zink: expose depth-clip if supported

We already set up the state as needed, so it should only be a matter of
exposing it.

Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5495>
This commit is contained in:
Erik Faye-Lund
2020-02-03 17:42:04 +01:00
committed by Marge Bot
parent ffb8020f6e
commit 44da0f067c
2 changed files with 2 additions and 4 deletions

View File

@@ -92,7 +92,7 @@ GL 3.2, GLSL 1.50 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, soft
GL_ARB_provoking_vertex (Provoking vertex) DONE (freedreno, v3d)
GL_ARB_seamless_cube_map (Seamless cubemaps) DONE (freedreno, zink)
GL_ARB_texture_multisample (Multisample textures) DONE (freedreno/a5xx+, v3d, zink)
GL_ARB_depth_clamp (Frag depth clamp) DONE (freedreno)
GL_ARB_depth_clamp (Frag depth clamp) DONE (freedreno, zink)
GL_ARB_sync (Fence objects) DONE (freedreno, v3d, zink)
GLX_ARB_create_context_profile DONE