glsl: Use typed foreach_in_list instead of foreach_list.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Matt Turner
2014-06-24 21:34:05 -07:00
parent da9f0316e6
commit 4d78446d78
39 changed files with 184 additions and 291 deletions
+2 -4
View File
@@ -107,8 +107,7 @@ ir_structure_reference_visitor::get_variable_entry(ir_variable *var)
|| var->data.mode == ir_var_shader_in || var->data.mode == ir_var_shader_out)
return NULL;
foreach_list(n, &this->variable_list) {
variable_entry *entry = (variable_entry *) n;
foreach_in_list(variable_entry, entry, &this->variable_list) {
if (entry->var == var)
return entry;
}
@@ -209,8 +208,7 @@ ir_structure_splitting_visitor::get_splitting_entry(ir_variable *var)
if (!var->type->is_record())
return NULL;
foreach_list(n, this->variable_list) {
variable_entry *entry = (variable_entry *) n;
foreach_in_list(variable_entry, entry, this->variable_list) {
if (entry->var == var) {
return entry;
}