glsl: Use typed foreach_in_list instead of foreach_list.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Matt Turner
2014-06-24 21:34:05 -07:00
parent da9f0316e6
commit 4d78446d78
39 changed files with 184 additions and 291 deletions
+2 -6
View File
@@ -306,9 +306,7 @@ ir_function::matching_signature(_mesa_glsl_parse_state *state,
* multiple ways to apply these conversions to the actual arguments of a
* call such that the call can be made to match multiple signatures."
*/
foreach_list(n, &this->signatures) {
ir_function_signature *const sig = (ir_function_signature *) n;
foreach_in_list(ir_function_signature, sig, &this->signatures) {
/* Skip over any built-ins that aren't available in this shader. */
if (sig->is_builtin() && !sig->is_builtin_available(state))
continue;
@@ -380,9 +378,7 @@ ir_function_signature *
ir_function::exact_matching_signature(_mesa_glsl_parse_state *state,
const exec_list *actual_parameters)
{
foreach_list(n, &this->signatures) {
ir_function_signature *const sig = (ir_function_signature *) n;
foreach_in_list(ir_function_signature, sig, &this->signatures) {
/* Skip over any built-ins that aren't available in this shader. */
if (sig->is_builtin() && !sig->is_builtin_available(state))
continue;