glsl: Use typed foreach_in_list instead of foreach_list.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Matt Turner
2014-06-24 21:34:05 -07:00
parent da9f0316e6
commit 4d78446d78
39 changed files with 184 additions and 291 deletions
+8 -8
View File
@@ -259,8 +259,8 @@ validate_intrastage_interface_blocks(struct gl_shader_program *prog,
if (shader_list[i] == NULL)
continue;
foreach_list(node, shader_list[i]->ir) {
ir_variable *var = ((ir_instruction *) node)->as_variable();
foreach_in_list(ir_instruction, node, shader_list[i]->ir) {
ir_variable *var = node->as_variable();
if (!var)
continue;
@@ -316,8 +316,8 @@ validate_interstage_inout_blocks(struct gl_shader_program *prog,
const bool extra_array_level = consumer->Stage == MESA_SHADER_GEOMETRY;
/* Add input interfaces from the consumer to the symbol table. */
foreach_list(node, consumer->ir) {
ir_variable *var = ((ir_instruction *) node)->as_variable();
foreach_in_list(ir_instruction, node, consumer->ir) {
ir_variable *var = node->as_variable();
if (!var || !var->get_interface_type() || var->data.mode != ir_var_shader_in)
continue;
@@ -325,8 +325,8 @@ validate_interstage_inout_blocks(struct gl_shader_program *prog,
}
/* Verify that the producer's output interfaces match. */
foreach_list(node, producer->ir) {
ir_variable *var = ((ir_instruction *) node)->as_variable();
foreach_in_list(ir_instruction, node, producer->ir) {
ir_variable *var = node->as_variable();
if (!var || !var->get_interface_type() || var->data.mode != ir_var_shader_out)
continue;
@@ -359,8 +359,8 @@ validate_interstage_uniform_blocks(struct gl_shader_program *prog,
continue;
const gl_shader *stage = stages[i];
foreach_list(node, stage->ir) {
ir_variable *var = ((ir_instruction *) node)->as_variable();
foreach_in_list(ir_instruction, node, stage->ir) {
ir_variable *var = node->as_variable();
if (!var || !var->get_interface_type() || var->data.mode != ir_var_uniform)
continue;