usage = tex_usage,
)
expected_rgba = FloatArray(height*width*4)
texture.get_surface(
face = face,
level = level,
zslice = zslice,
).sample_rgba(expected_rgba)
ctx.set_fragment_sampler_texture(0, texture)
# framebuffer
cbuf_tex = dev.texture_create(
PIPE_FORMAT_A8R8G8B8_UNORM,
width,
height,
tex_usage = PIPE_TEXTURE_USAGE_RENDER_TARGET,
)
cbuf = cbuf_tex.get_surface()
fb = Framebuffer()
fb.width = width
fb.height = height
fb.nr_cbufs = 1
fb.set_cbuf(0, cbuf)
ctx.set_framebuffer(fb)
rgba = FloatArray(4);
rgba[0] = 0.5
rgba[1] = 0.5
rgba[2] = 0.5
rgba[3] = 0.5
ctx.clear(PIPE_CLEAR_COLOR, rgba, 0.0, 0)
del fb
# vertex shader
vs = Shader('''
VERT
DCL IN[0], POSITION, CONSTANT
DCL IN[1], GENERIC, CONSTANT
DCL OUT[0], POSITION, CONSTANT
DCL OUT[1], GENERIC, CONSTANT
0:MOV OUT[0], IN[0]
1:MOV OUT[1], IN[1]
2:END
''')
#vs.dump()
ctx.set_vertex_shader(vs)
# fragment shader
op = {
PIPE_TEXTURE_1D: "1D",
PIPE_TEXTURE_2D: "2D",
PIPE_TEXTURE_3D: "3D",
PIPE_TEXTURE_CUBE: "CUBE",
}[target]
fs = Shader('''
FRAG
DCL IN[0], GENERIC[0], LINEAR
DCL OUT[0], COLOR, CONSTANT
DCL SAMP[0], CONSTANT
0:TEX OUT[0], IN[0], SAMP[0], %s
1:END
''' % op)
#fs.dump()
ctx.set_fragment_shader(fs)
nverts = 4
nattrs = 2
verts = FloatArray(nverts * nattrs * 4)
x = 0
y = 0
w, h = minify((width, height), level)
pos = [
[x, y],
[x+w, y],
[x+w, y+h],
[x, y+h],
]
tex = tex_coords(texture, face, level, zslice)
for i in range(0, 4):
j = 8*i
verts[j + 0] = pos[i][0] # x
verts[j + 1] = pos[i][1] # y
verts[j + 2] = 0.0 # z
verts[j + 3] = 1.0 # w
verts[j + 4] = tex[i][0] # s
verts[j + 5] = tex[i][1] # r
verts[j + 6] = tex[i][2] # q
verts[j + 7] = 1.0
ctx.draw_vertices(PIPE_PRIM_TRIANGLE_FAN,
nverts,
nattrs,
verts)
ctx.flush()
cbuf = cbuf_tex.get_surface()
self.assert_rgba(cbuf, x, y, w, h, expected_rgba, 4.0/256, 0.85)
class TextureDepthSampleTest(TestCase):
tags = (
'target',
'format',
'width',
'height',
'depth',
'last_level',
'face',
'level',
'zslice',
)
def test(self):
dev = self.dev
target = self.target
format = self.format
width = self.width
height = self.height
depth = self.depth
last_level = self.last_level
face = self.face
level = self.level
zslice = self.zslice
tex_usage = PIPE_TEXTURE_USAGE_SAMPLER
geom_flags = 0
if width != height:
geom_flags |= PIPE_TEXTURE_GEOM_NON_SQUARE
if not is_pot(width) or not is_pot(height) or not is_pot(depth):
geom_flags |= PIPE_TEXTURE_GEOM_NON_POWER_OF_TWO
if not dev.is_format_supported(format, target, tex_usage, geom_flags):
raise TestSkip
ctx = self.dev.context_create()
# disabled blending/masking
blend = Blend()
blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_ONE
blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE
blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ZERO
blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ZERO
blend.rt[0].colormask = PIPE_MASK_RGBA
ctx.set_blend(blend)
# depth/stencil/alpha
depth_stencil_alpha = DepthStencilAlpha()
depth_stencil_alpha.depth.enabled = 1
depth_stencil_alpha.depth.writemask = 1
depth_stencil_alpha.depth.func = PIPE_FUNC_LESS
ctx.set_depth_stencil_alpha(depth_stencil_alpha)
# rasterizer
rasterizer = Rasterizer()
rasterizer.front_winding = PIPE_WINDING_CW
rasterizer.cull_mode = PIPE_WINDING_NONE
rasterizer.bypass_vs_clip_and_viewport = 1
ctx.set_rasterizer(rasterizer)
# samplers
sampler = Sampler()
sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE
sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE
sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE
sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NEAREST
sampler.min_img_filter = PIPE_TEX_MIPFILTER_NEAREST
sampler.mag_img_filter = PIPE_TEX_MIPFILTER_NEAREST
sampler.normalized_coords = 1
sampler.min_lod = 0
sampler.max_lod = PIPE_MAX_TEXTURE_LEVELS - 1
ctx.set_fragment_sampler(0, sampler)
# texture
texture = dev.texture_create(
target = target,
format = format,
width = width,
height = height,
depth = depth,
last_level = last_level,
tex_usage = tex_usage,
)
expected_rgba = FloatArray(height*width*4)
texture.get_surface(
face = face,
level = level,
zslice = zslice,
).sample_rgba(expected_rgba)
ctx.set_fragment_sampler_texture(0, texture)
# framebuffer
cbuf_tex = dev.texture_create(
PIPE_FORMAT_A8R8G8B8_UNORM,
width,
height,
tex_usage = PIPE_TEXTURE_USAGE_RENDER_TARGET,
)
zsbuf_tex = dev.texture_create(
PIPE_FORMAT_Z24X8_UNORM,
width,
height,
tex_usage = PIPE_TEXTURE_USAGE_RENDER_TARGET,
)
cbuf = cbuf_tex.get_surface()
zsbuf = zsbuf_tex.get_surface()
fb = Framebuffer()
fb.width = width
fb.height = height
fb.nr_cbufs = 1
fb.set_cbuf(0, cbuf)
fb.set_zsbuf(zsbuf)
ctx.set_framebuffer(fb)
rgba = FloatArray(4);
rgba[0] = 0.5
rgba[1] = 0.5
rgba[2] = 0.5
rgba[3] = 0.5
ctx.clear(PIPE_CLEAR_DEPTHSTENCIL, rgba, 1.0, 0)
del fb
# vertex shader
vs = Shader('''
VERT
DCL IN[0], POSITION, CONSTANT
DCL IN[1], GENERIC, CONSTANT
DCL OUT[0], POSITION, CONSTANT
DCL OUT[1], GENERIC, CONSTANT
0:MOV OUT[0], IN[0]
1:MOV OUT[1], IN[1]
2:END
''')
#vs.dump()
ctx.set_vertex_shader(vs)
# fragment shader
op = {
PIPE_TEXTURE_1D: "1D",
PIPE_TEXTURE_2D: "2D",
PIPE_TEXTURE_3D: "3D",
PIPE_TEXTURE_CUBE: "CUBE",
}[target]
fs = Shader('''
FRAG
DCL IN[0], GENERIC[0], LINEAR
DCL SAMP[0], CONSTANT
DCL OUT[0].z, POSITION
0:TEX OUT[0].z, IN[0], SAMP[0], %s
1:END
''' % op)
#fs.dump()
ctx.set_fragment_shader(fs)
nverts = 4
nattrs = 2
verts = FloatArray(nverts * nattrs * 4)
x = 0
y = 0
w, h = minify((width, height), level)
pos = [
[x, y],
[x+w, y],
[x+w, y+h],
[x, y+h],
]
tex = tex_coords(texture, face, level, zslice)
for i in range(0, 4):
j = 8*i
verts[j + 0] = pos[i][0] # x
verts[j + 1] = pos[i][1] # y
verts[j + 2] = 0.0 # z
verts[j + 3] = 1.0 # w
verts[j + 4] = tex[i][0] # s
verts[j + 5] = tex[i][1] # r
verts[j + 6] = tex[i][2] # q
verts[j + 7] = 1.0
ctx.draw_vertices(PIPE_PRIM_TRIANGLE_FAN,
nverts,
nattrs,
verts)
ctx.flush()
zsbuf = zsbuf_tex.get_surface()
self.assert_rgba(zsbuf, x, y, w, h, expected_rgba, 4.0/256, 0.85)
def main():
dev = Device()
suite = TestSuite()
targets = [
PIPE_TEXTURE_2D,
PIPE_TEXTURE_CUBE,
PIPE_TEXTURE_3D,
]
color_formats = [
PIPE_FORMAT_A8R8G8B8_UNORM,
PIPE_FORMAT_X8R8G8B8_UNORM,
#PIPE_FORMAT_A8R8G8B8_SRGB,
PIPE_FORMAT_R5G6B5_UNORM,
PIPE_FORMAT_A1R5G5B5_UNORM,
PIPE_FORMAT_A4R4G4B4_UNORM,
PIPE_FORMAT_A8_UNORM,
PIPE_FORMAT_L8_UNORM,
PIPE_FORMAT_YCBCR,
PIPE_FORMAT_DXT1_RGB,
#PIPE_FORMAT_DXT1_RGBA,
#PIPE_FORMAT_DXT3_RGBA,
#PIPE_FORMAT_DXT5_RGBA,
]
depth_formats = [
PIPE_FORMAT_Z32_UNORM,
PIPE_FORMAT_Z24S8_UNORM,
PIPE_FORMAT_Z24X8_UNORM,
PIPE_FORMAT_Z16_UNORM,
]
sizes = [64, 32, 16, 8, 4, 2, 1]
#sizes = [1020, 508, 252, 62, 30, 14, 6, 3]
#sizes = [64]
#sizes = [63]
faces = [
PIPE_TEX_FACE_POS_X,
PIPE_TEX_FACE_NEG_X,
PIPE_TEX_FACE_POS_Y,
PIPE_TEX_FACE_NEG_Y,
PIPE_TEX_FACE_POS_Z,
PIPE_TEX_FACE_NEG_Z,
]
for format in color_formats:
for target in targets:
for size in sizes:
if target == PIPE_TEXTURE_3D:
depth = size
else:
depth = 1
for face in faces:
if target != PIPE_TEXTURE_CUBE and face:
continue
levels = lods(size)
for last_level in range(levels):
for level in range(0, last_level + 1):
zslice = 0
while zslice < depth >> level:
test = TextureColorSampleTest(
dev = dev,
target = target,
format = format,
width = size,
height = size,
depth = depth,
last_level = last_level,
face = face,
level = level,
zslice = zslice,
)
suite.add_test(test)
zslice = (zslice + 1)*2 - 1
for format in depth_formats:
target = PIPE_TEXTURE_2D
depth = 1
face = 0
last_level = 0
level = 0
zslice = 0
for size in sizes:
test = TextureDepthSampleTest(
dev = dev,
target = target,
format = format,
width = size,
height = size,
depth = depth,
last_level = last_level,
face = face,
level = level,
zslice = zslice,
)
suite.add_test(test)
suite.run()
if __name__ == '__main__':
main()
@@ -1,180 +0,0 @@
#!/usr/bin/env python
##########################################################################
#
# Copyright 2009 VMware, Inc.
# Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
# All Rights Reserved.
#
# Permission is hereby granted, free of charge, to any person obtaining a
# copy of this software and associated documentation files (the
# "Software"), to deal in the Software without restriction, including
# without limitation the rights to use, copy, modify, merge, publish,
# distribute, sub license, and/or sell copies of the Software, and to
# permit persons to whom the Software is furnished to do so, subject to
# the following conditions:
#
# The above copyright notice and this permission notice (including the
# next paragraph) shall be included in all copies or substantial portions
# of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
# IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
# ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
# TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
# SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#
##########################################################################
import os
from gallium import *
from base import *
def lods(*dims):
size = max(dims)
lods = 0
while size:
lods += 1
size >>= 1
return lods
class TextureTest(TestCase):
tags = (
'target',
'format',
'width',
'height',
'depth',
'last_level',
'face',
'level',
'zslice',
)
def test(self):
dev = self.dev
target = self.target
format = self.format
width = self.width
height = self.height
depth = self.depth
last_level = self.last_level
face = self.face
level = self.level
zslice = self.zslice
tex_usage = 0
texture = dev.texture_create(
target = target,
format = format,
width = width,
height = height,
depth = depth,
last_level = last_level,
tex_usage = tex_usage,
)
if texture is None:
raise TestSkip
surface = texture.get_surface(face, level, zslice)
# ???
stride = pf_get_stride(texture->format, w)
size = pf_get_nblocksy(texture->format) * stride
in_raw = os.urandom(size)
surface.put_tile_raw(0, 0, surface.width, surface.height, in_raw, stride)
out_raw = surface.get_tile_raw(0, 0, surface.width, surface.height)
if in_raw != out_raw:
raise TestFailure
def main():
dev = Device()
suite = TestSuite()
targets = [
PIPE_TEXTURE_2D,
PIPE_TEXTURE_CUBE,
PIPE_TEXTURE_3D,
]
formats = [
PIPE_FORMAT_A8R8G8B8_UNORM,
PIPE_FORMAT_X8R8G8B8_UNORM,
PIPE_FORMAT_A8R8G8B8_SRGB,
PIPE_FORMAT_R5G6B5_UNORM,
PIPE_FORMAT_A1R5G5B5_UNORM,
PIPE_FORMAT_A4R4G4B4_UNORM,
PIPE_FORMAT_Z32_UNORM,
PIPE_FORMAT_Z24S8_UNORM,
PIPE_FORMAT_Z24X8_UNORM,
PIPE_FORMAT_Z16_UNORM,
PIPE_FORMAT_S8_UNORM,
PIPE_FORMAT_A8_UNORM,
PIPE_FORMAT_L8_UNORM,
PIPE_FORMAT_DXT1_RGB,
PIPE_FORMAT_DXT1_RGBA,
PIPE_FORMAT_DXT3_RGBA,
PIPE_FORMAT_DXT5_RGBA,
]
sizes = [64, 32, 16, 8, 4, 2, 1]
#sizes = [1020, 508, 252, 62, 30, 14, 6, 3]
#sizes = [64]
#sizes = [63]
faces = [
PIPE_TEX_FACE_POS_X,
PIPE_TEX_FACE_NEG_X,
PIPE_TEX_FACE_POS_Y,
PIPE_TEX_FACE_NEG_Y,
PIPE_TEX_FACE_POS_Z,
PIPE_TEX_FACE_NEG_Z,
]
for target in targets:
for format in formats:
for size in sizes:
if target == PIPE_TEXTURE_3D:
depth = size
else:
depth = 1
for face in faces:
if target != PIPE_TEXTURE_CUBE and face:
continue
levels = lods(size)
for last_level in range(levels):
for level in range(0, last_level + 1):
zslice = 0
while zslice < depth >> level:
test = TextureTest(
dev = dev,
target = target,
format = format,
width = size,
height = size,
depth = depth,
last_level = last_level,
face = face,
level = level,
zslice = zslice,
)
suite.add_test(test)
zslice = (zslice + 1)*2 - 1
suite.run()
if __name__ == '__main__':
main()
@@ -1,23 +0,0 @@
#!/usr/bin/env python
#
# See also:
# http://www.ailab.si/orange/doc/ofb/c_otherclass.htm
import os.path
import sys
import orange
import orngTree
for arg in sys.argv[1:]:
name, ext = os.path.splitext(arg)
data = orange.ExampleTable(arg)
tree = orngTree.TreeLearner(data, sameMajorityPruning=1, mForPruning=2)
orngTree.printTxt(tree)
file(name+'.txt', 'wt').write(orngTree.dumpTree(tree) + '\n')
orngTree.printDot(tree, fileName=name+'.dot', nodeShape='ellipse', leafShape='box')
+1 -1
View File
@@ -12,4 +12,4 @@ Run as:
export PYTHONPATH=$PWD/build/linux-x86-debug/gallium/winsys/drm/radeon/python:$PWD/build/linux-x86-debug/gallium/state_trackers/python
python src/gallium/state_trackers/python/samples/tri.py
python progs/gallium/python/samples/tri.py