main: Fake entry point for glClearNamedFramebufferuiv.
Mesa's ClearBuffer framework is very complicated and thoroughly married to the object binding model. Moreover, the OpenGL spec for ClearBuffer is also very complicated. At some point, we should implement buffer clearing for arbitrary framebuffer objects, but for now, we will just wrap ClearBuffer. Reviewed-by: Fredrik Höglund <fredrik@kde.org> Signed-off-by: Fredrik Höglund <fredrik@kde.org>
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Fredrik Höglund
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6236c47799
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@@ -204,6 +204,13 @@
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<param name="value" type="const GLint *" />
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</function>
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<function name="ClearNamedFramebufferuiv" offset="assign">
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<param name="framebuffer" type="GLuint" />
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<param name="buffer" type="GLenum" />
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<param name="drawbuffer" type="GLint" />
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<param name="value" type="const GLuint *" />
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</function>
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<function name="BlitNamedFramebuffer" offset="assign">
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<param name="readFramebuffer" type="GLuint" />
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<param name="drawFramebuffer" type="GLuint" />
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