radv: Add driconf to force wave64 for RT
...and enable it for Hellblade: Senua's Sacrifice. Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23585>
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@@ -156,6 +156,12 @@ Application bugs worked around in this file:
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<option name="radv_app_layer" value="metroexodus" />
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</application>
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<application name="Hellblade: Senua's Sacrifice" application_name_match="HellbladeGame-Win64-Shipping.exe">
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<!-- RT shaders in Hellblade: Senua's Sacrifice cause misrenders because they assume full subgroups.
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This is only guaranteed with wave64, so force wave64 on for this game. -->
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<option name="radv_rt_wave64" value="true" />
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</application>
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<!-- OpenGL Game workarounds (zink) -->
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<application name="Black Geyser: Couriers of Darkness" executable="BlackGeyser.x86_64">
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<option name="radv_zero_vram" value="true" />
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@@ -645,6 +645,10 @@
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DRI_CONF_OPT_B(radv_flush_before_timestamp_write, def, \
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"Wait for previous commands to finish before writing timestamps")
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#define DRI_CONF_RADV_RT_WAVE64(def) \
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DRI_CONF_OPT_B(radv_rt_wave64, def, \
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"Force wave64 in RT shaders")
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#define DRI_CONF_RADV_APP_LAYER() DRI_CONF_OPT_S_NODEF(radv_app_layer, "Select an application layer.")
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/**
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