glsl: add ARB_texture_cube_map_array support (v2)
This adds all the new builtins + the new sampler types, and hooks them up if the extension is supported. v2: fix missing signatures for grad/lod fix missing textureSize clarifications fix compare vs starts with usage Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Signed-off-by: Dave Airlie <airlied@redhat.com>
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@@ -289,6 +289,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
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EXT(ARB_shader_bit_encoding, true, true, true, true, false, ARB_shader_bit_encoding),
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EXT(ARB_uniform_buffer_object, true, false, true, true, false, ARB_uniform_buffer_object),
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EXT(OES_standard_derivatives, false, false, true, false, true, OES_standard_derivatives),
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EXT(ARB_texture_cube_map_array, true, false, true, true, false, ARB_texture_cube_map_array),
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};
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#undef EXT
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