glsl: Use typed foreach_in_list instead of foreach_list.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Matt Turner
2014-06-24 21:34:05 -07:00
parent da9f0316e6
commit 4d78446d78
39 changed files with 184 additions and 291 deletions

View File

@@ -135,8 +135,7 @@ ir_array_reference_visitor::get_variable_entry(ir_variable *var)
if (var->type->is_unsized_array())
return NULL;
foreach_list(n, &this->variable_list) {
variable_entry *entry = (variable_entry *) n;
foreach_in_list(variable_entry, entry, &this->variable_list) {
if (entry->var == var)
return entry;
}
@@ -213,8 +212,8 @@ ir_array_reference_visitor::get_split_list(exec_list *instructions,
* declarations, which need to be matched by name across shaders.
*/
if (!linked) {
foreach_list(node, instructions) {
ir_variable *var = ((ir_instruction *)node)->as_variable();
foreach_in_list(ir_instruction, node, instructions) {
ir_variable *var = node->as_variable();
if (var) {
variable_entry *entry = get_variable_entry(var);
if (entry)
@@ -270,8 +269,7 @@ ir_array_splitting_visitor::get_splitting_entry(ir_variable *var)
{
assert(var);
foreach_list(n, this->variable_list) {
variable_entry *entry = (variable_entry *) n;
foreach_in_list(variable_entry, entry, this->variable_list) {
if (entry->var == var) {
return entry;
}
@@ -368,8 +366,7 @@ optimize_split_arrays(exec_list *instructions, bool linked)
/* Replace the decls of the arrays to be split with their split
* components.
*/
foreach_list(n, &refs.variable_list) {
variable_entry *entry = (variable_entry *) n;
foreach_in_list(variable_entry, entry, &refs.variable_list) {
const struct glsl_type *type = entry->var->type;
const struct glsl_type *subtype;