glsl: stop copying struct and interface member names

We are currently copying the name for each member dereference
but we can just share a single instance of the string provided
by the type.

This change also stops us recalculating the field index
repeatedly.

Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
This commit is contained in:
Timothy Arceri
2017-08-09 13:34:04 +10:00
parent 43cbcbfee9
commit 49d9286a3f
13 changed files with 50 additions and 59 deletions
@@ -267,7 +267,8 @@ flatten_named_interface_blocks_declarations::handle_rvalue(ir_rvalue **rvalue)
ralloc_asprintf(mem_ctx, "%s %s.%s.%s",
var->data.mode == ir_var_shader_in ? "in" : "out",
var->get_interface_type()->name,
var->name, ir->field);
var->name,
ir->record->type->fields.structure[ir->field_idx].name);
/* Find the variable in the set of flattened interface blocks */
hash_entry *entry = _mesa_hash_table_search(interface_namespace,