mesa: Make get_shader_flags publicly available

Future patches will use this function outside shaderapi.c.

This was originally included in another patch, but it was split out by
Ian Romanick.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
This commit is contained in:
Gregory Hainaut
2013-06-28 13:35:15 -07:00
committed by Ian Romanick
parent 73b78f9c9f
commit 47476fa673
2 changed files with 6 additions and 3 deletions
+3 -3
View File
@@ -65,8 +65,8 @@
/**
* Return mask of GLSL_x flags by examining the MESA_GLSL env var.
*/
static GLbitfield
get_shader_flags(void)
GLbitfield
_mesa_get_shader_flags(void)
{
GLbitfield flags = 0x0;
const char *env = _mesa_getenv("MESA_GLSL");
@@ -120,7 +120,7 @@ _mesa_init_shader_state(struct gl_context *ctx)
for (sh = 0; sh < MESA_SHADER_STAGES; ++sh)
memcpy(&ctx->ShaderCompilerOptions[sh], &options, sizeof(options));
ctx->Shader.Flags = get_shader_flags();
ctx->Shader.Flags = _mesa_get_shader_flags();
}
+3
View File
@@ -40,6 +40,9 @@ struct _glapi_table;
struct gl_context;
struct gl_shader_program;
extern GLbitfield
_mesa_get_shader_flags(void);
extern void
_mesa_copy_string(GLchar *dst, GLsizei maxLength,
GLsizei *length, const GLchar *src);