radeon/ac: switch to ac_shader_binary_config_start()
For radeonsi we could probably switch to ac_shader_binary_read_config(). However the functions have diverged so just share this helper for now. Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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@@ -26,6 +26,7 @@
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#include <stdio.h>
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#include <stdio.h>
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#include <errno.h>
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#include <errno.h>
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#include "ac_binary.h"
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#include "pipe/p_defines.h"
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#include "pipe/p_defines.h"
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#include "pipe/p_state.h"
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#include "pipe/p_state.h"
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#include "pipe/p_context.h"
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#include "pipe/p_context.h"
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@@ -187,7 +188,7 @@ static void r600_shader_binary_read_config(const struct ac_shader_binary *binary
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{
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{
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unsigned i;
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unsigned i;
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const unsigned char *config =
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const unsigned char *config =
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radeon_shader_binary_config_start(binary, symbol_offset);
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ac_shader_binary_config_start(binary, symbol_offset);
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for (i = 0; i < binary->config_size_per_symbol; i+= 8) {
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for (i = 0; i < binary->config_size_per_symbol; i+= 8) {
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unsigned reg =
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unsigned reg =
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@@ -33,13 +33,13 @@
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#include "gallivm/lp_bld_arit.h"
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#include "gallivm/lp_bld_arit.h"
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#include "gallivm/lp_bld_flow.h"
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#include "gallivm/lp_bld_flow.h"
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#include "gallivm/lp_bld_misc.h"
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#include "gallivm/lp_bld_misc.h"
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#include "radeon/radeon_elf_util.h"
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#include "util/u_memory.h"
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#include "util/u_memory.h"
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#include "util/u_string.h"
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#include "util/u_string.h"
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#include "tgsi/tgsi_build.h"
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#include "tgsi/tgsi_build.h"
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#include "tgsi/tgsi_util.h"
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#include "tgsi/tgsi_util.h"
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#include "tgsi/tgsi_dump.h"
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#include "tgsi/tgsi_dump.h"
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#include "ac_binary.h"
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#include "ac_llvm_util.h"
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#include "ac_llvm_util.h"
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#include "si_shader_internal.h"
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#include "si_shader_internal.h"
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#include "si_pipe.h"
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#include "si_pipe.h"
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@@ -5756,7 +5756,7 @@ void si_shader_binary_read_config(struct ac_shader_binary *binary,
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{
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{
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unsigned i;
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unsigned i;
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const unsigned char *config =
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const unsigned char *config =
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radeon_shader_binary_config_start(binary, symbol_offset);
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ac_shader_binary_config_start(binary, symbol_offset);
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bool really_needs_scratch = false;
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bool really_needs_scratch = false;
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/* LLVM adds SGPR spills to the scratch size.
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/* LLVM adds SGPR spills to the scratch size.
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