glsl/gs: Fix transform feedback of gl_ClipDistance.
Since gl_ClipDistance is lowered from an array of floats to an array of vec4's during compilation, transform feedback has special logic to keep track of the pre-lowered array size so that attempting to perform transform feedback on gl_ClipDistance produces a result with the correct size. Previously, this special logic always consulted the vertex shader's size for gl_ClipDistance. This patch fixes it so that it uses the geometry shader's size for gl_ClipDistance when a geometry shader is in use. Fixes piglit test spec/glsl-1.50/transform-feedback-type-and-size. v2: Change the type of LastClipDistanceArraySize to "unsigned", and clarify the comment above it. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Matt Turner <mattst88@gmail.com>
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@@ -2100,6 +2100,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
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validate_vertex_shader_executable(prog, sh);
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if (!prog->LinkStatus)
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goto done;
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prog->LastClipDistanceArraySize = prog->Vert.ClipDistanceArraySize;
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_mesa_reference_shader(ctx, &prog->_LinkedShaders[MESA_SHADER_VERTEX],
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sh);
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@@ -2132,6 +2133,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
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validate_geometry_shader_executable(prog, sh);
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if (!prog->LinkStatus)
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goto done;
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prog->LastClipDistanceArraySize = prog->Geom.ClipDistanceArraySize;
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_mesa_reference_shader(ctx, &prog->_LinkedShaders[MESA_SHADER_GEOMETRY],
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sh);
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