diff --git a/src/compiler/nir/nir_lower_uniforms_to_ubo.c b/src/compiler/nir/nir_lower_uniforms_to_ubo.c index 1046fdc6117..eef0d41440f 100644 --- a/src/compiler/nir/nir_lower_uniforms_to_ubo.c +++ b/src/compiler/nir/nir_lower_uniforms_to_ubo.c @@ -110,6 +110,7 @@ nir_lower_uniforms_to_ubo(nir_shader *shader, int multiplier) var->data.binding++; } } + shader->info.num_ubos++; if (shader->num_uniforms > 0) { const struct glsl_type *type = glsl_array_type(glsl_vec4_type(), @@ -126,7 +127,6 @@ nir_lower_uniforms_to_ubo(nir_shader *shader, int multiplier) ubo->interface_type = glsl_interface_type(&field, 1, GLSL_INTERFACE_PACKING_STD430, false, "__ubo0_interface"); - shader->info.num_ubos++; } }