diff --git a/src/intel/compiler/brw/brw_compiler.h b/src/intel/compiler/brw/brw_compiler.h index 5b6da7a1874..4e5b9b234b1 100644 --- a/src/intel/compiler/brw/brw_compiler.h +++ b/src/intel/compiler/brw/brw_compiler.h @@ -712,8 +712,11 @@ struct brw_wm_prog_data { bool has_side_effects; bool pulls_bary; - bool contains_flat_varying; - bool contains_noperspective_varying; + /** + * Whether nonperspective interpolation modes are used by the + * barycentric_interp_modes or fragment shader through interpolator messages. + */ + bool uses_nonperspective_interp_modes; /** Fragment shader barycentrics * @@ -788,12 +791,6 @@ struct brw_wm_prog_data { */ uint32_t barycentric_interp_modes; - /** - * Whether nonperspective interpolation modes are used by the - * barycentric_interp_modes or fragment shader through interpolator messages. - */ - bool uses_nonperspective_interp_modes; - /** * Mask of which FS inputs are marked flat by the shader source. This is * needed for setting up 3DSTATE_SF/SBE.