mesa: Fix push/pop of multisample coverage invert.

In the table of of push/pop attributes, this one doesn't fall under
the enable group.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Eric Anholt
2012-02-13 13:24:39 -08:00
parent 3e22d4e5fc
commit 4b6e45c7d6
-5
View File
@@ -122,7 +122,6 @@ struct gl_enable_attrib
GLboolean SampleAlphaToCoverage; /* GL_ARB_multisample */
GLboolean SampleAlphaToOne; /* GL_ARB_multisample */
GLboolean SampleCoverage; /* GL_ARB_multisample */
GLboolean SampleCoverageInvert; /* GL_ARB_multisample */
GLboolean RasterPositionUnclipped; /* GL_IBM_rasterpos_clip */
GLbitfield Texture[MAX_TEXTURE_UNITS];
@@ -314,7 +313,6 @@ _mesa_PushAttrib(GLbitfield mask)
attr->SampleAlphaToCoverage = ctx->Multisample.SampleAlphaToCoverage;
attr->SampleAlphaToOne = ctx->Multisample.SampleAlphaToOne;
attr->SampleCoverage = ctx->Multisample.SampleCoverage;
attr->SampleCoverageInvert = ctx->Multisample.SampleCoverageInvert;
for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
attr->Texture[i] = ctx->Texture.Unit[i].Enabled;
attr->TexGen[i] = ctx->Texture.Unit[i].TexGenEnabled;
@@ -608,9 +606,6 @@ pop_enable_group(struct gl_context *ctx, const struct gl_enable_attrib *enable)
TEST_AND_UPDATE(ctx->Multisample.SampleCoverage,
enable->SampleCoverage,
GL_SAMPLE_COVERAGE_ARB);
TEST_AND_UPDATE(ctx->Multisample.SampleCoverageInvert,
enable->SampleCoverageInvert,
GL_SAMPLE_COVERAGE_INVERT_ARB);
/* GL_ARB_vertex_program, GL_NV_vertex_program */
TEST_AND_UPDATE(ctx->VertexProgram.Enabled,
enable->VertexProgram,