intel/compiler: store the FS inputs in WM prog data
Store the fragment shader inputs in the program data so we can use them later when required without needing the NIR shader. Cc: mesa-stable@lists.freedesktop.org Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> Reviewed-by: Ivan Briano <ivan.briano@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2010>
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@@ -1748,6 +1748,7 @@ calculate_urb_setup(const struct gen_device_info *devinfo,
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}
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prog_data->num_varying_inputs = urb_next;
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prog_data->inputs = nir->info.inputs_read;
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brw_compute_urb_setup_index(prog_data);
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}
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