v3d: add new flag dirty TMU cache at v3d_compiler

That we set for any TMU write on spills and general tmu. It is then
used as part of v3d_emit_gl_shader_state later.

v2: add a new flag instead at v3d_compiler instead of dirty the flag
    at v3dx if there is any spill (change suggested by Eric, added by
    Alejandro)

v3: set this for anything that is not a load and do it also in
    v3d40_vir_emit_image_load_store (Eric)

Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Iago Toral Quiroga
2019-08-14 09:27:13 +02:00
committed by Jose Maria Casanova Crespo
parent d2203d74c6
commit 46182fc1da
6 changed files with 17 additions and 0 deletions
+3
View File
@@ -208,6 +208,9 @@ ntq_emit_tmu_general(struct v3d_compile *c, nir_intrinsic_instr *instr,
instr->intrinsic == nir_intrinsic_load_scratch ||
instr->intrinsic == nir_intrinsic_load_shared);
if (!is_load)
c->tmu_dirty_rcl = true;
bool has_index = !is_shared_or_scratch;
int offset_src;
+3
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@@ -410,4 +410,7 @@ v3d40_vir_emit_image_load_store(struct v3d_compile *c,
if (nir_intrinsic_dest_components(instr) == 0)
vir_TMUWT(c);
if (instr->intrinsic != nir_intrinsic_image_deref_load)
c->tmu_dirty_rcl = true;
}
+4
View File
@@ -639,6 +639,8 @@ struct v3d_compile {
bool lock_scoreboard_on_first_thrsw;
bool failed;
bool tmu_dirty_rcl;
};
struct v3d_uniform_list {
@@ -658,6 +660,8 @@ struct v3d_prog_data {
* after-final-THRSW state.
*/
bool single_seg;
bool tmu_dirty_rcl;
};
struct v3d_vs_prog_data {
+1
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@@ -710,6 +710,7 @@ v3d_set_prog_data(struct v3d_compile *c,
prog_data->threads = c->threads;
prog_data->single_seg = !c->last_thrsw;
prog_data->spill_size = c->spill_size;
prog_data->tmu_dirty_rcl = c->tmu_dirty_rcl;
v3d_set_prog_data_uniforms(c, prog_data);
@@ -270,6 +270,7 @@ v3d_spill_reg(struct v3d_compile *c, int spill_temp)
vir_emit_thrsw(c);
vir_TMUWT(c);
c->spills++;
c->tmu_dirty_rcl = true;
}
}