main: Fake entry point for glClearNamedFramebufferuiv.

Mesa's ClearBuffer framework is very complicated and thoroughly married to the
object binding model.  Moreover, the OpenGL spec for ClearBuffer is also very
complicated.  At some point, we should implement buffer clearing for arbitrary
framebuffer objects, but for now, we will just wrap ClearBuffer.

Reviewed-by: Fredrik Höglund <fredrik@kde.org>
Signed-off-by: Fredrik Höglund <fredrik@kde.org>
This commit is contained in:
Laura Ekstrand
2015-02-05 13:30:50 -08:00
committed by Fredrik Höglund
parent 6236c47799
commit 43db4b8465
4 changed files with 30 additions and 0 deletions
@@ -204,6 +204,13 @@
<param name="value" type="const GLint *" />
</function>
<function name="ClearNamedFramebufferuiv" offset="assign">
<param name="framebuffer" type="GLuint" />
<param name="buffer" type="GLenum" />
<param name="drawbuffer" type="GLint" />
<param name="value" type="const GLuint *" />
</function>
<function name="BlitNamedFramebuffer" offset="assign">
<param name="readFramebuffer" type="GLuint" />
<param name="drawFramebuffer" type="GLuint" />