glsl: Use typed foreach_in_list instead of foreach_list.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Matt Turner
2014-06-24 21:34:05 -07:00
parent da9f0316e6
commit 4d78446d78
39 changed files with 184 additions and 291 deletions
+2 -2
View File
@@ -242,8 +242,8 @@ link_set_uniform_initializers(struct gl_shader_program *prog)
if (shader == NULL)
continue;
foreach_list(node, shader->ir) {
ir_variable *const var = ((ir_instruction *) node)->as_variable();
foreach_in_list(ir_instruction, node, shader->ir) {
ir_variable *const var = node->as_variable();
if (!var || var->data.mode != ir_var_uniform)
continue;