use new texture funcs

This commit is contained in:
Brian
2007-08-06 15:49:11 -06:00
parent 0790d9a074
commit 4435baef18
+4 -3
View File
@@ -30,7 +30,7 @@
#include "st_context.h"
#include "st_cb_clear.h"
#include "st_cb_drawpixels.h"
#include "st_cb_teximage.h"
#include "st_cb_texture.h"
#include "st_atom.h"
#include "st_draw.h"
#include "st_program.h"
@@ -64,7 +64,7 @@ struct st_context *st_create_context( GLcontext *ctx,
st_init_cb_clear( st );
st_init_cb_program( st );
st_init_cb_drawpixels( st );
st_init_cb_teximage( st );
st_init_cb_texture( st );
return st;
}
@@ -78,7 +78,8 @@ void st_destroy_context( struct st_context *st )
st_destroy_cb_clear( st );
st_destroy_cb_program( st );
st_destroy_cb_drawpixels( st );
st_destroy_cb_teximage( st );
/*st_destroy_cb_teximage( st );*/
st_destroy_cb_texture( st );
st->pipe->destroy( st->pipe );
FREE( st );