zink: expose depth-clip if supported
We already set up the state as needed, so it should only be a matter of exposing it. Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5495>
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@@ -92,7 +92,7 @@ GL 3.2, GLSL 1.50 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, soft
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GL_ARB_provoking_vertex (Provoking vertex) DONE (freedreno, v3d)
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GL_ARB_seamless_cube_map (Seamless cubemaps) DONE (freedreno, zink)
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GL_ARB_texture_multisample (Multisample textures) DONE (freedreno/a5xx+, v3d, zink)
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GL_ARB_depth_clamp (Frag depth clamp) DONE (freedreno)
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GL_ARB_depth_clamp (Frag depth clamp) DONE (freedreno, zink)
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GL_ARB_sync (Fence objects) DONE (freedreno, v3d, zink)
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GLX_ARB_create_context_profile DONE
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