glsl: Use typed foreach_in_list instead of foreach_list.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
@@ -135,8 +135,7 @@ ir_array_reference_visitor::get_variable_entry(ir_variable *var)
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if (var->type->is_unsized_array())
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return NULL;
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foreach_list(n, &this->variable_list) {
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variable_entry *entry = (variable_entry *) n;
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foreach_in_list(variable_entry, entry, &this->variable_list) {
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if (entry->var == var)
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return entry;
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}
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@@ -213,8 +212,8 @@ ir_array_reference_visitor::get_split_list(exec_list *instructions,
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* declarations, which need to be matched by name across shaders.
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*/
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if (!linked) {
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foreach_list(node, instructions) {
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ir_variable *var = ((ir_instruction *)node)->as_variable();
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foreach_in_list(ir_instruction, node, instructions) {
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ir_variable *var = node->as_variable();
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if (var) {
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variable_entry *entry = get_variable_entry(var);
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if (entry)
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@@ -270,8 +269,7 @@ ir_array_splitting_visitor::get_splitting_entry(ir_variable *var)
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{
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assert(var);
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foreach_list(n, this->variable_list) {
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variable_entry *entry = (variable_entry *) n;
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foreach_in_list(variable_entry, entry, this->variable_list) {
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if (entry->var == var) {
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return entry;
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}
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@@ -368,8 +366,7 @@ optimize_split_arrays(exec_list *instructions, bool linked)
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/* Replace the decls of the arrays to be split with their split
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* components.
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*/
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foreach_list(n, &refs.variable_list) {
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variable_entry *entry = (variable_entry *) n;
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foreach_in_list(variable_entry, entry, &refs.variable_list) {
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const struct glsl_type *type = entry->var->type;
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const struct glsl_type *subtype;
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