glsl: Use typed foreach_in_list instead of foreach_list.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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@@ -107,8 +107,7 @@ ir_structure_reference_visitor::get_variable_entry(ir_variable *var)
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|| var->data.mode == ir_var_shader_in || var->data.mode == ir_var_shader_out)
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return NULL;
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foreach_list(n, &this->variable_list) {
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variable_entry *entry = (variable_entry *) n;
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foreach_in_list(variable_entry, entry, &this->variable_list) {
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if (entry->var == var)
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return entry;
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}
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@@ -209,8 +208,7 @@ ir_structure_splitting_visitor::get_splitting_entry(ir_variable *var)
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if (!var->type->is_record())
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return NULL;
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foreach_list(n, this->variable_list) {
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variable_entry *entry = (variable_entry *) n;
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foreach_in_list(variable_entry, entry, this->variable_list) {
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if (entry->var == var) {
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return entry;
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}
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